@Jacob16 No scramble
15L G40 hobo (axis) vs legion386 (allies +14)
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Your 2nd file is corrupted or something - I can’t load it. I’ll just use the 1st file and edit out the bomber which, I agree, should have lived.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 battleship, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 cruiser
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Normandy BordeauxNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 bombers and 3 fighters moved from Midway to Korea
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 10 Sea Zone to 25 Sea Zone
5 tactical_bombers moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
1 carrier placed in 6 Sea Zone
1 airfield, 1 artillery and 1 infantry placed in Korea
1 battleship placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 93 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British win, taking Holland Belgium from Germans, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 bomber moved from 93 Sea Zone to Malta
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Ethiopia to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 21 infantry and 1 mech_infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5,1,5,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
UK_Pacific collect 8 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Tambov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese Submerged
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 bomber, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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I seriously have not had such lopsided dicing against anyone ever… I’ve lost my share of ridiculous 95%+ battles more times than I can count but the dicing in this game has been consistently horrific over and over :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
2 tactical_bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Smolensk to Russia
2 tactical_bombers moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Bryansk to Russia
17 armour, 11 artilleries, 29 infantry and 21 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 bombers moved from Western Germany to Russia
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 20 armour, 12 artilleries, 6 bombers, 31 infantry, 23 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 68 infantry and 2 mech_infantrys
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 6 artilleries, 6 bombers, 19 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 6 artilleries, 31 infantry and 4 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 5 artilleries, 68 infantry and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Tambov to Volgograd
4 tactical_bombers moved from Russia to Ukraine
4 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
3 armour and 1 mech_infantry moved from Caucasus to Northwest PersiaPlace Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 68 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Amur to Manchuria
2 infantry moved from Korea to Manchuria
4 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Eastern Persia to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 20 Sea Zone to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 tactical_bomber moved from Kansu to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
5 carriers, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,6,6,4,3,4,6,3,4,3,1,5,1,2,1,2,2,4,1,3,6,1,6,1,2,1,2,4,3,3,2,2,3,3
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 20 Sea Zone to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 tactical_bomber moved from Kansu to Anhwe
1 fighter moved from Szechwan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
5 carriers, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in Malaya
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,6,6,4,3,4,6,3,4,3,1,5,1,2,1,2,2,4,1,3,6,1,6,1,2,1,2,4,3,3,2,2,3,3
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
6 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese -
Scramble/kamikaze/intercept orders for SZ 6/Japan?
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are you attacking japan with just air or is that a mistake? if you meant to have all those air in japan going to sz6 instead then no scramble, and 2 kamis on each cruiser
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All of the planes in Japan are participating in a SBR. There is also a battle in the sea zone with your destroyer.
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oic, sorry about that didn’t think about sbr. no scramble, intercepts, and 2 kami each on your 2 cruisers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
6 fighters moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from Korea to Japan
2 bombers moved from Korea to Japan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in 6 Sea Zone
Americans attack with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 1 submarine, 4 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 6 carriers, 1 cruiser, 5 destroyers, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Japan
Americans attacks with 13 units heading to Japan
Japanese launches 11 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 tactical_bomber killed by AA
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Japan rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total. Damaged units is as follows: harbour = 2, factory_major = 12
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
2 fighters moved from Japan to Korea
5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 109 Sea ZonePlace Units - Americans
1 harbour placed in Korea
1 transport placed in 6 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Eastern Persia to Persia
3 fighters moved from Egypt to Persia
1 fighter moved from Egypt to Iraq
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Persia
British attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
3 fighters moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Malta to British Guiana
1 armour moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery, 19 infantry and 1 mech_infantry moved from Burma to Shan StatePlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,6,3,6,6,1,1,5,1,2,4,4,6,1
UK_Pacific collect 6 PUs (5 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantry -
there was a miscommunication, when I said no scramble, intercepts, I meant none of either… I can see how it can be read the other way. is it ok to reverse the air battle?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Iraq
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
1 armour moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from Russians
Italians take Eastern Persia from BritishCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 2 fighters
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Volgograd
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs