Balladeer (axis) v Rubioton (allies +16)

  • '18 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                4 artilleries and 4 mech_infantrys moved from Burma to India
                1 mech_infantry moved from Burma to India
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                3 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to India
                5 bombers moved from French Indo China to India
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone


  • India is going to fall anyway and I’ll lose planes do what I do. So I choose scramble this time.

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Americans

  • '18 '16 '15

    I did 2 edits, if you don’t agree with the mech dying instead of inf you can change it back. Forgot during battle they had to go in transport afterwards.


  • Don’t worry Sir, that happened to me too. It’s ok the way it done


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 93 Sea Zone
                5 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Caroline Islands to 35 Sea Zone
                4 bombers moved from United Kingdom to Northern Italy

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 6 fighters and 1 mech_infantry
                    Italians defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    Americans attack with 3 fighters and 3 tactical_bombers
                    Italians defend with 1 destroyer
                    Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in Northern Italy
                    1 bomber killed by AA
                    Bombing raid in Northern Italy rolls: 7,6,4 and causes: 17 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 17 damage total.

    Non Combat Move - Americans
                3 bombers moved from Northern Italy to Normandy Bordeaux
                1 fighter moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from 35 Sea Zone to Caroline Islands
                3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
                3 carriers moved from 110 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                2 carriers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 carrier and 2 fighters placed in 110 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 fighter
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 carriers
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag, 1 carrier
        6 Sea Zone : 1 flag
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Algeria : 1 armour, 3 artilleries and 4 infantry
        Holland Belgium : 1 flag, 1 mech_infantry
        92 Sea Zone : 3 carriers, 3 fighters, 3 tactical_bombers and 4 transports
        101 Sea Zone : 2 transports
        110 Sea Zone : 4 carriers, 1 cruiser, 8 fighters and 2 transports

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 71 / 83
        Americans : 56 / 77
        Chinese : 2 / 2
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                6 infantry moved from Tsinghai to Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 6 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to Southern France
                3 fighters moved from Normandy Bordeaux to Southern France
                1 fighter moved from United Kingdom to Southern France

    Combat - British
                Battle in Southern France
                    British attack with 4 fighters and 1 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Southern France to United Kingdom
                3 fighters moved from Southern France to Normandy Bordeaux
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 92 Sea Zone
                3 artilleries moved from Persia to Iraq
                3 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Cyprus : 1 artillery
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Normandy Bordeaux : 5 aaGuns, 1 armour, 2 artilleries, 3 fighters, 19 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
        92 Sea Zone : 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 38 / 38
        UK_Pacific : 2 / 0
        Italians : 13 / 16
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters and 1 infantry moved from France to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                5 mech_infantrys moved from France to Southern Italy
                2 artilleries moved from Northern Italy to France
                4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                3 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 3 infantry
        Normandy Bordeaux : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to Manchuria
                1 infantry moved from Korea to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery and 1 infantry
        Korea : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
        35 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 88
        Russians : 0 / 0
        Japanese : 70 / 83
        Americans : 56 / 77
        Chinese : 3 / 5
        British : 35 / 38
        UK_Pacific : 2 / 0
        Italians : 16 / 16
        ANZAC : 13 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    I’m confused, which one do I use?


  • I’m having problems posting the file, don’t know why repost after posting the french turn.

    Use the french one. Sorry about this.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Persia
                2 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Northwest Persia to Persia
                8 armour moved from Northwest Persia to Iraq
                2 bombers and 1 tactical_bomber moved from Caucasus to Persia
                3 bombers and 1 tactical_bomber moved from Caucasus to Iraq
                2 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Persia
                    Germans attack with 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Iraq
                    Germans attack with 8 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 artilleries, 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 8 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                3 bombers moved from Iraq to Southern Italy
                2 bombers and 1 tactical_bomber moved from Persia to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                3 aaGuns moved from Northwest Persia to Iraq
                3 artilleries moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 artilleries moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                9 mech_infantrys moved from Western Germany to Southern Italy
                2 fighters moved from Germany to Southern Italy
                1 battleship, 2 carriers, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 fighters moved from Holland Belgium to 113 Sea Zone
                2 fighters moved from Western Germany to 113 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Western Germany
                8 infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                4 infantry moved from Western Germany to France
                4 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in France
                5 mech_infantrys placed in Western Germany
                1 carrier, 1 destroyer and 2 fighters placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                3 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                2 artilleries and 2 mech_infantrys moved from Shensi to Kansu
                1 mech_infantry moved from Shensi to Sikang
                2 mech_infantrys moved from Shensi to Kansu
                1 bomber moved from Burma to Kansu
                1 tactical_bomber moved from Burma to Sikang
                4 bombers moved from French Indo China to Kansu
                1 bomber moved from French Indo China to Sikang
                2 fighters and 1 tactical_bomber moved from Malaya to 35 Sea Zone

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 2 artilleries, 5 bombers and 4 mech_infantrys
                    Chinese defend with 6 infantry
                    Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 35 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 3 carriers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Kenya
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tanganyika Territory
                Battle in Ethiopia

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                4 bombers moved from Kansu to Yunnan
                1 bomber moved from Sikang to Yunnan
                1 bomber moved from Yunnan to French Indo China
                1 tactical_bomber moved from Sikang to Szechwan
                1 bomber moved from Kansu to Szechwan
                1 infantry moved from Hunan to Kwangsi
                3 fighters moved from 35 Sea Zone to Philippines
                1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 36 Sea Zone
                1 transport placed in 37 Sea Zone
                1 transport placed in 39 Sea Zone
                2 infantry placed in India
                1 artillery and 1 infantry placed in Malaya
                3 infantry placed in Manchuria
                1 tactical_bomber placed in 36 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
                Japanese collect 76 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs


  • After spending the whole night discussing, Churchill and Roosevelt agreed to the surrender of all armed forces, conceding the victory to the Axis.

    Good Job Sir, you have made a great job with the Axis.

    If you want we can play another game (reversing sides, rematch or bidding process). I have had a lot of enjoyment playing with you.

  • '18 '16 '15

    And a great party was held in Berlin and Tokyo!

    Thanks, was a fun game. Too bad you missed the India attack early on, but with Russia falling it’s a tough game anyhow. I’d like another game, but rather bid again, as I think 16 for allies is too low ;-)

    I’ll bid allies +22

    Did you report the game?

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