@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Mrcunego (axis) vs Mallery29 (allies +13)
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no thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 aaGuns moved from New Brunswick Nova Scotia to Eastern United States
2 mech_infantrys moved from Quebec to Eastern United States
1 cruiser, 3 destroyers, 7 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
7 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry and 2 tactical_bombers placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from Belgian Congo to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to French West AfricaCombat - British
Non Combat Move - British
2 destroyers, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 bomber and 1 fighter moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry and 2 mech_infantrys; Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Iraq, round 2 : 2/6 hits
Russians roll dice for 2 infantry and 3 mech_infantrys in Iraq, round 2 : 1/5 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
1 infantry owned by the Italians retreated to Trans-Jordan
Russians win with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier and 3 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
2 aaGuns and 3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneCombat - French
Battle in 80 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 61 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Germany to Archangel
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Belarus
2 bombers moved from Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 bomber moved from Belarus to Germany
2 bombers moved from Western Ukraine to Germany
8 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
4 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
3 armour and 2 artilleries moved from Bessarabia to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 bomber, 7 infantry and 2 mech_infantrys placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
2 fighters moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Northwest Persia to Volgograd
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to VologdaCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Rostov
3 artilleries moved from Russia to Smolensk
3 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 fighters moved from Belarus to BryanskPlace Units - Russians
2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Kwangsi to Yenisey
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 armour, 5 artilleries, 5 infantry and 6 mech_infantrys moved from Burma to India
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 armour and 4 mech_infantrys moved from Yunnan to India
2 fighters moved from 38 Sea Zone to India
1 bomber moved from Yunnan to Sikang
5 tactical_bombers moved from Kwangsi to India
1 bomber and 7 fighters moved from Kwangsi to India
1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Szechwan to Shensi
6 mech_infantrys moved from Hunan to Shensi
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 76 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West India
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking West India from UK_Pacific, taking Sikang from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 8 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 8 mech_infantrys in Shensi, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 9 fighters, 5 infantry, 10 mech_infantrys and 6 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 fighter, 1 harbour, 10 infantry, 6 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA fire in India : 1/12 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 8 fighters, 5 infantry, 10 mech_infantrys and 6 tactical_bombers in India, round 2 : 13/38 hits
UK_Pacific roll dice for 4 aaGuns, 1 armour, 3 artilleries, 1 fighter, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/22 hits
5 infantry owned by the Japanese, 4 aaGuns owned by the British, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 8 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 3 : 11/30 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/13 hits
3 artilleries owned by the Japanese, 6 mech_infantrys owned by the British, 3 artilleries owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 8 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 4 : 11/27 hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in India, round 4 : 2/2 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 2 bombers, 8 fighters, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 4 aaGuns, 1 armour, 3 artilleries, 1 fighter, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry and 5 mech_infantrysNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 bomber moved from Sikang to Kwangsi
6 tactical_bombers moved from India to Yunnan
8 fighters moved from India to Yunnan
1 aaGun moved from Hopei to Shensi
1 mech_infantry moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Japan to Yakut S.S.R.
1 bomber moved from Yenisey to Yakut S.S.R.
2 transports moved from 38 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 fighters and 1 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone -
kami/scramble?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 6 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone -
no scramble or kami
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in 79 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
British win, taking 79 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 carrier, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 fighters moved from French West Africa to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in Persia
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Persia from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Italians win, taking Iraq from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 battleship, 1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to CeylonPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to CeylonPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs