Mrcunego (axis) vs Mallery29 (allies +13)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 4 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 fighters moved from Rhodesia to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                1 carrier, 1 cruiser and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 mech_infantry and 2 tactical_bombers placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 32 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from Persia to Northwest Persia
                2 armour and 3 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Italians attack with 3 armour and 4 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 3 armour and 4 infantry in Northwest Persia, round 2 :  2/7 hits
                        Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from 97 Sea Zone to Egypt
                1 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Yugoslavia to Eastern Poland
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 battleship, 1 carrier and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                2 bombers moved from Novgorod to Archangel
                2 bombers moved from Germany to Belarus
                2 bombers moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Belarus

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 3 bombers and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 1 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Archangel to Western Germany
                3 bombers moved from Belarus to Novgorod
                2 bombers moved from Western Ukraine to Novgorod
                2 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Poland to Baltic States
                1 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Germany to Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                1 bomber and 1 mech_infantry placed in Western Germany
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Smolensk to Archangel
                1 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 fighter moved from Archangel to Smolensk
                2 aaGuns, 3 armour, 9 artilleries, 1 fighter, 36 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Smolensk
                1 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Bryansk
                6 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Kansu to Tsinghai
                1 mech_infantry moved from Hopei to Sikang
                2 mech_infantrys moved from Hopei to Szechwan
                1 mech_infantry moved from Kansu to Tsinghai
                1 armour moved from Buyant-Uhaa to Suiyuyan
                      Japanese take Central Mongolia from Russians
                      Japanese take Suiyuyan from Chinese
                1 armour and 1 mech_infantry moved from Jehol to Chahar
                1 armour moved from Kansu to Kazakhstan
                      Japanese take Novosibirsk from Russians
                      Japanese take Kazakhstan from Russians
                1 armour moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
                1 armour moved from Kansu to Sikang
                1 mech_infantry moved from Kansu to Sikang
                1 mech_infantry moved from Kansu to Tsinghai
                1 tactical_bomber moved from 19 Sea Zone to Chahar
                1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 bombers moved from Malaya to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking 6 Sea Zone from Americans, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers and 1 fighter
                    ANZAC defend with 1 cruiser, 9 submarines and 1 transport
                    9 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Japanese: 1 bomber
                Battle in Tsinghai
                    Japanese attack with 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Szechwan to India
                1 destroyer and 2 submarines moved from 79 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 bomber moved from 42 Sea Zone to Kwangsi
                1 infantry moved from Eastern Persia to Persia
                1 armour and 6 mech_infantrys moved from Eastern Persia to Kazakhstan
                5 mech_infantrys moved from Kansu to Kazakhstan
                1 aaGun moved from Shensi to Tsinghai
                1 tactical_bomber moved from Chahar to Shensi
                1 mech_infantry moved from Korea to Sakha
                2 mech_infantrys moved from Korea to Manchuria
                3 bombers moved from Japan to Kwangsi
                5 fighters moved from 19 Sea Zone to Japan
                2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 battleship and 1 carrier placed in 39 Sea Zone
                1 transport placed in 39 Sea Zone
                2 submarines placed in 37 Sea Zone
                1 destroyer placed in 19 Sea Zone
                3 infantry placed in Japan
                1 infantry placed in Malaya
                Japanese undo move 5.
                1 infantry placed in Japan
                2 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,1,3,3,1,6,1,3,5,2,2,6,4,3,2,4,2
                Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 armour, 7 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 fighter moved from 91 Sea Zone to Spain
                1 bomber and 1 fighter moved from United Kingdom to Spain
                2 bombers moved from Midway to 19 Sea Zone
                5 fighters, 1 submarine and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                11 submarines moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 armour, 1 bomber, 2 fighters, 12 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 19 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 12 submarines and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 12 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Soviet Far East
                5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer moved from 25 Sea Zone to 18 Sea Zone
                4 bombers and 1 tactical_bomber moved from Western United States to Midway
                2 fighters moved from Spain to 91 Sea Zone
                1 bomber moved from Spain to United Kingdom

    Place Units - Americans
                1 artillery, 4 bombers and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 bombers; Remaining resources: 8 PUs;

    Combat Move - British
                1 mech_infantry moved from Eire to United Kingdom

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 82 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 tactical_bombers moved from Union of South Africa to Anglo Egyptian Sudan
                2 fighters moved from Gibraltar to French Equatorial Africa
                1 infantry moved from Gibraltar to Spain

    Place Units - British
                2 bombers placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 bomber moved from Southern Italy to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 4 infantry in Caucasus, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Iraq
                1 mech_infantry moved from Iraq to Egypt
                2 armour moved from Northwest Persia to Iraq
                1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Romania to Bessarabia
                6 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                9 submarines moved from 42 Sea Zone to 61 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber, 3 fighters and 1 mech_infantry moved from Western Australia to South Australia
                1 submarine moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Algeria to Morocco

