I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 bomber moved from Northwest Persia to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery, 1 fighter and 1 infantry
retreated to Eastern Persia
British win with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Caucasus to Persia
1 bomber moved from Eastern Persia to Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 armour moved from Ukraine to Caucasus
5 fighters and 1 tactical_bomber moved from Southern Italy to Persia
1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from France to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Bryansk to Rostov
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,6,4,6
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Iraq: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
do we have to play with the new TripleA version or just keep playing with the old one?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
20 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantry
Production/PUs Summary :
Germans : 58 / 78
Russians : 13 / 20
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 0 / 1
British : 28 / 33
UK_Pacific : 5 / 5
Italians : 21 / 16
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
82 Sea Zone : 1 destroyer
98 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 58 / 78
Russians : 13 / 20
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 0 / 1
British : 28 / 33
UK_Pacific : 5 / 5
Italians : 21 / 16
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 1 airfield, 1 armour, 3 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 mech_infantrys moved from Iraq to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 fighter and 3 tactical_bombers moved from Northwest Persia to Eastern Persia
1 bomber moved from Western Germany to Trans-Jordan
2 bombers moved from Romania to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
1 bomber moved from Romania to Eastern Persia
Combat - Germans
Battle in Eastern Persia
Germans attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 1 fighter
Germans win, taking Eastern Persia from British with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 fighter
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry
Germans win, taking Trans-Jordan from British with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
4 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 fighters moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
2 bombers moved from Samara to Volgograd
1 infantry moved from Bryansk to Tambov
2 armour moved from Northwest Persia to Persia
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun, 14 artilleries and 25 infantry moved from Bryansk to Rostov
1 aaGun and 3 artilleries moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Western Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
1 bomber moved from Persia to Iraq
3 mech_infantrys moved from Persia to Eastern Persia
1 aaGun, 5 artilleries and 6 infantry moved from France to Northern Italy
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 5 infantry moved from Karelia to Novgorod
1 aaGun and 3 infantry moved from Finland to Karelia
1 infantry moved from Archangel to Belarus
2 mech_infantrys moved from Novgorod to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
6 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Iraq to Persia
1 armour moved from Caucasus to Iraq
Place Units - Germans
1 airfield placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 bombers placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,4,1,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,4,5,6,4,2,5,5,6,5,1,4,6,5,2,5,1,3,5,3,5
Germans collect 53 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Urals to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Novosibirsk
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
15 artilleries and 50 infantry moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Tambov
Russians attack with 15 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 15 artilleries and 50 infantry in Tambov, round 2 : 10/65 hits
Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 15 artilleries and 49 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 mech_infantry moved from Italian Somaliland to Ethiopia
1 aaGun moved from Russia to Samara
3 aaGuns moved from Russia to Tambov
1 mech_infantry moved from Urals to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Place Units - Russians
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 5 infantry and 4 mech_infantrys
Tambov : 3 aaGuns, 15 artilleries and 54 infantry
Samara : 1 aaGun and 3 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 80
Russians : 14 / 20
Japanese : 71 / 84
Americans : 51 / 66
Chinese : 0 / 1
British : 27 / 33
UK_Pacific : 5 / 5
Italians : 20 / 16
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3,692
Median : 4,000
Variance : 0,935
Standard Deviation : 0,967
Total rolls : 78
Germans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3,824
Median : 4,000
Variance : 1,342
Standard Deviation : 1,159
Total rolls : 74
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 fighters, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Line Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Line Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
3 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 fighters moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to French Indo China
7 infantry moved from Japan to 6 Sea Zone
7 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
7 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to Eastern Persia
1 submarine moved from 54 Sea Zone to 48 Sea Zone
1 bomber moved from French Indo China to Eastern Persia
Place Units - Japanese
3 fighters and 1 harbour placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
I think it’s time to give up. Good game guys.
I’m up for G40 games anytime, so if you want to play out of the tournment you’re welcome.
Good game.