Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 battleship
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Borneo
Battle in Sumatra
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 8 transports
Germans win with 1 carrier, 1 cruiser and 8 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
2 bombers and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 battleship
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Borneo
Battle in Sumatra
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser and 8 transports
Germans win with 1 carrier, 1 cruiser and 8 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
2 bombers and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
3 destroyers and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 fighter and 3 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
4 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Southern France
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
2 fighters moved from Egypt to British Somaliland
2 infantry moved from Ethiopia to British Somaliland
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in British Somaliland
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from British Somaliland to Ethiopia
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 carrier and 1 transport placed in 109 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 8 PUs;
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 2/3 hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 armour and 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 33 / 41
Japanese : 53 / 68
Americans : 63 / 90
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 15 / 22
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
1 bomber moved from Philippines to 17 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from New Guinea to South Australia
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Java
Battle in 17 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
1 bomber moved from Philippines to 17 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
1 fighter moved from New Guinea to South Australia
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Java
Battle in 17 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Egypt to Alexandria
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Bryansk
2 aaGuns and 18 infantry moved from Urals to Vologda
1 infantry moved from Russia to Smolensk
3 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Archangel
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Egypt to Alexandria
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Bryansk
2 aaGuns and 18 infantry moved from Urals to Vologda
1 infantry moved from Russia to Smolensk
3 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 1 infantry and 3 mech_infantrys moved from Hopei to Shensi
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from UK_Pacific
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 bomber and 1 fighter moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Philippines from Americans, taking Borneo from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Shensi, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangsi to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 18 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,5,6,1,1,1,3
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Korea : 1 aaGun and 8 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 3 artilleries and 3 mech_infantrys
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
43 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
West India : 1 flag
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 56 / 49
Americans : 54 / 90
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 15 / 22
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries, 1 infantry and 3 mech_infantrys moved from Hopei to Shensi
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from UK_Pacific
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
1 bomber and 1 fighter moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 18 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in Borneo
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Borneo, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Borneo
Japanese win, taking Philippines from Americans, taking Borneo from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Shensi, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kwangsi to French Indo China
2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 bomber moved from 18 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 artilleries and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,5,6,1,1,1,3
Japanese collect 44 PUs (12 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Korea : 1 aaGun and 8 infantry
Kiangsu : 1 flag, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 3 artilleries and 3 mech_infantrys
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 2 mech_infantrys
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
43 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 fighters, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
West India : 1 flag
Eastern Persia : 1 flag, 1 artillery and 3 mech_infantrys
Production/PUs Summary :
Germans : 48 / 60
Russians : 32 / 38
Japanese : 56 / 49
Americans : 54 / 90
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 15 / 22
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Scramble for Germany and Japan? Kami for Japan?
No scramble for Germany, scramble all for Japan, no kamis
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Denmark
1 fighter moved from United Kingdom to Denmark
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 4 destroyers, 5 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers and 5 fighters
4 submarines owned by the Americans Submerged
Americans win, taking 37 Sea Zone from Japanese, taking Iwo Jima from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 3 destroyers and 4 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 5 fighters
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 1 carrier, 1 cruiser and 8 transports
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 76
Casualties for Germans: 1 carrier, 1 cruiser and 8 transports
Casualties for Americans: 1 destroyer
Battle in Denmark
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Denmark to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Denmark to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 102 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 destroyers moved from 33 Sea Zone to 17 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 3 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries and 3 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
I will assume no scramble for Germany…I have 100%…I can always refight if you wanted too though.