@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
15L G40 Me1945 (Axis) vs. hobo (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Smolensk to Norway
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to 114 Sea Zone
1 mech_infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Finland
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Finland from Russians, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 114 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter moved from Southern Italy to Egypt
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 114 Sea Zone to Belarus
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 transport placed in 113 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 5.
2 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Egypt : 4 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Poland : 4 armour and 1 mech_infantry
Germany : 1 armour, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 artillery and 1 mech_infantry
Belarus : 1 flag, 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys
Baltic States : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 22 / 29
Japanese : 62 / 72
Americans : 57 / 78
Chinese : 5 / 7
British : 30 / 37
UK_Pacific : 6 / 6
Italians : 17 / 28
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Suiyuyan to Tsagaan Olom
1 fighter moved from Archangel to Russia
6 infantry moved from Suiyuyan to Kansu
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Suiyuyan to Kansu
2 aaGuns and 13 infantry moved from Suiyuyan to Shensi
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Caucasus to Persia
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 artilleries and 6 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Suiyuyan to Tsagaan Olom
1 fighter moved from Archangel to Russia
6 infantry moved from Suiyuyan to Kansu
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Caucasus
2 infantry moved from Suiyuyan to Kansu
2 aaGuns and 13 infantry moved from Suiyuyan to Shensi
1 infantry moved from Timguska to Urals
1 mech_infantry moved from Caucasus to Persia
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Szechwan to Sikang
1 bomber moved from Yunnan to Sikang
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Malaya to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Japan to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Guam
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 fighters moved from 6 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Yunnan
1 artillery moved from Kweichow to Yunnan
3 armour moved from Anhwe to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 armour moved from Szechwan to Hunan
1 aaGun moved from Anhwe to Hunan
3 artilleries and 8 infantry moved from Jehol to Anhwe
1 armour moved from Dzavhan to Yenisey
2 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Sakha to Buyant-Uhaa
1 artillery and 1 infantry moved from Malaya to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Manchuria to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 cruiser and 1 destroyer placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 mech_infantry placed in Manchuria
Japanese undo move 7.
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 factory_minor and 1 mech_infantry
Yunnan : 1 flag, 5 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun and 5 armour
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
Ceylon : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
36 Sea Zone : 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag, 1 mech_infantry
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 24 / 25
Japanese : 64 / 64
Americans : 57 / 78
Chinese : 5 / 7
British : 30 / 37
UK_Pacific : 5 / 6
Italians : 14 / 28
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
just to let you know in advance, the US transports got the carrying units mixed up - there should have been 1 unit on each transport in sz42 but both units got grouped to 1 transport. so the transport going to borneo is actually carrying an artillery and the one going to paulau is carrying 1 infantry and 1 tank.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to Finland
1 infantry moved from Norway to Finland
2 fighters moved from 110 Sea Zone to Finland
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 23 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 battleship and 3 cruisers moved from 42 Sea Zone to 34 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - Americans
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 cruisers, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 cruisers, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Paulau Island
Battle in BorneoNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Borneo: 1 armour
EDIT: Adding units owned by Americans to Borneo: 1 artillery
EDIT: Turning off Edit Mode
3 carriers and 4 fighters moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 43 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Wake Island to 34 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Finland to Norway
2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
5 bombers moved from Eastern United States to Gibraltar
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Caroline Islands
1 tactical_bomber moved from Wake Island to Caroline IslandsPlace Units - Americans
1 armour and 2 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 1.
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 armour and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
3 fighters moved from Norway to 127 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 fighter and 3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt -
need scramble orders for novgorod and ool for egypt, I assume you just want best def for egypt but it’s almost a coin flip so I need to know which fighters do you prefer keeping in case you come out ahead.
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I would also love to save the Ger inf. Let’s go step by step and see your rolls first.
No scramble. -
6 hits total first round
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Lose 4 Italian land units and 2 Ger tactical
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my luck is acting up again, 3 hits in second round :|
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Lose 3 Italian ftrs pls.
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7 hits for you, I swear just ONCE I’d like to get average dice rolls in some major battles, marti is kicking my ass in a lot of these games.
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I am sorry, Hobo. As far as I remember Russians rolled above average in the important Bry battles - would that lessen the anger?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
3 fighters moved from Norway to 127 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 80 Sea Zone to Egypt
1 fighter and 3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British
Battle in 127 Sea Zone
British attack with 3 fighters
Germans defend with 1 transport
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 4 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Italians win with 5 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
1 bomber owned by the British and 2 fighters owned by the British retreatedNon Combat Move - British
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to Malta
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Malta
1 artillery moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
3 fighters moved from 127 Sea Zone to Norway
1 infantry moved from West India to Eastern Persia
3 infantry moved from Brazil to Suriname
British take Suriname from DutchPlace Units - British
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 bombers placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
not angry at you, just pissed at marti’s non-random rolls which I have noted forever now. I’m sure if you played enough games you’ve noticed marti rolls strings of numbers instead of random, so you will see a lot of lows or a lot of highs, or even strings of the same number way too often. for example just this round, the first round in sz125 I rolled 6 6 6. in the last round you rolled for your last 6 dice, 3 4 3 3 2 3 3. so far this game wasn’t really too horrible but you should see my other games. I’ve seen 6-7 of the same dice rolled far too often for probability to justify. that’s why I prefer playing low luck using marti.
also that bryansk battle you came out 1 unit down on average, well within the mean for the amount of dice rolled in that battle. in the prior round when I attacked belarus, I got totally hozed in the first round so the bryansk battle following should have been more of a toss up, but I actually wanted you to attack so I could wipe out whatever land units were left.
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We can play LL next game, if you wish.





