Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
15L Buckman (Axis) vs Mrcunego (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
2 fighters and 6 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 bombers, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Samara to Tambov
British take Tambov from Italians
1 armour moved from Tambov to Samara
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Samara
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 bombers moved from Samara to India
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in Greece
Battle in India
British attack with 2 bombers and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 bombers and 2 mech_infantrys in India, round 2 : 2/4 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in India
British win, taking Greece from Italians, taking India from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 bombers moved from India to West India
3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to Caucasus
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kansu to Tsagaan Olom
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Finland
1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 bomber and 8 infantry placed in United Kingdom
1 bomber, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 infantry moved from Tunisia to Algeria
Italians take Algeria from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 infantry
British defend with 2 infantry
Italians win, taking Greece from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Russia to Belarus
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,1,2
Italians collect 12 PUs (11 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in BurmaNon Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Philippines to Buyant-UhaaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Vologda to Russia
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to Russia
2 armour moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to 127 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Ukraine to Rostov
3 infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
6 artilleries placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from British
1 armour moved from Vologda to Russia
1 armour moved from Russia to Tambov
Germans take Tambov from British
1 armour moved from Tambov to Russia
2 armour moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to 127 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 127 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 2 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Karelia from Americans with 2 armour remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour moved from Ukraine to Rostov
3 infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
6 artilleries placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
20 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 20 infantry
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 3 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 20 infantry in Russia, round 2 : 1/20 hits
Germans roll dice for 4 armour, 3 fighters, 6 infantry and 2 tactical_bombers in Russia, round 2 : 9/15 hits
9 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
11 infantry owned by the Russians retreated to Samara
Germans win with 4 armour, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Germans: 1 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
Turn Complete - Russians
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those russians are not having a great game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
12 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
6 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 mech_infantrys moved from Malaya to Burma
2 fighters moved from Kwangsi to Kweichow
3 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to KweichowCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 4,6 and causes: 6 damage to unit: harbour
Bombing raid in India causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 12 submarines
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 12 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
6 fighters moved from 43 Sea Zone to 37 Sea Zone
6 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Burma to French Indo China
2 fighters moved from Kweichow to French Indo China
2 bombers moved from India to French Indo China
2 mech_infantrys moved from Urals to Vologda
2 mech_infantrys moved from Vologda to Archangel
1 bomber moved from Kweichow to Russia
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Korea
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery placed in Malaya
Japanese undo move 4.
Japanese undo move 4.
2 destroyers and 1 transport placed in 37 Sea Zone
1 artillery and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Norway to Karelia
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Queensland to 43 Sea Zone
7 bombers moved from West India to Burma
1 fighter moved from West India to Burma
3 armour moved from Norway to KareliaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 43 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Karelia
Americans attack with 4 armour, 1 bomber and 1 infantry
Germans defend with 2 armour
Americans roll dice for 4 armour, 1 bomber and 1 infantry in Karelia, round 2 : 3/6 hits
Germans roll dice for 2 armour in Karelia, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 armour owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 4 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
Americans attack with 7 bombers and 1 fighter
Japanese defend with 3 mech_infantrys
Americans roll dice for 7 bombers and 1 fighter in Burma, round 2 : 3/8 hits
Japanese roll dice for 3 mech_infantrys in Burma, round 2 : 0/3 hits
3 mech_infantrys owned by the Japanese lost in Burma
Americans win with 7 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrysNon Combat Move - Americans
1 fighter moved from Burma to West India
4 fighters moved from West India to Samara
7 bombers moved from Burma to Kansu
1 bomber moved from Karelia to Norway
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from 43 Sea Zone to Dutch New Guinea
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 bomber moved from Dutch New Guinea to New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 artilleries and 1 infantry placed in Normandy Bordeaux
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
2 fighters moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 fighters moved from Szechwan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
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scramble?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R.
UK_Pacific take Yakut S.S.R. from Japanese
1 armour moved from Samara to Vologda
British take Vologda from Germans
1 armour moved from Vologda to Urals
British take Urals from Japanese
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Tambov to Samara
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Egypt to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 artilleries, 16 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Southern France
British attack with 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 16 infantry and 1 mech_infantry in Southern France, round 2 : 6/21 hits
Italians roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the British and 5 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 2 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 5 infantry
Battle in Greece
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 bombers and 1 infantry in Greece, round 2 : 2/4 hits
Italians roll dice for 1 armour and 1 infantry in Greece, round 2 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 bombers moved from Greece to Caucasus
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Normandy Bordeaux to Southern France
2 fighters moved from Finland to Karelia
2 bombers moved from West India to Caucasus
1 infantry moved from Samara to Vologda
2 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from India to West IndiaPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery
retreated to Greece
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Bulgaria
2 armour moved from Belarus to Novgorod
5 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
11 infantry moved from Denmark to Western Germany
5 artilleries moved from Denmark to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,4,5,2,5
Italians collect 8 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Buyant-Uhaa to KansuPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Caucasus to VolgogradTurn Complete - French





