Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
15L Buckman (Axis) vs Mrcunego (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Szechwan
4 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 bomber moved from French Indo China to India
1 bomber moved from Japan to 43 Sea Zone
1 bomber moved from Sumatra to Java
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from Kwangsi to Szechwan
3 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
1 bomber moved from India to Kwangsi
1 bomber moved from 43 Sea Zone to French Indo China
2 fighters and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Malaya
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Hi buckman
I’m off untill sunday due to a short vacation.
Best regards
MrCunego -
Have a fun and safe trip!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Americans creates battle in territory 6 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking 97 Sea Zone from Italians, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Norway
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 armour and 1 infantry in Celebes, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Caroline Islands
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
2 bombers moved from Western United States to Caroline Islands
3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 112 Sea ZonePlace Units - Americans
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
2 fighters moved from Sikang to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters and 1 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 fighters moved from Kansu to Sikang
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 bomber and 1 fighter moved from Denmark to 114 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to RostovCombat - British
Battle in Western Germany
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 3 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Germany, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Western Germany, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
British roll dice for 1 bomber, 2 fighters and 1 infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Western Germany, round 3 : 1/2 hits
1 fighter owned by the British and 2 infantry owned by the Italians lost in Western Germany
British win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 3 infantry
Battle in 114 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Rostov
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - British
1 mech_infantry moved from Turkmenistan to Samara
1 fighter moved from Rostov to Samara
1 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Denmark
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from 114 Sea Zone to United Kingdom
1 fighter moved from 114 Sea Zone to 112 Sea Zone
2 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 transport placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
1 transport placed in 109 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 7 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 artilleries and 7 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Germany to Ukraine
3 armour moved from Ukraine to Russia
1 armour moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
4 infantry moved from France to Western Germany
2 artilleries moved from France to Western GermanyPlace Units - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,4,6
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 7 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 artilleries and 7 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Germany to Ukraine
3 armour moved from Ukraine to Russia
1 armour moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
4 infantry moved from France to Western Germany
2 artilleries moved from France to Western GermanyPlace Units - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,4,6
Italians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 33 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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skipped past the french post turn phase…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 3 fighters and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to RussiaCombat - Germans
Non Combat Move - Germans
3 fighters moved from Germany to Ukraine
3 tactical_bombers moved from Bryansk to RussiaPlace Units - Germans
10 infantry placed in Germany
3 fighters placed in Russia
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Olgiy to Timguska
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Northwest Persia to CaucasusTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 12 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 mech_infantrys moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Kwangsi to India
1 bomber moved from French Indo China to India
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Burma
3 fighters moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
3 mech_infantrys moved from Hunan to Burma
6 mech_infantrys moved from Kweichow to Burma
3 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Malaya to Burma
2 bombers moved from India to Burma
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 artillery and 2 infantry moved from Suiyuyan to Kansu
4 mech_infantrys moved from Korea to Jehol
1 bomber moved from Japan to Burma
1 bomber moved from 44 Sea Zone to French Indo China
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
10 submarines placed in 6 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 mech_infantry moved from Denmark to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 126 Sea Zone to 125 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to Caroline IslandsPlace Units - Americans
1 factory_minor placed in Norway
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
2 fighters moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 fighters moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Samara to Ukraine
1 mech_infantry moved from Samara to Bryansk
British take Bryansk from Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - British
Battle in Southern France
Battle in Ukraine
British attack with 3 armour, 1 fighter and 3 mech_infantrys
Germans defend with 3 fighters; Italians defend with 1 factory_minor and 2 fighters
British roll dice for 3 armour, 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 2/7 hits
Italians roll dice for 5 fighters in Ukraine, round 2 : 3/5 hits
2 fighters owned by the Italians and 3 mech_infantrys owned by the British lost in Ukraine
British roll dice for 3 armour and 1 fighter in Ukraine, round 3 : 3/4 hits
Italians roll dice for 3 fighters in Ukraine, round 3 : 3/3 hits
2 armour owned by the British, 1 fighter owned by the British and 3 fighters owned by the Germans lost in Ukraine
British win, taking Southern France from Italians, taking Ukraine from Italians with 1 armour remaining. Battle score for attacker is 16
Casualties for Germans: 3 fighters
Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Italians: 2 fightersNon Combat Move - British
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
3 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Egypt to Alexandria
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Denmark to Norway
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
2 bombers moved from United Kingdom to CyprusPlace Units - British
3 mech_infantrys placed in Egypt
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
LOL, I can’t believe that I put all the units I built in Italy last turn! Talk about surprise! I sure thought I had built in the Russian IC. I was thinking man I got diced! Then I looked and went from sick over the “dice” to sick at myself for the misplacement (I guess my brain just went on autopilot). Oh well! Early Christmas present for you!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
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sorry I clicked done





