L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18) Game 3


  • @Soulblighter:

    @axis-dominion:

    heads up, those 2 UK ftrs in 92 are actually on US carriers.

    That means the US can only attack Southern Italy with 2 fighters and not 4. Triple A does not handle this correctly because Triple A assumes that you put the fighters on the british carrier.

    Absolutely correct.


  • @axis-dominion:

    @Soulblighter:

    @axis-dominion:

    heads up, those 2 UK ftrs in 92 are actually on US carriers.

    That means the US can only attack Southern Italy with 2 fighters and not 4. Triple A does not handle this correctly because Triple A assumes that you put the fighters on the british carrier.

    Absolutely correct.

    That makes things easier for me. Didn’t realise this earlier.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 9 PUs;

    Combat Move - Italians
                2 infantry moved from Bryansk to Rostov
                1 bomber and 1 fighter moved from Southern Italy to Rostov
                1 fighter moved from Western Germany to 99 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from British

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Rostov to Bryansk
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Egypt to Trans-Jordan
                1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Egypt to Alexandria

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Egypt
                Italians undo move 1.
                3 mech_infantrys placed in Southern Italy
                1 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                Italians collect 17 PUs (3 lost to blockades); end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 22 Sea Zone

    Non Combat Move - ANZAC
                2 fighters moved from Burma to India
                1 submarine moved from 56 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 22 Sea Zone
                1 destroyer moved from 62 Sea Zone to 52 Sea Zone
                2 aaGuns, 2 artilleries, 1 fighter and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tobruk to Libya
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Turn Complete - French


  • @Soulblighter:

    Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.

    I am referring to the fact we both missed for two entire rounds. In case you don’t understand why I am saying this :P.


  • Also do I use dark skies?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                2 infantry moved from Archangel to Smolensk
                3 bombers moved from Bryansk to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 mech_infantrys moved from Ukraine to Volgograd
                3 bombers moved from Western Germany to United Kingdom
                2 bombers moved from Germany to Smolensk

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in Volgograd
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Smolensk to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Volgograd to Yunnan
                1 bomber moved from Volgograd to Novgorod
                1 bomber moved from Germany to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                4 infantry moved from Western Germany to France
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                5 mech_infantrys moved from Western Germany to Southern Italy
                2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
                7 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Western Germany to Yugoslavia
                7 infantry moved from Germany to Greater Southern Germany
                1 aaGun moved from Germany to Western Germany
                3 fighters moved from Egypt to Southern Italy

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                Germans undo move 1.
                9 mech_infantrys placed in Western Germany
                3 artilleries placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs


  • I am starting to wonder why I should bother doing bombing runs. Each time I do them they tend to fail big time.


  • @Soulblighter:

    @Soulblighter:

    Rostov is silly. Even without the fighter that battle should have been easy. Sometimes the dice are just plane crap.

    I am referring to the fact we both missed for two entire rounds. In case you don’t understand why I am saying this :P.

    yes i feel the same way about marti. it’s crazy how much it seems to roll the high numbers…it’s gotten to the point where i’m almost always over-compensating by sending in way more planes for the little battles than i should have to, and seems like the more i send in, the more misses are rolled. very frustrating.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                5 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Caucasus
                1 bomber moved from India to Caucasus
                2 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Tambov to Rostov
                1 fighter moved from Russia to Rostov
                1 armour moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    retreated to Rostov
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Russians attack with 2 armour and 6 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Trans-Jordan from Italians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                6 mech_infantrys moved from Iraq to Eastern Persia
                1 bomber moved from Caucasus to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Rostov to Russia
                1 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Samara
                1 aaGun and 5 infantry moved from Yakut S.S.R. to Buryatia
                1 aaGun moved from Northwest Persia to Iraq

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
                Japanese buy 2 artilleries, 1 fighter and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from Yunnan to Shan State
                2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
                1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to Anhwe
                2 infantry moved from Yunnan to Kweichow
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from French Indo China to Yunnan
                1 bomber moved from Kweichow to Japan
                1 bomber moved from Anhwe to Japan
                2 fighters and 1 tactical_bomber moved from Kweichow to Manchuria
                2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 artillery and 1 infantry moved from Jehol to Anhwe
                2 infantry moved from Korea to Manchuria
                2 fighters moved from Amur to Japan
                2 infantry moved from Siberia to Amur
                1 infantry moved from Sakha to Amur
                3 artilleries moved from Manchuria to Amur
                2 artilleries and 1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to Japan
                1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Manchuria
                3 infantry placed in Malaya
                2 infantry placed in French Indo China
                Japanese undo move 2.
                3 infantry placed in Malaya
                Japanese undo move 3.
                Japanese undo move 2.
                3 infantry placed in French Indo China
                2 infantry placed in Malaya
                1 fighter and 8 infantry placed in Japan
                Japanese undo move 4.
                1 fighter and 7 infantry placed in Japan
                1 infantry placed in Malaya
                Japanese undo move 5.
                Japanese undo move 3.
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • 3 out of 3. Shakes fist at marti dice


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Malta to 99 Sea Zone
                1 carrier moved from 92 Sea Zone to 99 Sea Zone
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                1 bomber moved from India to Malaya
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Gibraltar to Northern Italy
                2 fighters moved from Malta to 99 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 4 fighters and 1 transport
                    Italians defend with 1 destroyer
                    Americans win, taking 99 Sea Zone from Italians with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Greece
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Greece from Germans, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Egypt
                    Americans attack with 1 armour, 3 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Egypt from Italians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Strategic bombing raid in Malaya
                    1 bomber killed by AA
                    Bombing raid in Malaya causes 0 damage total.
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Northern Italy to Malta
                2 fighters moved from 99 Sea Zone to Iraq
                2 fighters moved from Persia to Russia
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 99 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Morocco to 92 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 mech_infantry moved from Tobruk to Libya
                1 aaGun, 4 infantry and 2 mech_infantrys moved from Marianas to 22 Sea Zone
                1 aaGun, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 22 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from Iwo Jima to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
                2 bombers moved from Western United States to Gibraltar
                1 bomber moved from Western United States to Midway
                1 bomber moved from Western United States to United Kingdom
                1 bomber moved from Western United States to Midway
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 64 Sea Zone to Southeast Mexico
                1 aaGun and 1 infantry moved from Midway to 25 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 16 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
                EDIT: Adding units owned by British to 99 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Chahar
                1 fighter moved from Shensi to Chahar
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 23 PUs;
                British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                1 artillery and 5 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 5 infantry moved from 99 Sea Zone to Greece
                1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
                1 fighter moved from Malta to Greece
                1 fighter moved from Persia to Russia
                1 fighter moved from 99 Sea Zone to Russia
                2 fighters and 2 tactical_bombers moved from Iraq to Greece
                1 fighter moved from 99 Sea Zone to Greece
                1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                5 armour, 5 infantry and 9 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                1 bomber moved from Union of South Africa to India
                1 bomber moved from Union of South Africa to Egypt

    Place Units - British
                2 fighters placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Eastern Persia: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by British to Persia: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode


  • I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.


  • @Soulblighter:

    I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.

    haha well, that’s the advantage the allies have, as that they have many targets to choose from. eventually, no matter how hard the axis try, cracks and openings start to appear


  • @Soulblighter:

    I figured you would land in greece. I am guessing you were tired trying to get norway or normandy as a landing spot :P.

    don’t worry, i will come around to get those too  :evil: :evil:

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