15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 mech_infantrys moved from Manchuria to Sakha
                1 mech_infantry moved from Manchuria to Siberia
                1 artillery moved from Amur to Siberia
                3 fighters and 1 tactical_bomber moved from Amur to Sakha
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries moved from Celebes to 44 Sea Zone
                2 artilleries and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 42 Sea Zone to 36 Sea Zone
                1 cruiser moved from 44 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter moved from Dutch New Guinea to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to Shan State
                1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Malaya to Shan State

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 4 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 4 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                    Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Siberia from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Sakha
                    Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Sakha from Americans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 armour moved from Manchuria to Jehol
                2 armour moved from Amur to Manchuria
                3 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Sakha to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Sakha to Jehol
                2 armour moved from Manchuria to Jehol
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 46 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
                1 carrier and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 bomber moved from Shan State to Malaya
                2 fighters and 2 tactical_bombers moved from Shan State to Malaya

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                1 artillery and 2 infantry placed in Malaya
                1 artillery, 3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag, 1 aaGun, 5 armour, 1 artillery, 2 fighters and 1 tactical_bomber
        Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Shan State : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 1 artillery and 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 artilleries
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 4 fighters and 1 tactical_bomber
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
        36 Sea Zone : 1 battleship, 1 cruiser and 3 transports
        Central Mongolia : 1 flag
        6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 4 / 0
        Japanese : 49 / 54
        Americans : 52 / 74
        Chinese : 19 / 25
        British : 34 / 39
        UK_Pacific : 10 / 14
        Italians : 18 / 23
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Soviet Far East to Manchuria
                1 mech_infantry moved from Western United States to Alaska
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Soviet Far East to Siberia
                2 fighters moved from 3 Sea Zone to Siberia


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Soviet Far East to Manchuria
                1 mech_infantry moved from Western United States to Alaska
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Soviet Far East to Siberia
                2 fighters moved from 3 Sea Zone to Siberia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      Americans take 43 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 bomber moved from Soviet Far East to Manchuria
                1 mech_infantry moved from Western United States to Alaska
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 fighter moved from Soviet Far East to Siberia
                2 fighters moved from 3 Sea Zone to Siberia

    Combat - Americans
                Strategic bombing raid in Manchuria
                        AA fire in Manchuria :  0/1 hits
                    Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Manchuria causes 6 damage total.
                Battle in Siberia
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Siberia, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 fighter moved from Siberia to 3 Sea Zone
                1 fighter moved from Siberia to 3 Sea Zone
                1 fighter moved from Siberia to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Manchuria to Soviet Far East
                1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                1 carrier moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from 10 Sea Zone to 3 Sea Zone

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Eastern United States
                1 armour, 1 fighter and 2 infantry placed in Western United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Hopei to Chahar
                5 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                2 artilleries moved from Hopei to Chahar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Hopei to Chahar
                5 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                2 artilleries moved from Hopei to Chahar

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                1 artillery and 1 infantry placed in Anhwe
                1 artillery placed in Shantung
                1 artillery placed in Anhwe
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                1 artillery placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery and 4 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
                EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 4 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Caucasus to Novosibirsk
                1 artillery moved from Caucasus to Kazakhstan
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Caucasus to Novosibirsk
                1 artillery moved from Caucasus to Kazakhstan
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Caucasus to Novosibirsk
                1 artillery moved from Caucasus to Kazakhstan
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 battleship in Normandy Bordeaux, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 :  4/8 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    British attack with 3 armour and 1 infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        British roll dice for 3 armour and 1 infantry in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 :  0/3 hits
                        2 mech_infantrys owned by the Germans lost in Novosibirsk
                        British roll dice for 3 armour and 1 infantry in Novosibirsk, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 artillery and 2 infantry moved from India to Burma
                1 armour moved from Eastern Persia to India
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Eastern Persia
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,3,1,1
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.220
            Median : 3.000
            Variance : 0.707
            Standard Deviation : 0.841
            Total rolls : 59

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.692
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.692
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.478
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                      Italians take 97 Sea Zone from British
                2 fighters moved from Southern France to 94 Sea Zone
                3 fighters moved from Southern Italy to Caucasus
                2 armour and 1 artillery moved from Rostov to Caucasus

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Italians attack with 2 armour, 1 artillery and 3 fighters
                    British defend with 1 infantry and 1 mech_infantry; Americans defend with 1 armour
                    Italians win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                3 fighters moved from Caucasus to Volgograd
                1 aaGun moved from Rostov to Caucasus
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy
                2 fighters moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Volgograd : 3 fighters
        Caucasus : 1 flag, 1 aaGun and 2 armour
        94 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 2 / 0
        Japanese : 48 / 54
        Americans : 53 / 73
        Chinese : 19 / 25
        British : 38 / 38
        UK_Pacific : 10 / 9
        Italians : 20 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from New Guinea to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                1 fighter moved from New Guinea to Dutch New Guinea
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 4 fighters and 1 tactical_bomber
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 :  3/3 hits
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 :  3/5 hits
                        1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from South Australia to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Samara
                3 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Samara
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Kazakhstan


  • Scramble SZ 110?


  • Send all 3 up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from France to Normandy Bordeaux
                1 bomber and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 armour moved from Volgograd to Samara
                3 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Samara
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Rostov to Kazakhstan

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 submarine and 3 tactical_bombers
                    Russians defend with 1 submarine; British defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Germans: 2 carriers, 5 fighters and 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for British: 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 6 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 artillery and 4 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 artillery
                    Germans win, taking Kazakhstan from Russians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Samara
                    Germans attack with 3 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Rostov to Samara
                2 mech_infantrys moved from Russia to Kazakhstan
                2 artilleries moved from Tambov to Volgograd
                7 armour moved from Volgograd to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Normandy Bordeaux to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in France
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 3 armour, 1 infantry and 4 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Southern France : 1 aaGun, 1 fighter and 1 tactical_bomber
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Germany : 1 factory_major
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 8 armour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
        112 Sea Zone : 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 1 / 0
        Japanese : 48 / 54
        Americans : 53 / 73
        Chinese : 19 / 25
        British : 35 / 38
        UK_Pacific : 10 / 9
        Italians : 20 / 24
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

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