15L Buckman (Axis) vs Mrcunego (Allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Battle in Borneo
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
                1 bomber moved from Hawaiian Islands to Caroline Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Wake Island
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 76 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                2 fighters moved from Sikang to Szechwan
                3 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 :  2/4 hits
                        Japanese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 fighters moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Algeria
                      British take Algeria from Italians
                1 armour moved from Algeria to Morocco
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Sikang
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 armour moved from Belgian Congo to Egypt
                1 fighter moved from Belgian Congo to Iraq
                2 infantry moved from Quebec to 106 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in Quebec
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Belarus to Bryansk
                      Italians take Bryansk from Russians
                1 mech_infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                2 artilleries moved from Southern France to France
                6 infantry moved from Greece to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 armour moved from Belarus to Bryansk
                      Italians take Bryansk from Russians
                1 mech_infantry moved from Belarus to Bryansk
                2 armour and 2 mech_infantrys moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                2 artilleries moved from Southern France to France
                6 infantry moved from Greece to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • FYI, I will be leaving to go on vacation Friday (6/19) and returning Wed (6/24).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans


  • Cool Cool.
    And skipped passed the french post turn. The save game is at the start of the german turn


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone


  • intercept?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone


  • No interception


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,3,8,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Cleaning up after air battles
                3 fighters moved from Southern Italy to Bryansk
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Smolensk
                16 armour, 9 artilleries, 22 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 bombers moved from Russia to Bryansk
                5 tactical_bombers moved from Western Germany to Bryansk
                1 aaGun moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Germans
                1 artillery and 4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,3,8,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Cleaning up after air battles
                3 fighters moved from Southern Italy to Bryansk
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Smolensk
                16 armour, 9 artilleries, 22 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 bombers moved from Russia to Bryansk
                5 tactical_bombers moved from Western Germany to Bryansk
                1 aaGun moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Germans
                1 artillery and 4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 1 artillery and 4 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Russia
                1 bomber moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,3,8,6 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Cleaning up after air battles
                3 fighters moved from Southern Italy to Bryansk
                5 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Smolensk
                16 armour, 9 artilleries, 22 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                4 bombers moved from Russia to Bryansk
                5 tactical_bombers moved from Western Germany to Bryansk
                1 aaGun moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Germans
                1 artillery and 4 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 20 PUs;
                Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Volgograd to Smolensk
                1 fighter moved from Timguska to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/6 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Smolensk to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Rostov to Tambov
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Caucasus to Samara
                1 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Central Mongolia to Tsagaan Olom

    Place Units - Russians
                1 aaGun and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 bomber, 3 factory_minors and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 bomber moved from French Indo China to India
                1 bomber moved from French Indo China to 79 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from 36 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                2 infantry moved from Yunnan to Szechwan
                3 fighters moved from Kwangsi to Szechwan
                3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in India causes 4 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Szechwan
                    Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 3 infantry moved from Chahar to Suiyuyan
                3 fighters moved from Szechwan to Kwangsi
                3 fighters moved from Szechwan to French Indo China
                1 infantry moved from French Indo China to Kwangsi
                1 bomber moved from 79 Sea Zone to Sumatra
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from Borneo to 36 Sea Zone
                1 tactical_bomber moved from Borneo to 36 Sea Zone
                1 fighter moved from 44 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                1 bomber moved from India to French Indo China
                3 tactical_bombers moved from Szechwan to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 tactical_bombers moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Yunnan to French Indo China
                3 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 bomber placed in Japan
                1 factory_minor placed in Malaya
                1 factory_minor placed in French Indo China
                1 factory_minor placed in Korea

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 106 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Denmark
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking Denmark from Germans, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to Midway
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Wake Island to 33 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 bombers placed in Western United States
                3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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