@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
Mrcunego (axis) vs Mallery29 (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 fighters moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Archangel to Smolensk
2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
3 mech_infantrys moved from Jehol to Korea
3 fighters moved from Japan to Korea
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
1 bomber moved from Yakut S.S.R. to Korea
1 submarine moved from 76 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour, 1 infantry and 8 mech_infantrys moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Kwangsi to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 bomber moved from Kwangsi to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 7/13 hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 0/6 hits
1 fighter owned by the Chinese and 5 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Chinese: 1 fighter and 5 infantry
Battle in 79 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
British defend with 1 cruiser
Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from UK_Pacific with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 4 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Korea, round 2 : 2/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Korea to Japan
1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
2 bombers moved from Java to Malaya
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Hopei
7 fighters and 5 tactical_bombers moved from Yunnan to 19 Sea Zone
1 fighter moved from Yakut S.S.R. to 19 Sea Zone
3 fighters moved from Korea to Japan
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from Kwangsi to JapanPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
3 submarines placed in 19 Sea Zone
2 infantry placed in Japan
1 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in Japan
1 mech_infantry placed in Shantung
Japanese undo move 9.
Japanese undo move 7.
Japanese undo move 4.
1 fighter placed in 19 Sea Zone
1 bomber, 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,3,1,1,4,2,3,2,5,1,2,3,4,6,4,1,2,6,3,6,4,4,4,1,1,4,5,5,3,4,1,5,2,1,4,4,3,5,2,5,6,2,6,4,2,2,6,6,5,5,6,1,3
Japanese collect 64 PUs (11 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 harbour placed in Midway
4 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 harbour placed in Midway
4 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 mech_infantry and 2 tactical_bombers; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Rhodesia to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 carrier, 1 cruiser and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 mech_infantry and 2 tactical_bombers placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Persia to Northwest Persia
2 armour and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Eastern Poland to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 3 armour and 4 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour and 4 infantry in Northwest Persia, round 2 : 2/7 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 3 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 97 Sea Zone to Egypt
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 battleship, 1 carrier and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Novgorod to Archangel
2 bombers moved from Germany to Belarus
2 bombers moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 1 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Western Germany
3 bombers moved from Belarus to Novgorod
2 bombers moved from Western Ukraine to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
2 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Germany to Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Archangel to Smolensk
2 aaGuns, 3 armour, 9 artilleries, 1 fighter, 36 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
6 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Hopei to Sikang
2 mech_infantrys moved from Hopei to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Buyant-Uhaa to Suiyuyan
Japanese take Central Mongolia from Russians
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 armour moved from Kansu to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 armour moved from Kansu to Sikang
1 mech_infantry moved from Kansu to Sikang
1 mech_infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from 19 Sea Zone to Chahar
1 transport moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking 6 Sea Zone from Americans, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 cruiser, 9 submarines and 1 transport
9 submarines owned by the ANZAC Submerged
Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 bomber
Battle in Tsinghai
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 destroyer and 2 submarines moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangsi
1 infantry moved from Eastern Persia to Persia
1 armour and 6 mech_infantrys moved from Eastern Persia to Kazakhstan
5 mech_infantrys moved from Kansu to Kazakhstan
1 aaGun moved from Shensi to Tsinghai
1 tactical_bomber moved from Chahar to Shensi
1 mech_infantry moved from Korea to Sakha
2 mech_infantrys moved from Korea to Manchuria
3 bombers moved from Japan to Kwangsi
5 fighters moved from 19 Sea Zone to Japan
2 battleships, 8 carriers, 1 cruiser, 6 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 battleship and 1 carrier placed in 39 Sea Zone
1 transport placed in 39 Sea Zone
2 submarines placed in 37 Sea Zone
1 destroyer placed in 19 Sea Zone
3 infantry placed in Japan
1 infantry placed in Malaya
Japanese undo move 5.
1 infantry placed in Japan
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,1,3,3,1,6,1,3,5,2,2,6,4,3,2,4,2
Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 armour, 7 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
1 bomber and 1 fighter moved from United Kingdom to Spain
2 bombers moved from Midway to 19 Sea Zone
5 fighters, 1 submarine and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
11 submarines moved from 25 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 armour, 1 bomber, 2 fighters, 12 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 19 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 fighters, 12 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 12 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Soviet Far East
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 18 Sea Zone
4 bombers and 1 tactical_bomber moved from Western United States to Midway
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to United KingdomPlace Units - Americans
1 artillery, 4 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 bombers; Remaining resources: 8 PUs;Combat Move - British
1 mech_infantry moved from Eire to United KingdomCombat - British
Non Combat Move - British
1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery, 2 fighters, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 tactical_bombers moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to French Equatorial Africa
1 infantry moved from Gibraltar to SpainPlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Southern Italy to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Caucasus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Northwest Persia to Iraq
1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
6 infantry and 1 mech_infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
9 submarines moved from 42 Sea Zone to 61 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber, 3 fighters and 1 mech_infantry moved from Western Australia to South Australia
1 submarine moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Algeria to MoroccoCombat - French
Non Combat Move - French
Turn Complete - French