15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                      Italians take 97 Sea Zone from British
                2 fighters moved from Southern France to 94 Sea Zone
                3 fighters moved from Southern Italy to Caucasus
                2 armour and 1 artillery moved from Rostov to Caucasus

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery and 3 fighters
                    British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour
                    Italians win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                3 fighters moved from Caucasus to Volgograd
                1 aaGun moved from Rostov to Caucasus
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 3 fighters
        Caucasus : 1 flag, 1 aaGun and 2 armour
        94 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 2 / 0
        Japanese : 48 / 54
        Americans : 53 / 73
        Chinese : 19 / 25
        British : 38 / 38
        UK_Pacific : 10 / 9
        Italians : 20 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from New Guinea to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from New Guinea to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 4 fighters and 1 tactical_bomber
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  3/3 hits
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 :  3/5 hits
                        1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from South Australia to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Samara
                3 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Samara
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Kazakhstan


  • Scramble SZ 110?


  • Send all 3 up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Samara
                3 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Samara
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Kazakhstan

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
                    Russians defend with 1 submarine; British defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 carriers, 5 fighters and 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for British: 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 4 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                    Germans win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Samara
                    Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Russia to Kazakhstan
                2 artilleries moved from Tambov to Volgograd
                7 armour moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in France
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 3 armour, 1 infantry and 4 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Southern France : 1 aaGun, 1 fighter and 1 tactical_bomber
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Germany : 1 factory_major
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 8 armour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
        112 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 1 / 0
        Japanese : 48 / 54
        Americans : 53 / 73
        Chinese : 19 / 25
        British : 35 / 38
        UK_Pacific : 10 / 9
        Italians : 20 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Combat - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 48 PUs;
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 mech_infantrys moved from Manchuria to Siberia
                1 mech_infantry moved from Sakha to Siberia
                3 fighters moved from Japan to 5 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 artillery moved from Shan State to Yunnan
                1 artillery moved from French Indo China to Yunnan
                2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 bomber moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from Dutch New Guinea to 43 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 4 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 5 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Siberia
                    Japanese attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Siberia from Americans with 5 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from 5 Sea Zone to Japan
                5 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 aaGun, 5 armour, 1 artillery and 2 fighters moved from Jehol to Manchuria
                2 fighters moved from 43 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                2 carriers moved from 37 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Kwangsi : 1 flag, 2 artilleries
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 6 armour, 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry
        Yunnan : 1 flag, 2 artilleries
        Shan State : 1 flag
        Malaya : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 3 mech_infantrys
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports
        Central Mongolia : 1 flag
        6 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 1 / 0
        Japanese : 51 / 56
        Americans : 52 / 73
        Chinese : 17 / 25
        British : 35 / 38
        UK_Pacific : 10 / 9
        Italians : 20 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Soviet Far East to Manchuria
                2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
                3 fighters moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to 4 Sea Zone
                1 fighter moved from Queensland to Guam
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                1 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Soviet Far East to Manchuria
                2 carriers and 2 cruisers moved from 3 Sea Zone to 4 Sea Zone
                3 fighters moved from 3 Sea Zone to 4 Sea Zone
                1 fighter moved from Western United States to 4 Sea Zone
                1 fighter moved from Queensland to Guam
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 battleship, 1 cruiser and 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 cruiser in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Air Battle in Manchuria
                    Americans attacks with 1 units heading to Manchuria
                    Japanese launches 2 interceptors out of Manchuria
                        Attackers Fire,  :  0/1 hits
                        Defenders Fire,  :  0/2 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Manchuria
                        AA fire in Manchuria :  0/1 hits
                    Bombing raid in Manchuria rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 3 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Manchuria to Soviet Far East
                1 armour, 3 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Algeria to Tunisia
                2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 5 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 5 infantry moved from Chahar to Jehol
                5 infantry moved from Anhwe to Jehol
                1 fighter moved from Hopei to Jehol
                2 artilleries moved from Anhwe to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 artilleries and 5 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 5 infantry moved from Chahar to Jehol
                5 infantry moved from Anhwe to Jehol
                1 fighter moved from Hopei to Jehol
                2 artilleries moved from Anhwe to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Hopei

    Place Units - Chinese
                4 infantry placed in Kweichow
                2 infantry placed in Szechwan
                1 infantry placed in Hunan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 19 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.944
            Median : 4.000
            Variance : 0.235
            Standard Deviation : 0.485
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.600
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Novosibirsk to Urals
                      British take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Japanese
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Japanese
                1 armour moved from Timguska to Yenisey
                      UK_Pacific take Yenisey from Japanese
                1 armour and 1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour moved from Eastern Persia to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Novosibirsk to Urals
                      British take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                      UK_Pacific take Evenkiyskiy from Japanese
                1 armour moved from Novosibirsk to Timguska
                      UK_Pacific take Timguska from Japanese
                1 armour moved from Timguska to Yenisey
                      UK_Pacific take Yenisey from Japanese
                1 armour and 1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Eastern Persia to Turkmenistan
                1 artillery and 1 infantry moved from Eastern Persia to Persia
                1 armour moved from Eastern Persia to Iraq

    Combat - British
                Battle in Vologda
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Vologda, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    British win, taking Vologda from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour and 1 artillery in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to Burma

    Place Units - British
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.552
            Median : 4.000
            Variance : 0.393
            Standard Deviation : 0.627
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Caucasus to Northwest Persia
                3 fighters moved from Volgograd to Northwest Persia
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Southern Italy to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Northwest Persia
                    Italians attack with 2 armour and 3 fighters
                    British defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from British with 2 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Northwest Persia to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia
                2 fighters moved from Tobruk to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Caucasus : 1 flag, 3 fighters
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        94 Sea Zone : 1 destroyer and 1 submarine
        97 Sea Zone : 1 flag
        Northwest Persia : 1 flag, 1 aaGun and 2 armour

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 1 / 0
        Japanese : 45 / 56
        Americans : 52 / 72
        Chinese : 19 / 19
        British : 37 / 37
        UK_Pacific : 14 / 14
        Italians : 20 / 25
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

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