@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 86 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 artillery placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.741
Median : 4.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.741
Median : 4.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Libya to Tobruk
1 bomber moved from Morocco to Southern France
1 fighter moved from India to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 21 PUs;
British buy 1 armour, 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Shan State
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Libya to Tobruk
1 bomber moved from Morocco to Southern France
1 fighter moved from India to 41 Sea Zone
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 41 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 fighters
Japanese defend with 1 cruiser and 1 destroyer
British roll dice for 1 battleship, 1 cruiser and 2 fighters in 41 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in Shan State
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from 41 Sea Zone to India
1 tactical_bomber moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
1 bomber moved from Southern France to Morocco
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,1,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 4 infantry
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.538
Median : 3.500
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 78
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Romania to Eastern Poland
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 2 destroyers
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 42 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 cruiser and 2 destroyers
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Karelia
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter moved from Holland Belgium to 114 Sea Zone
2 infantry moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 armour and 9 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 tactical_bombers moved from Romania to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 2 bombers, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries and 7 infantry
1 armour owned by the Germans and 5 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 7 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Romania to Eastern Poland
8 armour moved from Romania to Eastern Poland
22 infantry moved from Romania to Bessarabia
3 artilleries moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 artillery moved from Germany to Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 bomber moved from Karelia to Finland
1 submarine moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers moved from Western Ukraine to Eastern Poland
1 bomber moved from Baltic States to Western Germany
2 fighters moved from Holland Belgium to Gibraltar
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier and 1 submarine placed in 113 Sea Zone
1 bomber placed in Western Germany
1 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
5 infantry moved from Amur to Manchuria
1 infantry moved from Novgorod to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Novgorod to Karelia
3 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
5 infantry moved from Amur to Manchuria
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Manchuria, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
Russians roll dice for 4 infantry in Manchuria, round 6 : 2/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Russians attack with 1 cruiser
Germans defend with 1 destroyer
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
4 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Manchuria
1 armour moved from Russia to Bryansk
1 fighter moved from Karelia to Bryansk
Place Units - Russians
2 infantry placed in Novgorod
2 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 1 artillery and 2 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 45
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.417
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kansu to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 artillery and 4 infantry moved from Szechwan to Sikang
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Korea to Manchuria
3 fighters moved from Korea to Manchuria
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Hopei to Manchuria
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 battleship and 1 cruiser
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Sikang
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Sikang from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Manchuria
Japanese attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from Manchuria to Korea
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Kiangsu
1 armour moved from Kiangsu to Anhwe
1 armour moved from French Indo China to Siam
3 mech_infantrys moved from Kwangtung to Hunan
1 artillery moved from Yunnan to Szechwan
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Tsinghai to Anhwe
Place Units - Japanese
1 factory_minor placed in Malaya
1 fighter placed in Kiangsu
1 destroyer and 1 submarine placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Philippines from Japanese, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 2 artilleries and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Gibraltar, round 2 : 3/5 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 2 artilleries
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.906
Median : 4.500
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.906
Median : 4.500
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Shan State
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 artillery and 2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to Shan State
1 armour moved from India to Yunnan
1 armour moved from India to Shan State
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to Szechwan
Combat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 fighters; Italians defend with 1 harbour
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
1 bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 fighters
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from 41 Sea Zone to India
1 aaGun moved from India to Burma
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 109 Sea Zone
1 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,2,4,1,2,5,3,5,2,4
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 26 times
6 was rolled 8 times
Average roll : 3.738
Median : 4.000
Variance : 2.835
Standard Deviation : 1.684
Total rolls : 80
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.864
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.864
Median : 4.500
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20