15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)


  • Sorry about the EM, forgot attack Celebes.

    Cheers


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Philippines
                    Americans attack with 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer and 2 fighters
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kwangtung
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Kwangtung from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Caroline Islands
                2 battleships, 2 carriers, 1 cruiser and 4 fighters moved from 33 Sea Zone to 20 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 armour and 2 infantry placed in Eastern United States
                1 artillery placed in Central United States
                1 armour and 2 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.100
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  2/3 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Yunnan
                2 infantry placed in Szechwan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.450
            Median : 4.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 armour moved from Burma to Yunnan
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 armour moved from Eastern Persia to Iraq
                1 armour moved from Burma to Yunnan
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  0/5 hits
                        Japanese roll dice for 1 armour in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 :  0/5 hits
                        Japanese roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 4 :  2/5 hits
                        Japanese roll dice for 1 armour in Shan State, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Shan State
                    British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 artillery
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 :  0/3 hits
                        Italians roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Iraq, round 2 :  2/6 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Iraq
                    1 armour retreated to Persia
                    Italians win with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 armour moved from India to Eastern Persia
                1 artillery and 2 infantry moved from India to West India
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 armour placed in Union of South Africa
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 artillery and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,5,5,4,6
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Some Units in India change ownership: 1 armour and 2 infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 20 times
            Average roll : 4.292
            Median : 5.000
            Variance : 4.197
            Standard Deviation : 2.049
            Total rolls : 72

    Null / Other
                1 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 4.412
            Median : 5.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 4.412
            Median : 5.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.778
            Median : 5.000
            Variance : 1.882
            Standard Deviation : 1.372
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 artillery moved from Iraq to Trans-Jordan
                1 bomber moved from Greece to Trans-Jordan
                2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 2 armour, 1 artillery and 3 infantry in Belarus, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 1 artillery
                        Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win with 1 artillery remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 artillery and 1 bomber
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 cruiser
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 cruiser owned by the Americans lost in 93 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Tobruk from British to Italians
                EDIT: Removing units owned by Italians from Libya: 1 artillery
                EDIT: Adding units owned by Italians to Tobruk: 1 artillery
                EDIT: Turning off Edit Mode
                2 fighters moved from 93 Sea Zone to Western Germany
                2 aaGuns and 4 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Syria : 1 flag
        Western Germany : 2 fighters
        Tobruk : 1 artillery
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Belarus : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 2 aaGuns and 4 infantry
        97 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 44 / 53
        Russians : 28 / 31
        Japanese : 46 / 55
        Americans : 52 / 72
        Chinese : 7 / 14
        British : 33 / 35
        UK_Pacific : 20 / 19
        Italians : 14 / 17
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 2 fighters and 1 infantry in Philippines, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports
                        ANZAC roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 :  4/7 hits
                        1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -28
                    Casualties for ANZAC: 1 cruiser and 2 destroyers
                    1 tactical_bomber owned by the Japanese forced to land in Malaya

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 fighter moved from Malta to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 fighter moved from Malta to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 97 Sea Zone to Malta

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.611
            Median : 4.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    French Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 armour and 9 infantry moved from Finland to Karelia
                3 bombers moved from Western Germany to Karelia
                2 infantry moved from Eastern Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                2 artilleries moved from Eastern Poland to Baltic States
                8 armour moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                2 fighters and 2 tactical_bombers moved from Iraq to Persia
                4 mech_infantrys moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 8 armour and 5 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                        Germans roll dice for 8 armour and 5 mech_infantrys in Novgorod, round 2 :  6/13 hits
                        Russians roll dice for 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  4/6 hits
                        2 infantry owned by the Russians, 4 mech_infantrys owned by the Germans, 1 fighter owned by the Russians, 2 aaGuns owned by the Russians and 1 tactical_bomber owned by the Russians lost in Novgorod
                        Germans roll dice for 8 armour and 1 mech_infantry in Novgorod, round 3 :  2/9 hits
                        Russians roll dice for 2 fighters in Novgorod, round 3 :  2/2 hits
                        1 mech_infantry owned by the Germans, 2 fighters owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 7 armour remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 armour and 5 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber
                Battle in Karelia
                    Germans attack with 1 armour, 3 bombers and 9 infantry
                    Russians defend with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 3 bombers and 9 infantry in Karelia, round 2 :  4/13 hits
                        Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Karelia, round 2 :  9/11 hits
                        4 infantry owned by the Russians and 9 infantry owned by the Germans lost in Karelia
                    1 armour owned by the Germans retreated to Finland
                    Russians win with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 4 infantry
                Battle in Baltic States
                    Germans attack with 2 artilleries, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Baltic States, round 2 :  0/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        2 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 2 artilleries and 3 mech_infantrys in Baltic States, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 :  1/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 80 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 80 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Persia
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 armour
                        Germans roll dice for 2 fighters and 2 tactical_bombers in Persia, round 2 :  3/4 hits
                        British roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Persia
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 tactical_bomber moved from 80 Sea Zone to Iraq
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                3 armour moved from Slovakia Hungary to Belarus
                2 aaGuns moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                3 bombers moved from Karelia to Poland
                1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                8 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 aaGuns moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Germany to Eastern Poland
                7 armour, 4 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus

