Mrcunego (axis) vs Mallery29 (allies +13)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Western United States to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone


  • no scramble or kami


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                    British win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 carrier, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                2 fighters moved from French West Africa to Rhodesia
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia
                2 fighters moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 armour moved from 80 Sea Zone to Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Persia
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Iraq
                    Italians attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Belarus
                1 bomber moved from Germany to Belarus
                1 bomber moved from Germany to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 bomber moved from Western Germany to Bessarabia
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Western Germany
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Belarus to Germany
                1 bomber moved from Bessarabia to Germany
                2 bombers moved from Western Ukraine to Novgorod
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 infantry moved from Baltic States to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                2 mech_infantrys moved from Western Germany to Poland
                2 infantry moved from Western Germany to France
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Southern Italy to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries, 1 bomber and 4 infantry placed in Western Germany
                1 armour, 1 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                2 fighters moved from Bryansk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Archangel to Smolensk
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                2 fighters moved from Bryansk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Archangel to Smolensk
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                2 fighters moved from Bryansk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Archangel to Smolensk
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
                2 fighters moved from Bryansk to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Archangel to Smolensk
                2 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                4 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Korea
                3 mech_infantrys moved from Jehol to Korea
                3 fighters moved from Japan to Korea
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Kansu
                1 bomber moved from Yakut S.S.R. to Korea
                1 submarine moved from 76 Sea Zone to 79 Sea Zone
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour, 1 infantry and 8 mech_infantrys moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 transport moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Kwangsi to Java
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Shantung to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 bomber moved from Kwangsi to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Kansu, round 2 :  7/13 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 :  0/6 hits
                        1 fighter owned by the Chinese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    British defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 79 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British lost in 79 Sea Zone
                    Japanese win, taking 79 Sea Zone from UK_Pacific with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Korea
                    Japanese attack with 1 bomber, 3 fighters and 4 mech_infantrys
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 4 mech_infantrys in Korea, round 2 :  2/8 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 carrier and 2 destroyers moved from 37 Sea Zone to 19 Sea Zone
                2 battleships, 7 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 42 Sea Zone to Malaya
                2 bombers moved from Java to Malaya
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                1 armour and 1 mech_infantry moved from Shantung to Jehol
                3 mech_infantrys moved from Kiangsu to Hopei
                7 fighters and 5 tactical_bombers moved from Yunnan to 19 Sea Zone
                1 fighter moved from Yakut S.S.R. to 19 Sea Zone
                3 fighters moved from Korea to Japan
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from 19 Sea Zone to Japan
                1 bomber moved from Kwangsi to Japan

    Place Units - Japanese
                1 transport placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 bomber and 1 fighter placed in Japan
                3 submarines placed in 19 Sea Zone
                2 infantry placed in Japan
                1 infantry placed in Malaya
                1 armour, 1 artillery and 1 mech_infantry placed in Japan
                1 mech_infantry placed in Shantung
                Japanese undo move 9.
                Japanese undo move 7.
                Japanese undo move 4.
                1 fighter placed in 19 Sea Zone
                1 bomber, 1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,3,1,1,4,2,3,2,5,1,2,3,4,6,4,1,2,6,3,6,4,4,4,1,1,4,5,5,3,4,1,5,2,1,4,4,3,5,2,5,6,2,6,4,2,2,6,6,5,5,6,1,3
                Japanese collect 64 PUs (11 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
                1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 harbour placed in Midway
                4 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 bombers, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 4 carriers, 2 cruisers, 14 destroyers, 5 fighters, 11 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
                1 aaGun, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 aaGun, 5 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 harbour placed in Midway
                4 bombers and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Tsinghai to Sikang

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

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