@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
15L Buckman (Axis) vs Mrcunego (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
20 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 20 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 3 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 20 infantry in Russia, round 2 : 1/20 hits
Germans roll dice for 4 armour, 3 fighters, 6 infantry and 2 tactical_bombers in Russia, round 2 : 9/15 hits
9 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
11 infantry owned by the Russians retreated to Samara
Germans win with 4 armour, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Germans: 1 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
Turn Complete - Russians
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those russians are not having a great game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
12 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Malaya to Burma
2 fighters moved from Kwangsi to Kweichow
3 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to KweichowCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 12 submarines
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 12 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
6 fighters moved from 43 Sea Zone to 37 Sea Zone
6 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Kweichow to French Indo China
2 bombers moved from India to French Indo China
2 mech_infantrys moved from Urals to Vologda
2 mech_infantrys moved from Vologda to Archangel
1 bomber moved from Kweichow to Russia
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
Japanese undo move 4.
Japanese undo move 4.
2 destroyers and 1 transport placed in 37 Sea Zone
1 artillery and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Norway to Karelia
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Queensland to 43 Sea Zone
7 bombers moved from West India to Burma
1 fighter moved from West India to Burma
3 armour moved from Norway to KareliaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 4 armour, 1 bomber and 1 infantry
Germans defend with 2 armour
Americans roll dice for 4 armour, 1 bomber and 1 infantry in Karelia, round 2 : 3/6 hits
Germans roll dice for 2 armour in Karelia, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 armour owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 4 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
Americans attack with 7 bombers and 1 fighter
Japanese defend with 3 mech_infantrys
Americans roll dice for 7 bombers and 1 fighter in Burma, round 2 : 3/8 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Burma
Americans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Burma to West India
4 fighters moved from West India to Samara
7 bombers moved from Burma to Kansu
1 bomber moved from Karelia to Norway
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 bomber moved from Dutch New Guinea to New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
2 fighters moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 fighters moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
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scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry in Southern France, round 2 : 6/21 hits
Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the British and 5 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 5 infantry
Battle in Greece
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 bombers and 1 infantry in Greece, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 bombers moved from Greece to Caucasus
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Normandy Bordeaux to Southern France
2 fighters moved from Finland to Karelia
2 bombers moved from West India to Caucasus
1 infantry moved from Samara to Vologda
2 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from India to West IndiaPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Buyant-Uhaa to KansuPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Caucasus to VolgogradTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to RussiaCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Rostov from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Vologda from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Russia
2 armour moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
7 artilleries moved from Western Germany to Northern Italy
23 infantry moved from Western Germany to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to RussiaPlace Units - Germans
4 submarines placed in 113 Sea Zone
3 artilleries placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to RussiaCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Rostov from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Vologda from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Russia
2 armour moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
7 artilleries moved from Western Germany to Northern Italy
23 infantry moved from Western Germany to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to RussiaPlace Units - Germans
4 submarines placed in 113 Sea Zone
3 artilleries placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to RussiaCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Rostov from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Vologda from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
1 fighter moved from Vologda to Russia
2 armour moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
7 artilleries moved from Western Germany to Northern Italy
23 infantry moved from Western Germany to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Rostov to RussiaPlace Units - Germans
4 submarines placed in 113 Sea Zone
3 artilleries placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Samara to VolgogradTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 11 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 carriers moved from 37 Sea Zone to 39 Sea Zone
2 battleships moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from French Indo China to Hopei
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from Shantung to Hopei
2 fighters moved from 37 Sea Zone to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
4 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
7 fighters moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from French Indo China to Burma
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Urals
1 bomber moved from Russia to Urals
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese captures 7PUs while taking UK_Pacific capital
Battle in 55 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking India from UK_Pacific with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 fighters, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 4 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Urals
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
retreated to Urals
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 bombers and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
4 fighters moved from Burma to 39 Sea Zone
2 tactical_bombers moved from Burma to French Indo China
4 tactical_bombers moved from Szechwan to French Indo China
2 bombers moved from Hopei to French Indo China
7 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Korea to Buryatia
3 infantry moved from Manchuria to Korea
1 infantry moved from Siberia to Amur
1 bomber moved from Urals to RussiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,3,2,4
Japanese collect 45 PUs (11 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 armour moved from Karelia to Novgorod
4 fighters moved from Samara to Novgorod
7 bombers moved from Kansu to Novgorod
1 bomber moved from Norway to Novgorod
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Novgorod
Americans attack with 4 armour, 8 bombers and 4 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 2 tactical_bombers; Italians defend with 2 armour
Americans roll dice for 4 armour, 8 bombers and 4 fighters in Novgorod, round 2 : 9/16 hits
Germans roll dice for 2 armour, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/10 hits
1 tactical_bomber owned by the Germans, 3 armour owned by the Americans, 6 infantry owned by the Germans, 2 armour owned by the Italians and 2 fighters owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 8 bombers and 2 fighters in Novgorod, round 3 : 8/11 hits
Germans roll dice for 1 tactical_bomber in Novgorod, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour, 8 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 6 infantry and 2 tactical_bombers
Casualties for Italians: 2 armour
Casualties for Americans: 3 armour and 3 fighters
Battle in Morocco
Americans attack with 6 infantry
Italians defend with 1 infantry
Americans roll dice for 6 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 42 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from West India to Volgograd
1 fighter moved from Novgorod to Karelia
8 bombers moved from Novgorod to Karelia
1 armour and 2 mech_infantrys moved from Norway to KareliaPlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
1 armour and 2 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Shensi to Hopei
2 fighters moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 fighters and 4 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 2 fighters and 4 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 4 mech_infantrys in Hopei, round 2 : 0/4 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 2 fighters and 4 infantry in Hopei, round 3 : 0/6 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 3 : 1/3 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 fighters and 3 infantry in Hopei, round 4 : 1/5 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 4 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 2 fighters and 3 infantry in Hopei, round 5 : 2/5 hits
Japanese roll dice for 2 mech_infantrys in Hopei, round 5 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 mech_infantrysNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 fighters moved from Hopei to Shensi
3 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total





