like always you pull something unusual out of the hat. I like it! Orders are coming up!
15L G40 Me1945 (Axis) vs. hobo (Allies +16)
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 fighter
Casualties for British: 3 fighters and 1 infantry
Casualties for Italians: 1 fighter
Battle in Iraq
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Persia
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 3 armour and 1 artillery
British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour and 1 artilleryNon Combat Move - British
1 bomber moved from West India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Western Germany to Northern Italy
3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Belarus to RomaniaPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUsTerritory Summary for Italians :
Western Germany : 1 mech_infantry
Romania : 1 fighter
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Iraq : 1 flagProduction/PUs Summary :
Germans : 39 / 45
Russians : 27 / 32
Japanese : 39 / 55
Americans : 58 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Korea to Manchuria
2 fighters moved from Anhwe to ManchuriaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Manchuria
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Manchuria to Kiangsu
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Belarus to Archangel
1 armour moved from Smolensk to Archangel
1 armour moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Eastern Poland
1 armour moved from Smolensk to Eastern Poland
1 armour moved from Smolensk to Eastern Poland
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from Americans
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 armour moved from Smolensk to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour and 2 mech_infantrys
French defend with 2 infantry; British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Holland Belgium, round 2 : 0/4 hits
British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 3 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 armour in Holland Belgium, round 4 : 1/2 hits
British roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits
1 infantry owned by the French and 1 armour owned by the Germans lost in Holland Belgium
1 armour owned by the Germans retreated to Western Germany
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 3 infantry in Vologda, round 2 : 3/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Belarus to Romania
1 artillery moved from Smolensk to Archangel
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Belarus to Archangel
1 infantry moved from Novgorod to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 armour
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,3,1,6,5,2,1,2,2
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Germany : 1 factory_minor, 2 infantry and 1 mech_infantry
Denmark : 1 mech_infantry
Northern Italy : 1 infantry
Belarus : 1 flag, 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 2 armour and 1 artillery
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 44
Russians : 25 / 32
Japanese : 36 / 55
Americans : 56 / 84
Chinese : 18 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Timguska to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 14 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Szechwan to Sikang
1 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Nenetsia
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Szechwan
1 fighter moved from Timguska to Szechwan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 14 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Szechwan
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Sikang to Caucasus
1 fighter moved from Szechwan to Sikang
1 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Nenetsia
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 2 aaGuns and 14 infantry
EDIT: Adding units owned by Russians to Kiangsu: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 armour moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from Japan to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Korea
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Korea from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
5 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
3 armour moved from Yunnan to India
1 tactical_bomber moved from French Indo China to India
3 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 aaGun moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to HopeiPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 tactical_bomber placed in French Indo China
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter, 1 mech_infantry and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Kwangsi : 1 flag, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 9 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 42 / 44
Russians : 27 / 27
Japanese : 41 / 44
Americans : 56 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 18 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 4 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 mech_infantry moved from Marianas to 22 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 22 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 18 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 35 Sea Zone
4 fighters moved from Wake Island to 35 Sea Zone
2 tactical_bombers moved from Wake Island to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Norway to FinlandPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Norway
2 carriers and 4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsu to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KiangsuPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Sikang
1 infantry placed in Shensi
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
1 bomber moved from Norway to Western Germany -
scramble orders for west germany
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to Western Germany
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from United Kingdom to Western Germany
1 bomber moved from Norway to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Italians defend with 1 mech_infantry
British win, taking Western Germany from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Union of South Africa to Egypt
1 carrier, 1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Egypt
3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTurn Complete - UK_Pacific
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Your aggressive play is rewarded . . . plus several mistakes I made. Congratulations.
Still wanna a low luck game? I am ready.
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sure, low luck is good :-)
want to swap sides or you want to play axis again?
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I prefer bidding.
Before that let’s agree what low luck boxes we check for the game. There are four of them in the TripleA Game Option menu. I suggest all. If we play no tech, actually 3 left to decide. -
yeah no tech, low luck for all options
if you want to start the bid go ahead.
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Fair enough. Will PM.





