BOOM AND DOOM!
Mallery29 (allies +11) v. Entek G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 bombers moved from United Kingdom to Spain
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Spain
1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 4 bombers and 4 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 4 bombers and 3 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
6 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Spain to Normandy Bordeaux
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Finland to Novgorod
5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 3 bombers and 12 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Saudi Arabia
1 bomber moved from Persia to 39 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
4 infantry moved from Iraq to Turkey
1 armour moved from Persia to Turkey
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey
3 mech_infantrys moved from Egypt to Saudi Arabia
3 armour moved from Egypt to Saudi Arabia
1 bomber moved from Persia to Turkey
1 infantry moved from Germany to Greater Southern Germany
British take Greater Southern Germany from Germans
1 infantry moved from Germany to Western Germany
1 bomber and 3 fighters moved from Germany to Sweden
2 fighters moved from 113 Sea Zone to Sweden
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Sweden
4 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Suriname to Brazil
1 armour moved from Suriname to Colombia
British take Colombia from Neutral_True
3 mech_infantrys moved from Union of South Africa to Angola
1 armour moved from Belgian Congo to Angola
1 armour and 1 transport moved from 58 Sea Zone to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to JavaCombat - British
Battle in Java
British attack with 1 armour
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Saudi Arabia
British attack with 3 armour, 2 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Sweden
British attack with 2 artilleries, 1 bomber, 5 fighters and 4 infantry
Neutral_True defend with 6 infantry
British win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Turkey
British attack with 1 armour, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Angola
British attack with 1 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 bombers, 2 fighters and 2 tactical_bombers moved from Turkey to Persia
5 fighters moved from Sweden to Western Germany
1 bomber moved from Sweden to Western Germany
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 39 Sea Zone to PersiaPlace Units - British
3 armour placed in Western Germany
British undo move 1.
3 infantry placed in Western Germany
3 armour placed in Germany
3 bombers placed in Egypt
9 infantry placed in United KingdomTurn Complete - British
British collect 58 PUs; end with 59 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major, 10 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Switzerland : 1 flag, 3 infantry
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 6 / 0
Russians : 52 / 76
Japanese : 63 / 74
Americans : 65 / 85
Chinese : 6 / 7
British : 58 / 64
UK_Pacific : 0 / 0
Italians : 8 / 15
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 bombers moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Dutch New Guinea to 36 Sea Zone
1 bomber moved from Dutch New Guinea to Java
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
British loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 36 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Java to Dutch New Guinea
3 bombers moved from 36 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour and 1 mech_infantry moved from Greece to Albania
Russians take Albania from Italians
1 armour and 1 mech_infantry moved from Albania to Yugoslavia
Russians take Yugoslavia from Germans
7 armour, 7 artilleries, 9 infantry and 4 mech_infantrys moved from Slovakia Hungary to Yugoslavia
3 fighters and 1 tactical_bomber moved from Germany to Yugoslavia
7 artilleries and 24 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 fighter moved from Volgograd to Shensi
6 infantry moved from Kansu to Shensi
4 armour and 4 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
4 armour and 4 mech_infantrys moved from Sikang to Shensi
1 mech_infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
4 artilleries moved from Baltic States to PolandCombat - Russians
Battle in Shensi
Russians attack with 4 armour, 1 fighter, 6 infantry and 5 mech_infantrys
Japanese defend with 3 artilleries, 3 infantry and 5 mech_infantrys
Russians win, taking Shensi from Japanese with 4 armour, 1 fighter, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries, 3 infantry and 5 mech_infantrysNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
2 aaGuns moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Yugoslavia to Slovakia HungaryPlace Units - Russians
1 bomber and 1 mech_infantry placed in Slovakia Hungary
1 fighter placed in Volgograd
5 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 mech_infantrys and 8 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern PersiaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 4 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 5 : 0/2 hits
British roll dice for 1 infantry in Eastern Persia, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
1 artillery owned by the Japanese retreated to West India
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 aaGun and 8 infantry moved from Manchuria to Jehol
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Neutral_TruePlace Units - Japanese
3 artilleries placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
8 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag, 1 armour
Kwangsi : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 aaGun, 1 armour and 8 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 tactical_bombers
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 armour and 1 artillery
Sumatra : 1 flag, 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 9 submarines and 2 tactical_bombers
West India : 1 flag, 4 artilleries and 3 mech_infantrys
Afghanistan : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 4 / 0
Russians : 55 / 77
Japanese : 56 / 56
Americans : 65 / 85
Chinese : 5 / 7
British : 58 / 64
UK_Pacific : 0 / 0
Italians : 7 / 15
ANZAC : 18 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
Sorry about the edits I forgot to sink your transports with my tachs off the DIE
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It’s all good…no worries…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
