@simon33 Scramble 2 fighters out of Scotland.
Balladeer (axis) v Rubioton (allies +16)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
4 artilleries and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to India
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to India
5 bombers moved from French Indo China to India
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone -
India is going to fall anyway and I’ll lose planes do what I do. So I choose scramble this time.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Americans
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I did 2 edits, if you don’t agree with the mech dying instead of inf you can change it back. Forgot during battle they had to go in transport afterwards.
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Don’t worry Sir, that happened to me too. It’s ok the way it done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 93 Sea Zone
5 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Caroline Islands to 35 Sea Zone
4 bombers moved from United Kingdom to Northern ItalyCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Italians defend with 1 destroyer
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 7,6,4 and causes: 17 damage to unit: factory_major
Bombing raid in Northern Italy causes 17 damage total.Non Combat Move - Americans
3 bombers moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 35 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
3 carriers moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier and 2 fighters placed in 110 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 fighter
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 carriers
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 1 carrier
6 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Algeria : 1 armour, 3 artilleries and 4 infantry
Holland Belgium : 1 flag, 1 mech_infantry
92 Sea Zone : 3 carriers, 3 fighters, 3 tactical_bombers and 4 transports
101 Sea Zone : 2 transports
110 Sea Zone : 4 carriers, 1 cruiser, 8 fighters and 2 transportsProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 71 / 83
Americans : 56 / 77
Chinese : 2 / 2
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
6 infantry moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 6 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern FranceCombat - British
Battle in Southern France
British attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Southern France to United Kingdom
3 fighters moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 92 Sea Zone
3 artilleries moved from Persia to Iraq
3 infantry moved from Iraq to Trans-JordanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 artillery
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Normandy Bordeaux : 5 aaGuns, 1 armour, 2 artilleries, 3 fighters, 19 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
92 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 38 / 38
UK_Pacific : 2 / 0
Italians : 13 / 16
ANZAC : 13 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 infantry moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from France to Southern Italy
2 artilleries moved from Northern Italy to France
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 infantry moved from Iraq to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to Manchuria
1 infantry moved from Korea to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for Japanese: 3 mech_infantrysNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Korea : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 2 carriers, 2 cruisers, 2 fighters and 1 transport
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 88
Russians : 0 / 0
Japanese : 70 / 83
Americans : 56 / 77
Chinese : 3 / 5
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m confused, which one do I use?
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I’m having problems posting the file, don’t know why repost after posting the french turn.
Use the french one. Sorry about this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Iraq
2 bombers and 1 tactical_bomber moved from Caucasus to Persia
3 bombers and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Persia
Germans attack with 3 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 8 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 8 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 artilleries and 3 infantryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 bombers and 1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
3 aaGuns moved from Northwest Persia to Iraq
3 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
9 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Germany to Southern Italy
1 battleship, 2 carriers, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
1 carrier, 1 destroyer and 2 fighters placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
3 artilleries and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
2 artilleries and 2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Sikang
2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from Burma to Kansu
1 tactical_bomber moved from Burma to Sikang
4 bombers moved from French Indo China to Kansu
1 bomber moved from French Indo China to Sikang
2 fighters and 1 tactical_bomber moved from Malaya to 35 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 5 bombers and 4 mech_infantrys
Chinese defend with 6 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 6 fighters and 3 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 3 carriers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kenya
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking Kenya from British with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tanganyika Territory
Battle in EthiopiaNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
4 bombers moved from Kansu to Yunnan
1 bomber moved from Sikang to Yunnan
1 bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kansu to Szechwan
1 infantry moved from Hunan to Kwangsi
3 fighters moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
1 transport placed in 39 Sea Zone
2 infantry placed in India
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Manchuria
1 tactical_bomber placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 76 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
After spending the whole night discussing, Churchill and Roosevelt agreed to the surrender of all armed forces, conceding the victory to the Axis.
Good Job Sir, you have made a great job with the Axis.
If you want we can play another game (reversing sides, rematch or bidding process). I have had a lot of enjoyment playing with you.
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And a great party was held in Berlin and Tokyo!
Thanks, was a fun game. Too bad you missed the India attack early on, but with Russia falling it’s a tough game anyhow. I’d like another game, but rather bid again, as I think 16 for allies is too low ;-)
I’ll bid allies +22
Did you report the game?