@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
5 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to 112 Sea Zone
1 infantry moved from Western Germany to Germany
Germans take Germany from British
2 artilleries moved from France to Normandy Bordeaux
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Poland to Germany
2 armour and 1 mech_infantry moved from Eastern Poland to Germany
1 mech_infantry moved from Romania to Germany
2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 armour and 3 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from France to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,6,5,4,6,1,5,6
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Germany : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Southern Italy : 1 infantry
Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 45
Russians : 24 / 25
Japanese : 45 / 61
Americans : 58 / 76
Chinese : 10 / 12
British : 36 / 101
UK_Pacific : 6 / 0
Italians : 11 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 mech_infantrys moved from Caucasus to Sikang
1 infantry moved from Kansu to Shensi
1 fighter moved from Timguska to Shensi
Combat - Russians
Battle in Shensi
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Kweichow to Anhwe
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery moved from Vologda to Russia
1 infantry moved from Urals to Vologda
3 infantry moved from Bryansk to Russia
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Shensi to Timguska
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to Vologda
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
It is illegal to load 2 units on a TT and offload just one during the same turn. I refer to the US CM to Iwo Jima. US must either take Iwo with two land units or keep the second on Hawaii. Please let me know your decision.
ok offload both units off one transport, I think it was an infantry and a mech if I remember right.
strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to Manchuria
1 armour moved from Central Mongolia to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 artillery moved from India to West India
2 armour moved from India to West India
1 fighter moved from Iraq to West India
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 armour, 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 fighter in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
5 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters moved from Manchuria to 19 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Burma to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from West India to India
1 armour moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to French Indo China
3 armour moved from India to Yunnan
1 armour moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Burma to Kweichow
1 fighter moved from 19 Sea Zone to Japan
1 armour moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 tactical_bombers placed in Japan
Japanese undo move 3.
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Manchuria : 1 flag, 1 armour
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 3 artilleries, 5 infantry and 2 mech_infantrys
Hunan : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 1 transport
19 Sea Zone : 5 carriers, 1 destroyer, 6 fighters and 1 submarine
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 3 armour and 1 artillery
Iraq : 1 infantry
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 45 / 45
Russians : 27 / 32
Japanese : 52 / 55
Americans : 58 / 76
Chinese : 6 / 12
British : 34 / 101
UK_Pacific : 4 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.
Forgot to edit. Please move the inf your turn.
well it isn’t going to stay there anyways, I’ll just be sure to unload both off that one transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western Germany
for the sake of time I assume you wont scramble japan, I have 7 air vs 3 if you want to scramble. if you do, we can roll here and edit results.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western Germany
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Battle in Western Germany
Americans attack with 1 armour, 5 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys; Italians defend with 1 aaGun, 1 armour and 1 fighter
Germans win, taking Marianas from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Casualties for Americans: 1 armour, 5 bombers, 1 fighter and 1 infantry
Non Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
4 fighters and 2 tactical_bombers placed in Western United States
1 armour, 1 infantry and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kiangsu
Place Units - Chinese
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
scramble orders for w.germany. I have a carrier, destroyer, and bomber while you have 2 fighters.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 fighter
Casualties for British: 3 fighters and 1 infantry
Casualties for Italians: 1 fighter
Battle in Iraq
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Persia
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 3 armour and 1 artillery
British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour and 1 artillery
Non Combat Move - British
1 bomber moved from West India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Western Germany to Northern Italy
3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Belarus to Romania
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs
Territory Summary for Italians :
Western Germany : 1 mech_infantry
Romania : 1 fighter
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Production/PUs Summary :
Germans : 39 / 45
Russians : 27 / 32
Japanese : 39 / 55
Americans : 58 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Korea to Manchuria
2 fighters moved from Anhwe to Manchuria
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Manchuria
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Manchuria to Kiangsu
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French