Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour and 1 mech_infantry moved from Greece to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Germans
7 armour, 7 artilleries, 9 infantry and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
7 artilleries and 24 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 fighter moved from Volgograd to Shensi
6 infantry moved from Kansu to Shensi
4 armour and 4 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
4 armour and 4 mech_infantrys moved from Sikang to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 artilleries moved from Baltic States to Poland
Combat - Russians
Battle in Shensi
Russians attack with 4 armour, 1 fighter, 6 infantry and 5 mech_infantrys
Japanese defend with 3 artilleries, 3 infantry and 5 mech_infantrys
Russians win, taking Shensi from Japanese with 4 armour, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries, 3 infantry and 5 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Shensi to Kansu
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
Place Units - Russians
1 bomber and 1 mech_infantry placed in Slovakia Hungary
1 fighter placed in Volgograd
5 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 mech_infantrys and 8 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 4 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 5 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
1 artillery owned by the Japanese retreated to West India
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun and 8 infantry moved from Manchuria to Jehol
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_True
Place Units - Japanese
3 artilleries placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour
Kwangsi : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 1 armour and 8 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 tactical_bombers
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 armour and 1 artillery
Sumatra : 1 flag, 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 9 submarines and 2 tactical_bombers
West India : 1 flag, 4 artilleries and 3 mech_infantrys
Afghanistan : 1 flag, 5 infantry
Production/PUs Summary :
Germans : 4 / 0
Russians : 55 / 77
Japanese : 56 / 56
Americans : 65 / 85
Chinese : 5 / 7
British : 58 / 64
UK_Pacific : 0 / 0
Italians : 7 / 15
ANZAC : 18 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
Sorry about the edits I forgot to sink your transports with my tachs off the DIE
It’s all good…no worries…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
4 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Western Germany to Switzerland
1 fighter moved from Normandy Bordeaux to Switzerland
3 bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Switzerland
1 mech_infantry moved from Novgorod to Poland
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,6,6 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Switzerland
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 3 infantry
retreated to Switzerland
Italians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Americans attack with 4 infantry
Japanese defend with 1 tactical_bomber
Americans win, taking Sumatra from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Malaya
Non Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Spain to Southern France
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Switzerland to Southern France
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 105 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 3 transports moved from 101 Sea Zone to 64 Sea Zone
1 bomber moved from Switzerland to Southern France
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Tsinghai to Shensi
6 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greater Southern Germany to Northern Italy
3 armour moved from Germany to Northern Italy
8 infantry moved from Western Germany to Northern Italy
1 bomber and 5 fighters moved from Western Germany to Northern Italy
4 infantry moved from Brazil to Venezuela
1 armour moved from Colombia to Venezuela
1 armour and 1 mech_infantry moved from Angola to Mozambique
1 bomber moved from Persia to India
1 armour moved from Turkey to Persia
3 mech_infantrys moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Saudi Arabia to Persia
3 bombers moved from Egypt to Persia
1 infantry moved from Saudi Arabia to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 110 Sea Zone to Portugal
Combat - British
Battle in Venezuela
British attack with 1 armour and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Neutral_True: 1 infantry
1 fighter owned by the British retreated
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Mozambique
British attack with 1 armour and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Northern Italy
British attack with 3 armour, 1 bomber, 5 fighters and 9 infantry
Italians defend with 1 factory_major, 10 infantry and 1 mech_infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 armour, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 19
Casualties for British: 5 infantry
Casualties for Italians: 10 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber and 5 fighters moved from Northern Italy to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Spain
1 fighter moved from Portugal to 92 Sea Zone
1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from India to Persia
1 artillery and 1 infantry moved from Libya to Tunisia
2 artilleries and 4 infantry moved from Sweden to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Western Germany
Place Units - British
3 armour placed in Western Germany
3 armour placed in Germany
3 armour placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 69 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Switzerland to Northern Italy
1 bomber, 4 fighters and 6 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 4 fighters and 8 infantry
British defend with 3 armour, 1 factory_minor and 4 infantry
Italians roll dice for 1 bomber, 4 fighters and 8 infantry in Northern Italy, round 2 : 5/13 hits
British roll dice for 3 armour and 4 infantry in Northern Italy, round 2 : 3/7 hits
1 armour owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
5 infantry owned by the Italians retreated to Southern Italy
British win with 2 armour remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for British: 1 armour and 4 infantry
Non Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
2 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Territory Summary for Italians :
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
95 Sea Zone : 1 destroyer
Switzerland : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 4 / 0
Russians : 55 / 77
Japanese : 49 / 56
Americans : 72 / 93
Chinese : 5 / 6
British : 65 / 69
UK_Pacific : 0 / 0
Italians : 3 / 3
ANZAC : 18 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Shensi
1 fighter moved from Volgograd to Shensi
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 armour and 3 mech_infantrys moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 armour and 5 mech_infantrys moved from Novosibirsk to Shensi
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
8 armour, 7 artilleries, 9 infantry and 5 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 7 artilleries and 25 infantry moved from Slovakia Hungary to Yugoslavia
4 artilleries moved from Poland to Slovakia Hungary
Place Units - Russians
2 bombers and 1 infantry placed in Volgograd
5 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Shensi
1 fighter moved from Volgograd to Shensi
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 armour and 3 mech_infantrys moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 armour and 5 mech_infantrys moved from Novosibirsk to Shensi
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
8 armour, 7 artilleries, 9 infantry and 5 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 7 artilleries and 25 infantry moved from Slovakia Hungary to Yugoslavia
4 artilleries moved from Poland to Slovakia Hungary
Place Units - Russians
2 bombers and 1 infantry placed in Volgograd
5 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 84 PUs
I think I’ll give on this one. I don’t think I’ll be able to get that last one with Japan! GG
You up for another?
sure want to swap sides?
I’m up for it. Did you want to play it under the league or stay in forum? Where do you want your bid?