Stalingradski v Infrastructure 2.0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 destroyer and 2 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 destroyer and 2 submarines moved from 28 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from Shan State to Siam
                1 tactical_bomber moved from India to Siam
                1 fighter moved from India to Siam
                1 fighter moved from Shan State to Siam


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from Shan State to Siam
                1 tactical_bomber moved from India to Siam
                1 fighter moved from India to Siam
                1 fighter moved from Shan State to Siam

    Combat - British
                Battle in Siam
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Scotland
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 2 fighters and 2 infantry in Scotland, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Scotland to United Kingdom
                1 fighter moved from Quebec to Eastern United States
                1 infantry moved from Quebec to Eastern United States
                1 artillery moved from Quebec to Eastern United States
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 aaGun moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 battleship moved from 80 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                2 aaGuns, 1 artillery and 8 infantry moved from Shan State to Yunnan
                1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun and 5 infantry moved from India to Burma
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 factory_minor placed in Iraq
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,4,2,1
                British collect 23 PUs (8 lost to blockades); end with 23 PUs total

    Place Units - UK_Pacific
                1 aaGun, 1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 aaGun, 1 artillery and 5 infantry


  • Technology Advancements (Please revise UK tech amount - not posted for turn 3)

    ITA spends 24 IPCs

    GER: 12.00*
    RUS 5.50
    JPN: 6.70
    USA: 7.80
    GBR: 5.90
    ITA: 2.30
    ANZ: 1.15

    Reroll tokens - Axis 1, Allies 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Belarus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Belarus
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Romania
                5 infantry moved from Greece to Bulgaria
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • Technology Advancements

    ITA spends 24 IPCs

    GER: 12.00*
    RUS 5.50
    JPN: 6.70
    USA: 7.80
    GBR: 8.55fixed
    ITA: 2.30
    ANZ: 1.90

    Reroll tokens - Axis 1, Allies 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                2 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies
                1 infantry moved from Iraq to Persia
                      ANZAC take Persia from Neutral_Allies
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters and 1 infantry moved from Shan State to Yunnan
                1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Persia
                1 destroyer moved from 41 Sea Zone to 36 Sea Zone

    Turn Complete - French


  • Technology Advancements

    GER spends 46 IPCs; spends 2 on tech

    GER: 16.30
    RUS 5.50
    JPN: 6.70
    USA: 7.80
    GBR: 8.55
    ITA: 2.30
    ANZ: 1.90

    Reroll tokens - Axis 1, Allies 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 48 to 51
                EDIT: Turning off Edit Mode
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                3 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 bomber moved from Western Germany to Western Ukraine
                1 tactical_bomber moved from Western Germany to Bessarabia
                1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Bessarabia
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                2 armour and 4 mech_infantrys moved from Germany to Baltic States
                4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
                      Germans take Belarus from Russians
                      Germans take Archangel from Russians
                1 infantry moved from Eastern Poland to Belarus
                6 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Bessarabia
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 48 to 51
                EDIT: Turning off Edit Mode
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
                1 battleship moved from 112 Sea Zone to 109 Sea Zone
                3 infantry moved from Eastern Poland to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia
                1 bomber moved from Western Germany to Western Ukraine
                1 tactical_bomber moved from Western Germany to Bessarabia
                1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Bessarabia
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                2 armour and 4 mech_infantrys moved from Germany to Baltic States
                4 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
                      Germans take Belarus from Russians
                      Germans take Archangel from Russians
                1 infantry moved from Eastern Poland to Belarus
                6 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Bessarabia
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 6 armour and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Novgorod from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Russians defend with 1 cruiser
                    retreated to 114 Sea Zone
                    Russians win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Scotland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from 114 Sea Zone to Finland
                1 aaGun and 1 infantry moved from Norway to Finland
                1 infantry moved from Vyborg to Finland
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Scotland to Western Germany
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from Western Ukraine to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 aaGun moved from Eastern Poland to Bessarabia
                1 bomber moved from Gibraltar to Western Germany
                1 fighter and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
                1 aaGun moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                1 airfield placed in Yugoslavia
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • Ugh 114… little failure after little failure…


  • Technology Advancements

    RUS spends 36 IPCs

    GER: 16.30
    RUS 7.30
    JPN: 6.70
    USA: 7.80
    GBR: 8.55
    ITA: 2.30
    ANZ: 1.90

    Reroll tokens - Axis 1, Allies 3


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Karelia to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

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