@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)
Soviet defenders heroes!
UK aa Guns heroes!
Yeah, save one kamikaze for later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 5 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
4 fighters, 5 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 4 fighters, 9 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 4 fighters, 9 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Korea
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 17 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 fighters and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 fighter
British win, taking Holland Belgium from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Rostov to Samara
1 bomber moved from Bryansk to Samara
1 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 5 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Italians win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 submarine moved from 72 Sea Zone to 71 Sea Zone
5 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Samara to Bryansk
3 infantry moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Rostov to Northwest Persia
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from New South Wales to Queensland
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - French
Non Combat Move - French
Turn Complete - French
Let the winner be decided, right here, right now!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 11 artilleries, 4 bombers, 3 fighters, 24 infantry, 11 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
8 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Archangel to Russia
2 bombers moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Holland Belgium from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Russians: 1 cruiser
Battle in Russia
Germans attack with 14 armour, 11 artilleries, 8 bombers, 3 fighters, 27 infantry, 21 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 armour, 10 artilleries, 1 factory_major, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 8 bombers and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 3 armour, 11 artilleries, 3 fighters, 27 infantry and 21 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 10 artilleries, 2 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 artillery and 5 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Holland Belgium to Germany
4 bombers and 3 tactical_bombers moved from Russia to Novgorod
4 bombers moved from Russia to Smolensk
1 submarine moved from 109 Sea Zone to 111 Sea Zone
1 mech_infantry moved from Western Germany to France
Place Units - Germans
4 bombers and 3 tactical_bombers placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Decision made…. it was a good game! Such bad luck to start with for you. Valiant game play despite bad dice.
I’ll post….rematch?
Sure!
Request Allies again…same bid number, but UK SS in SZ 98, art in Alex, Inf in Sudan, Anzac inf in New Guinea, 1 IPC to Britain.