15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 bomber moved from Western Germany to Vologda
                2 mech_infantrys moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from British
                      Germans take Timguska from UK_Pacific
                1 armour moved from Samara to Urals
                      Germans take Urals from British
                1 mech_infantry moved from Russia to Vologda
                1 bomber moved from Western Germany to 96 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan


  • Scramble SZ 110?


  • No scramble, Tea and crisps time


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 bomber moved from Western Germany to Vologda
                2 mech_infantrys moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 armour moved from Samara to Timguska
                      Germans take Novosibirsk from British
                      Germans take Timguska from UK_Pacific
                1 armour moved from Samara to Urals
                      Germans take Urals from British
                1 mech_infantry moved from Russia to Vologda
                1 bomber moved from Western Germany to 96 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber; Italians loiter and taunt
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 destroyer, 2 submarines and 2 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Turkmenistan
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Turkmenistan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber, 1 infantry and 3 mech_infantrys
                    British defend with 1 armour and 1 infantry
                    Germans win, taking Vologda from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                    Germans win with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 96 Sea Zone to Western Germany
                2 bombers moved from 91 Sea Zone to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from France to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
                8 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                2 artilleries moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Samara to Timguska
                1 mech_infantry moved from Samara to Urals
                1 bomber moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                1 transport moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                2 bombers and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 armour and 1 mech_infantry
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 aaGun, 2 bombers and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 bomber and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag, 2 mech_infantrys
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 armour, 2 artilleries and 4 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        113 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Northwest Persia : 10 armour and 8 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 1 / 0
        Japanese : 45 / 56
        Americans : 52 / 72
        Chinese : 19 / 19
        British : 34 / 37
        UK_Pacific : 13 / 14
        Italians : 20 / 25
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 53 PUs; 0 SuicideAttackTokens;
                Japanese buy 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 4 Sea Zone
                3 fighters moved from Japan to 4 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 carrier moved from 6 Sea Zone to 4 Sea Zone
                2 fighters moved from Manchuria to 4 Sea Zone
                1 artillery moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 battleships moved from 36 Sea Zone to 20 Sea Zone
                3 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State
                1 bomber moved from Malaya to Kiangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 10 fighters and 2 tactical_bombers
                    Americans defend with 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    British defend with 1 armour
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Shan State
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 36 Sea Zone to Manchuria
                2 mech_infantrys moved from Siberia to Manchuria
                1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
                2 carriers, 1 cruiser and 3 transports moved from 36 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsi to French Indo China
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China

    Place Units - Japanese
                3 infantry placed in Manchuria
                3 fighters placed in Japan
                1 destroyer placed in 6 Sea Zone
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Kwangsi : 1 flag, 2 fighters and 2 tactical_bombers
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Manchuria : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 artillery
        Shan State : 1 flag, 3 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        20 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 4 transports
        Central Mongolia : 1 flag
        6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 63 / 88
        Russians : 1 / 0
        Japanese : 51 / 52
        Americans : 52 / 72
        Chinese : 17 / 19
        British : 34 / 37
        UK_Pacific : 9 / 14
        Italians : 20 / 25
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ve done Ger and Jap turn in a row. If you want to move your Rus infantery fell free.

    Cheers


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 3 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 fighter moved from Soviet Far East to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Soviet Far East to Hawaiian Islands
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 fighter moved from Guam to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 3 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 fighter moved from Soviet Far East to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Soviet Far East to Hawaiian Islands
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 fighter moved from Guam to Kweichow

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Siberia, round 2 :  2/5 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 94 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.545
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 15 infantry moved from Jehol to Manchuria
                1 fighter moved from Hopei to Manchuria
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 artilleries and 15 infantry moved from Jehol to Manchuria
                1 fighter moved from Hopei to Manchuria
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 4 artilleries, 1 fighter and 15 infantry
                    Japanese defend with 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 2 mech_infantrys
                        AA fire in Manchuria :  0/1 hits
                        Chinese roll dice for 4 artilleries, 1 fighter and 15 infantry in Manchuria, round 2 :  6/20 hits
                        Japanese roll dice for 1 aaGun, 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Manchuria, round 2 :  10/17 hits
                        5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 3 :  3/10 hits
                        Japanese roll dice for 6 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Manchuria, round 3 :  3/12 hits
                        3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
                    4 artilleries owned by the Chinese and 2 infantry owned by the Chinese retreated to Jehol
                    Japanese win with 6 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for Chinese: 13 infantry
                Battle in Yunnan
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Jehol
                1 infantry placed in Kiangsu
                1 infantry placed in Anhwe
                1 infantry placed in Hunan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 17 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 17 times
                6 was rolled 9 times
            Average roll : 3.177
            Median : 3.000
            Variance : 1.577
            Standard Deviation : 1.256
            Total rolls : 79

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.162
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 37

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 armour moved from Yenisey to Buryatia
                      UK_Pacific take Yakut S.S.R. from Japanese
                      UK_Pacific take Buryatia from Japanese
                1 armour moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Belgian Congo to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                5 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 armour moved from Yenisey to Buryatia
                      UK_Pacific take Yakut S.S.R. from Japanese
                      UK_Pacific take Buryatia from Japanese
                1 armour moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Belgian Congo to Egypt

    Combat - British
                Battle in Northwest Persia
                    British attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
                    Germans defend with 10 armour and 8 mech_infantrys; Italians defend with 1 aaGun and 2 armour
                        British roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 :  3/14 hits
                        Italians roll dice for 1 aaGun, 12 armour and 8 mech_infantrys in Northwest Persia, round 2 :  9/20 hits
                        3 infantry owned by the British, 1 aaGun owned by the Italians, 1 artillery owned by the British, 5 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    5 armour owned by the British retreated to Iraq
                    Italians win with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is -20
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 artillery, 3 infantry and 5 mech_infantrys
                    Casualties for Italians: 1 aaGun
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 3 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 3 infantry in Shan State, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 3 :  0/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 4 :  0/2 hits
                        Japanese roll dice for 2 infantry in Shan State, round 4 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 5 :  0/2 hits
                        Japanese roll dice for 2 infantry in Shan State, round 5 :  1/2 hits
                        1 infantry owned by the British lost in Shan State
                    1 artillery owned by the British retreated to Burma
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Timguska
                    British attack with 1 armour
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour in Timguska, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 :  1/2 hits
                        1 armour owned by the British lost in Timguska
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                3 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to West India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 22 times
                3 was rolled 29 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 23 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.575
            Standard Deviation : 0.758
            Total rolls : 135

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.390
            Median : 3.000
            Variance : 0.425
            Standard Deviation : 0.652
            Total rolls : 41

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.240
            Median : 4.000
            Variance : 1.792
            Standard Deviation : 1.339
            Total rolls : 25

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.364
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 22

    Chinese Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.162
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 37

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • @rubioton:

    The website is having problems downloading, if you have the file, would you mind sending it to my email, rubioton@gmail.com.

    Cheers


  • I cant seem to download it either….I dont know whats up
    I think this game is in the books from 6 months ago and Im not sure if the USA and UK can pull it off.
    I want to keep going, i’ll post it to a moderator
    Do you want to start another one?
    S.A.


  • Sure, What do you preffer reversing sides same bid, bidding process or the same sides same bid?
    Cheers
    Rubioton


  • Sure lets start another I’ll be the Axis
    What I found earlier in my other games is that I had to redo my countries turn…if thats alright with you and we can keep this one going to
    S.A.

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