I don’t think the Italian tac is allowed to land on Syria
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in 97 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 97 Sea Zone to MaltaTurn Complete - French
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.611
Median : 4.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Japanese Combat
1 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6French Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 armour and 9 infantry moved from Finland to Karelia
3 bombers moved from Western Germany to Karelia
2 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
8 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Iraq to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Iraq to Persia
4 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 8 armour and 5 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans roll dice for 8 armour and 5 mech_infantrys in Novgorod, round 2 : 6/13 hits
Russians roll dice for 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/6 hits
2 infantry owned by the Russians, 4 mech_infantrys owned by the Germans, 1 fighter owned by the Russians, 2 aaGuns owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
Germans roll dice for 8 armour and 1 mech_infantry in Novgorod, round 3 : 2/9 hits
Russians roll dice for 2 fighters in Novgorod, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour remaining. Battle score for attacker is 31
Casualties for Germans: 1 armour and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber
Battle in Karelia
Germans attack with 1 armour, 3 bombers and 9 infantry
Russians defend with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 3 bombers and 9 infantry in Karelia, round 2 : 4/13 hits
Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Karelia, round 2 : 9/11 hits
4 infantry owned by the Russians and 9 infantry owned by the Germans lost in Karelia
1 armour owned by the Germans retreated to Finland
Russians win with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for Germans: 9 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Baltic States, round 2 : 0/7 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries and 3 mech_infantrys in Baltic States, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Persia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 2 fighters and 2 tactical_bombers in Persia, round 2 : 3/4 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Persia
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 armour moved from Slovakia Hungary to Belarus
2 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 bombers moved from Karelia to Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
7 armour, 4 artilleries and 4 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Germans
2 infantry placed in France
2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 3 infantry
Poland : 3 bombers
Germany : 1 factory_major and 3 mech_infantrys
Norway : 2 infantry
Belarus : 2 aaGuns, 10 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
Baltic States : 1 flag, 2 artilleries and 2 mech_infantrys
Eastern Poland : 2 aaGuns, 2 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 2 fighters and 2 tactical_bombers
Yugoslavia : 1 flag
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 49 / 59
Russians : 25 / 31
Japanese : 44 / 55
Americans : 54 / 72
Chinese : 7 / 14
British : 31 / 35
UK_Pacific : 20 / 19
Italians : 13 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Very good dice in Karelia, Sir :-o
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits
Germans roll dice for 7 armour in Novgorod, round 2 : 5/7 hits
2 infantry owned by the Russians, 3 armour owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
Germans roll dice for 4 armour in Novgorod, round 3 : 2/4 hits
2 armour owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Germans win with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 5 armour
Casualties for Russians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - Russians
5 infantry moved from Bryansk to Smolensk
3 armour, 8 artilleries and 10 infantry moved from Bryansk to Russia
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Rostov to Ukraine
1 artillery moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
1 armour, 1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 2.652
Median : 2.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Anhwe to Kwangtung
1 artillery moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Americans and 1 carrier owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 : 2/5 hits
ANZAC roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 52
Casualties for ANZAC: 1 carrier, 1 fighter and 1 transport
Casualties for Americans: 1 cruiser and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/15 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 20 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 carriers owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 : 9/15 hits
Americans roll dice for 2 battleships, 1 cruiser, 4 fighters and 1 transport in 20 Sea Zone, round 3 : 3/7 hits
4 fighters owned by the Americans, 2 battleships owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
Casualties for Japanese: 1 carrier and 3 fighters
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transportNon Combat Move - Japanese
4 mech_infantrys moved from Manchuria to Anhwe
1 armour moved from Siberia to Manchuria
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangsi
1 bomber moved from 20 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 2 fighters and 3 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag, 1 aaGun and 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
20 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 49 / 59
Russians : 24 / 25
Japanese : 51 / 51
Americans : 52 / 72
Chinese : 10 / 14
British : 31 / 35
UK_Pacific : 13 / 19
Italians : 13 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone -
Any Kami orderes in sz 35 also ool please
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6 Kami over the carrier.
First two over the undamaged carriers, the rest two carriers first to die then TB, then Fighters and last to die carrier and cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 3 hits. Rolls: 2,5,1,6,2,3
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 6/8 hits
1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Japanese win with 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -53
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
2 tactical_bombers owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to United Kingdom
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hunan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hunan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery and 2 infantry moved from West India to Eastern Persia
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in 125 Sea Zone
British attack with 1 cruiser, 1 destroyer, 1 fighter and 2 transports; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 infantry owned by the British lost in Norway
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 factory_minor
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits
1 armour owned by the British, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Iraq
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 1/3 hits
Italians roll dice for 1 fighter in Iraq, round 3 : 0/1 hits
1 fighter owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
2 infantry moved from Egypt to Alexandria
1 armour moved from India to Yunnan
3 infantry moved from India to Burma
1 fighter moved from 125 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Norway to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.714
Median : 4.000
Variance : 0.836
Standard Deviation : 0.915
Total rolls : 56Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.370
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27Italians Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters moved from Western Germany to 96 Sea Zone
1 infantry moved from Belarus to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Belarus to Archangel
2 aaGuns and 4 infantry moved from Eastern Poland to BelarusPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Syria : 1 flag
Tobruk : 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 5 infantry
Archangel : 1 flag, 1 aaGun and 1 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 59
Russians : 23 / 25
Japanese : 46 / 51
Americans : 52 / 72
Chinese : 11 / 17
British : 36 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters moved from Western Germany to 96 Sea Zone
1 infantry moved from Belarus to Archangel
Italians take Archangel from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Belarus to Archangel
2 aaGuns and 4 infantry moved from Eastern Poland to BelarusPlace Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Syria : 1 flag
Tobruk : 1 artillery
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Belarus : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 5 infantry
Archangel : 1 flag, 1 aaGun and 1 infantry
Eastern Poland : 1 flag
95 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 59
Russians : 23 / 25
Japanese : 46 / 51
Americans : 52 / 72
Chinese : 11 / 17
British : 36 / 36
UK_Pacific : 17 / 17
Italians : 12 / 20
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Libya to Tobruk
1 fighter moved from Malta to Tobruk