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Algeria to Morocco

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from Algeria to Morocco

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Belarus
                2 bombers moved from Novgorod to Bryansk
                1 bomber moved from Novgorod to Ukraine
                2 bombers moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Bryansk, round 2 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 3 bombers, 2 infantry and 1 mech_infantry in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    retreated to Archangel
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Archangel to Western Germany
                1 bomber moved from Bryansk to Western Germany
                1 bomber moved from Bryansk to Western Germany
                1 bomber moved from Bryansk to Novgorod
                1 bomber moved from Ukraine to Southern Italy
                2 bombers moved from Ukraine to Eastern Poland
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery moved from Iraq to Turkey
                      Germans take Turkey from Neutral_True
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Finland to Karelia
                2 mech_infantrys moved from Karelia to Novgorod
                1 infantry moved from Poland to Baltic States
                9 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 1 infantry moved from Northern Italy to France
                2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
                3 fighters and 1 tactical_bomber moved from Western Germany to Egypt
                2 artilleries and 2 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Western Germany to France

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour, 2 fighters, 1 infantry and 1 mech_infantry placed in Western Germany
                1 armour and 5 mech_infantrys placed in Germany
                Germans undo move 3.
                1 armour and 4 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Germans collect 58 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 mech_infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
                2 fighters moved from Smolensk to Belarus

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Volgograd to Samara
                2 infantry moved from Volgograd to Tambov
                6 aaGuns, 4 armour, 18 artilleries and 77 infantry moved from Smolensk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters, 10 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 artilleries moved from India to 39 Sea Zone
                1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 2 transports moved from 39 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                2 artilleries and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to Java
                1 mech_infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Shensi to Samara
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 18 Sea Zone
                4 fighters moved from Japan to 19 Sea Zone
                1 mech_infantry moved from Sakha to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                1 fighter moved from Japan to Soviet Far East
                3 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from 35 Sea Zone to 18 Sea Zone
                1 armour moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 armour moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians
                1 mech_infantry moved from Chahar to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                3 artilleries and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 39 Sea Zone to Java
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Soviet Far East, round 2 :  1/3 hits
                        Russians roll dice for 1 bomber in Soviet Far East, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 19 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 19 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  2/2 hits
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Samara
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters in 18 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 18 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 3 artilleries, 1 bomber, 1 fighter and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 infantry in Java, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 3 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Java to Malaya
                2 submarines moved from 37 Sea Zone to 54 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 carriers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                3 armour and 11 mech_infantrys moved from Kazakhstan to Caucasus
                1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Tsinghai to Caucasus
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour and 2 mech_infantrys moved from Sikang to Caucasus
                2 mech_infantrys moved from Szechwan to Anhwe
                2 fighters moved from 18 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Soviet Far East to Sakha
                1 armour moved from Chahar to Manchuria
                1 infantry moved from Persia to Iraq
                1 armour moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from India to Iraq
                1 aaGun moved from Tsinghai to Kazakhstan
                1 tactical_bomber moved from Samara to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 submarine placed in 19 Sea Zone
                4 fighters placed in Japan
                1 mech_infantry placed in Shantung
                1 transport placed in 39 Sea Zone
                2 infantry placed in India
                2 infantry placed in Malaya
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,6,2,2,4,1,2,5,1,3,6,3,1,2,3,5,5,1,2,6,3,2
                Japanese collect 72 PUs (11 lost to blockades); end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers and 5 infantry; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 armour and 5 infantry moved from Spain to Southern France
                2 fighters moved from 91 Sea Zone to Southern France
                5 infantry and 3 mech_infantrys moved from Spain to Portugal
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 bombers moved from Western United States to Hawaiian Islands

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 12 submarines
                EDIT: Adding units owned by Americans to 25 Sea Zone: 12 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 4 bombers
                EDIT: Adding units owned by Americans to Midway: 4 bombers
                EDIT: Turning off Edit Mode
                Battle in Portugal
                    Americans attack with 5 infantry and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 1 bomber, 2 fighters and 5 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 6 infantry and 1 mech_infantry
                    Americans win, taking Southern France from Germans with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 6 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Battle in 6 Sea Zone
                    Japanese defend with 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Southern France to 91 Sea Zone
                1 bomber moved from Southern France to United Kingdom

    Place Units - Americans
                3 artilleries and 5 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Angola
                1 mech_infantry moved from Belgian Congo to Angola
                2 bombers moved from Union of South Africa to Angola
                1 mech_infantry moved from Anglo Egyptian Sudan to Angola
                1 infantry moved from Spain to Gibraltar

    Combat - British
                Battle in Angola
                    British attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 2 infantry
                    British win, taking Angola from Neutral_True with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 bombers, 2 fighters and 2 tactical_bombers moved from Angola to Belgian Congo
                1 artillery, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour, 1 artillery, 2 fighters and 4 infantry moved from French Equatorial Africa to Belgian Congo
                3 transports moved from 82 Sea Zone to 84 Sea Zone

    Place Units - British
                3 destroyers placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Egypt to 92 Sea Zone
                1 battleship moved from 97 Sea Zone to 95 Sea Zone
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Caucasus to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Gibraltar
                    Italians attack with 4 infantry
                    British defend with 1 airfield, 1 harbour and 1 infantry
                        Italians roll dice for 4 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Egypt
                8 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Northern Italy
                3 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

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