Oh yeah, also Kamis?
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 4 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Anhwe
2 artilleries moved from Kweichow to HopeiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to HopeiPlace Units - Chinese
4 infantry placed in Hopei
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Northwest Persia to Volgograd
2 armour moved from Caucasus to Volgograd
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
3 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Northwest Persia to Volgograd
2 armour moved from Caucasus to Volgograd
1 artillery moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
3 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy BordeauxCombat - British
Battle in Volgograd
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 armour in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the British lost in Novosibirsk
British roll dice for 1 artillery in Novosibirsk, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
British win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 artillery and 2 infantry moved from India to West India
1 armour moved from India to Eastern PersiaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 2.964
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 28Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.118
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 4 fighters
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Italians win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern France
1 aaGun moved from Bryansk to RostovPlace Units - Italians
1 fighter placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun, 2 armour and 1 artillery
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
97 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 92
Russians : 6 / 0
Japanese : 44 / 61
Americans : 53 / 74
Chinese : 19 / 25
British : 39 / 39
UK_Pacific : 13 / 14
Italians : 18 / 23
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 battleships and 1 carrier in 42 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from New South Wales to New Guinea
2 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 1 bomber, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 bombers moved from Western Germany to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Vologda to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Vologda to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 infantry moved from Urals to Novosibirsk
13 armour moved from Russia to Volgograd
2 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 13 armour and 2 infantry
British defend with 2 armour and 1 factory_minor
Germans win, taking Volgograd from British with 13 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 5 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Novosibirsk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 infantry moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Southern France
2 bombers moved from 113 Sea Zone to Western Germany
2 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Ukraine to Rostov
2 artilleries moved from Russia to TambovPlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 battleship placed in 112 Sea Zone
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 aaGun
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 2 mech_infantrys and 3 tactical_bombers
Germany : 1 factory_major
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 5 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 2 artilleries
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 13 armour, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 5 / 0
Japanese : 44 / 61
Americans : 53 / 74
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 13 / 14
Italians : 18 / 23
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Siberia
1 artillery moved from Amur to Siberia
3 fighters and 1 tactical_bomber moved from Amur to Sakha
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from Celebes to 44 Sea Zone
2 artilleries and 2 transports moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to Shan State
1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Malaya to Shan StateCombat - Japanese
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 4 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Sakha
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sakha from Americans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 armour moved from Manchuria to Jehol
2 armour moved from Amur to Manchuria
3 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Sakha to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Sakha to Jehol
2 armour moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 carrier and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from Shan State to Malaya
2 fighters and 2 tactical_bombers moved from Shan State to MalayaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Malaya
1 artillery, 3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun, 5 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Manchuria : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 artillery and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 artilleries
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 4 fighters and 1 tactical_bomber
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Central Mongolia : 1 flag
6 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 49 / 54
Americans : 52 / 74
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 10 / 14
Italians : 18 / 23
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Manchuria
1 mech_infantry moved from Western United States to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to Siberia -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Manchuria
1 mech_infantry moved from Western United States to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Soviet Far East to Manchuria
1 mech_infantry moved from Western United States to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Soviet Far East to Siberia
2 fighters moved from 3 Sea Zone to SiberiaCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Siberia
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Siberia, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Siberia, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Siberia to 3 Sea Zone
1 fighter moved from Siberia to 3 Sea Zone
1 fighter moved from Siberia to Soviet Far East
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Manchuria to Soviet Far East
1 destroyer moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from 10 Sea Zone to 3 Sea ZonePlace Units - Americans
2 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Hopei to Chahar
5 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
2 artilleries moved from Hopei to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Hopei to Chahar
5 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
2 artilleries moved from Hopei to ChaharNon Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Shantung
1 artillery placed in Anhwe
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangtung: 1 artillery and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 artilleries and 4 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 artillery
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 armour moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Burma to Shan State
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 4/8 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the British lost in Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
British attack with 3 armour and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Novosibirsk
British roll dice for 3 armour and 1 infantry in Novosibirsk, round 3 : 1/4 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 armour moved from Eastern Persia to India
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,3,1,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.220
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 59Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.692
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.478
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5