Mrcunego (axis) vs Mallery29 (allies +13)


  • no thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Quebec to 106 Sea Zone
                7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 aaGuns moved from New Brunswick Nova Scotia to Eastern United States
                2 mech_infantrys moved from Quebec to Eastern United States
                1 cruiser, 3 destroyers, 7 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 infantry and 2 tactical_bombers placed in Western United States
                1 transport placed in 10 Sea Zone
                3 destroyers and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 fighter and 2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                2 mech_infantrys moved from Persia to Iraq
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                2 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from United Kingdom to French West Africa

    Combat - British

    Non Combat Move - British
                2 destroyers, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 aaGun


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 81 Sea Zone to Iraq
                1 bomber and 1 fighter moved from Egypt to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 bomber, 3 fighters and 2 infantry
                    British defend with 2 infantry and 2 mech_infantrys; Russians defend with 1 mech_infantry
                        Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Iraq, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry and 3 mech_infantrys in Iraq, round 2 :  1/5 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    1 infantry owned by the Italians retreated to Trans-Jordan
                    Russians win with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier and 3 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Iraq to 98 Sea Zone
                1 bomber moved from Iraq to Southern Italy
                1 fighter moved from Iraq to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Trans-Jordan
                2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 80 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 80 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 80 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 9x factory_major; Remaining resources: 61 PUs;
                Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Germany to Archangel
                1 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Belarus
                2 bombers moved from Germany to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Archangel to Novgorod
                1 bomber moved from Belarus to Germany
                2 bombers moved from Western Ukraine to Germany
                8 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Germany to Western Germany
                1 fighter and 1 tactical_bomber moved from Germany to Western Germany
                4 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                3 armour and 2 artilleries moved from Bessarabia to Eastern Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 bomber, 7 infantry and 2 mech_infantrys placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Belarus
                2 fighters moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Kazakhstan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Smolensk to Archangel
                2 infantry moved from Smolensk to Vologda

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                3 artilleries moved from Russia to Smolensk
                3 artilleries moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
                2 fighters moved from Belarus to Bryansk

    Place Units - Russians
                2 infantry placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 bomber moved from Kwangsi to Yenisey
                1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 submarine moved from 80 Sea Zone to 76 Sea Zone
                1 armour, 5 artilleries, 5 infantry and 6 mech_infantrys moved from Burma to India
                1 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Yunnan to Sikang
                1 armour and 4 mech_infantrys moved from Yunnan to India
                2 fighters moved from 38 Sea Zone to India
                1 bomber moved from Yunnan to Sikang
                5 tactical_bombers moved from Kwangsi to India
                1 bomber and 7 fighters moved from Kwangsi to India
                1 tactical_bomber moved from Yunnan to India
                1 mech_infantry moved from Hopei to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 armour moved from Szechwan to Shensi
                6 mech_infantrys moved from Hunan to Shensi
                1 bomber moved from Kwangsi to India

    Combat - Japanese
                Battle in Yenisey
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 76 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 76 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in West India
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sikang
                    Japanese win, taking West India from UK_Pacific, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 8 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 8 mech_infantrys in Shensi, round 2 :  3/10 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 2 armour, 5 artilleries, 2 bombers, 9 fighters, 5 infantry, 10 mech_infantrys and 6 tactical_bombers
                    British defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 fighter, 1 harbour, 10 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/12 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 8 fighters, 5 infantry, 10 mech_infantrys and 6 tactical_bombers in India, round 2 :  13/38 hits
                        UK_Pacific roll dice for 4 aaGuns, 1 armour, 3 artilleries, 1 fighter, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 :  8/22 hits
                        5 infantry owned by the Japanese, 4 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 8 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 3 :  11/30 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 3 :  3/13 hits
                        3 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
                        Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 4 :  11/27 hits
                        UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in India, round 4 :  2/2 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for British: 4 aaGuns, 1 armour, 3 artilleries, 1 fighter, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from India to Kwangsi
                1 bomber moved from Sikang to Kwangsi
                6 tactical_bombers moved from India to Yunnan
                8 fighters moved from India to Yunnan
                1 aaGun moved from Hopei to Shensi
                1 mech_infantry moved from Shantung to Manchuria
                3 mech_infantrys moved from Kiangsu to Jehol
                1 fighter moved from Japan to Yakut S.S.R.
                1 bomber moved from Yenisey to Yakut S.S.R.
                2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 carrier and 1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 fighters and 1 infantry placed in Japan
                2 armour and 1 mech_infantry placed in Shantung
                3 mech_infantrys placed in Kiangsu
                2 destroyers and 1 submarine placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Western United States to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone


  • kami/scramble?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Western United States to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Western United States to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone


  • no scramble or kami


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                    British win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - British
                1 carrier, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                2 fighters moved from French West Africa to Rhodesia
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia
                2 fighters moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                1 armour moved from 80 Sea Zone to Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Persia
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Iraq
                    Italians attack with 1 armour and 3 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Egypt
                3 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 39 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 39 Sea Zone to Ceylon

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

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