4 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Western Germany to Switzerland
1 fighter moved from Normandy Bordeaux to Switzerland
3 bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Switzerland
1 mech_infantry moved from Novgorod to PolandCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,6,6 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Switzerland
Americans attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 3 infantry
retreated to Switzerland
Italians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Americans attack with 4 infantry
Japanese defend with 1 tactical_bomber
Americans win, taking Sumatra from Japanese with 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in MalayaNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Spain to Southern France
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Switzerland to Southern France
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 transport moved from 105 Sea Zone to 102 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
3 transports moved from 106 Sea Zone to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns and 3 transports moved from 101 Sea Zone to 64 Sea Zone
1 bomber moved from Switzerland to Southern FrancePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Tsinghai to Shensi
6 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greater Southern Germany to Northern Italy
3 armour moved from Germany to Northern Italy
8 infantry moved from Western Germany to Northern Italy
1 bomber and 5 fighters moved from Western Germany to Northern Italy
4 infantry moved from Brazil to Venezuela
1 armour moved from Colombia to Venezuela
1 armour and 1 mech_infantry moved from Angola to Mozambique
1 bomber moved from Persia to India
1 armour moved from Turkey to Persia
3 mech_infantrys moved from Iraq to Persia
3 armour and 3 mech_infantrys moved from Saudi Arabia to Persia
3 bombers moved from Egypt to Persia
1 infantry moved from Saudi Arabia to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 110 Sea Zone to PortugalCombat - British
Battle in Venezuela
British attack with 1 armour and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Neutral_True: 1 infantry
1 fighter owned by the British retreated
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in Mozambique
British attack with 1 armour and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Northern Italy
British attack with 3 armour, 1 bomber, 5 fighters and 9 infantry
Italians defend with 1 factory_major, 10 infantry and 1 mech_infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 armour, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 19
Casualties for British: 5 infantry
Casualties for Italians: 10 infantry and 1 mech_infantryNon Combat Move - British
1 bomber and 5 fighters moved from Northern Italy to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Spain
1 fighter moved from Portugal to 92 Sea Zone
1 aaGun and 5 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from India to Persia
1 artillery and 1 infantry moved from Libya to Tunisia
2 artilleries and 4 infantry moved from Sweden to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Western GermanyPlace Units - British
3 armour placed in Western Germany
3 armour placed in Germany
3 armour placed in Egypt
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 69 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Switzerland to Northern Italy
1 bomber, 4 fighters and 6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 4 fighters and 8 infantry
British defend with 3 armour, 1 factory_minor and 4 infantry
Italians roll dice for 1 bomber, 4 fighters and 8 infantry in Northern Italy, round 2 : 5/13 hits
British roll dice for 3 armour and 4 infantry in Northern Italy, round 2 : 3/7 hits
1 armour owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
5 infantry owned by the Italians retreated to Southern Italy
British win with 2 armour remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for British: 1 armour and 4 infantryNon Combat Move - Italians
4 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs totalTerritory Summary for Italians :
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
95 Sea Zone : 1 destroyer
Switzerland : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 4 / 0
Russians : 55 / 77
Japanese : 49 / 56
Americans : 72 / 93
Chinese : 5 / 6
British : 65 / 69
UK_Pacific : 0 / 0
Italians : 3 / 3
ANZAC : 18 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Shensi
1 fighter moved from Volgograd to Shensi
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 armour and 3 mech_infantrys moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 armour and 5 mech_infantrys moved from Novosibirsk to Shensi
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
8 armour, 7 artilleries, 9 infantry and 5 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern ItalyCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 7 artilleries and 25 infantry moved from Slovakia Hungary to Yugoslavia
4 artilleries moved from Poland to Slovakia HungaryPlace Units - Russians
2 bombers and 1 infantry placed in Volgograd
5 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Kansu to Shensi
1 fighter moved from Volgograd to Shensi
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
4 armour and 3 mech_infantrys moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 armour and 5 mech_infantrys moved from Novosibirsk to Shensi
5 armour and 5 mech_infantrys moved from Russia to Novosibirsk
8 armour, 7 artilleries, 9 infantry and 5 mech_infantrys moved from Yugoslavia to Northern Italy
2 infantry and 1 mech_infantry moved from Libya to Tobruk
1 bomber, 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern ItalyCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 7 artilleries and 25 infantry moved from Slovakia Hungary to Yugoslavia
4 artilleries moved from Poland to Slovakia HungaryPlace Units - Russians
2 bombers and 1 infantry placed in Volgograd
5 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 84 PUs -
I think I’ll give on this one. I don’t think I’ll be able to get that last one with Japan! GG
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You up for another?
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sure want to swap sides?
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I’m up for it. Did you want to play it under the league or stay in forum? Where do you want your bid?