    Place Units - Germans
                2 infantry placed in France
                2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Romania : 3 infantry
        Poland : 3 bombers
        Germany : 1 factory_major and 3 mech_infantrys
        Norway : 2 infantry
        Belarus : 2 aaGuns, 10 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
        Baltic States : 1 flag, 2 artilleries and 2 mech_infantrys
        Eastern Poland : 2 aaGuns, 2 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 2 fighters and 2 tactical_bombers
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 25 / 31
        Japanese : 44 / 55
        Americans : 54 / 72
        Chinese : 7 / 14
        British : 31 / 35
        UK_Pacific : 20 / 19
        Italians : 13 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Very good dice in Karelia, Sir  :-o


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                2 armour moved from Karelia to Novgorod
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                2 armour moved from Karelia to Novgorod
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
                        Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Novgorod, round 2 :  3/7 hits
                        Germans roll dice for 7 armour in Novgorod, round 2 :  5/7 hits
                        2 infantry owned by the Russians, 3 armour owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
                        Russians roll dice for 2 armour in Novgorod, round 3 :  2/2 hits
                        Germans roll dice for 4 armour in Novgorod, round 3 :  2/4 hits
                        2 armour owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Germans win with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                5 infantry moved from Bryansk to Smolensk
                3 armour, 8 artilleries and 10 infantry moved from Bryansk to Russia
                3 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                4 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Ukraine to Russia
                1 infantry moved from Rostov to Ukraine
                1 artillery moved from Ukraine to Rostov
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Russians
                1 infantry placed in Ukraine
                1 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 2.652
            Median : 2.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Russians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 2 times
            Average roll : 2.455
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 artillery moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Anhwe to Kwangtung
                1 artillery moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 battleship and 1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 bomber moved from Kwangsi to Philippines
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the Americans and 1 carrier owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 3 :  2/5 hits
                        ANZAC roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Americans and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 52
                    Casualties for ANZAC: 1 carrier, 1 fighter and 1 transport
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers
                    Americans defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 :  6/15 hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport in 20 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        2 carriers owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 tactical_bombers in 20 Sea Zone, round 3 :  9/15 hits
                        Americans roll dice for 2 battleships, 1 cruiser, 4 fighters and 1 transport in 20 Sea Zone, round 3 :  3/7 hits
                        4 fighters owned by the Americans, 2 battleships owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 3 fighters owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 85
                    Casualties for Japanese: 1 carrier and 3 fighters
                    Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport

    Non Combat Move - Japanese
                4 mech_infantrys moved from Manchuria to Anhwe
                1 armour moved from Siberia to Manchuria
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangsi
                1 bomber moved from 20 Sea Zone to Kwangsi
                1 bomber moved from Philippines to Kwangsi
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                Japanese collect 50 PUs (1 lost to blockades); end with 51 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers, 2 fighters and 3 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag, 1 aaGun and 4 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 artillery
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
        20 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 24 / 25
        Japanese : 51 / 51
        Americans : 52 / 72
        Chinese : 10 / 14
        British : 31 / 35
        UK_Pacific : 13 / 19
        Italians : 13 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 bomber moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone


  • Any Kami orderes in sz 35 also ool please


  • 6 Kami over the carrier.
    First two over the undamaged carriers, the rest two carriers first to die then TB, then Fighters and last to die carrier and cruiser

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