Didn’t see the turn for some reason.
Man, I stuffed that up. Is it ok to edit:
-4 us subs W usa
+1 us DD W usa
+1 TT E USA
+1 inf +1 art E usa
+2ipc to usa
?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs;
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
9 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Belarus
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Nenetsia from Russians, taking Belarus from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 artilleries
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Holland Belgium
Germans attack with 1 fighter and 9 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 7 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 aaGuns, 2 artilleries and 8 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Germany to Poland
1 fighter moved from Holland Belgium to Western Germany
1 armour moved from Germany to Eastern Poland
Place Units - Germans
10 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,1,2,3,6,1,5,6,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Vologda to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Archangel
1 armour moved from Rostov to Bryansk
3 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Urals to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 armour placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
4 submarines moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Hunan to French Indo China
2 bombers moved from Hunan to Kansu
1 fighter and 1 tactical_bomber moved from Hunan to Kansu
2 artilleries moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
2 bombers moved from Kansu to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Scramble and Kamikaze orders for Japan.
bring up the fighter.
2 on each carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 9 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 129
Casualties for Americans: 1 destroyer, 2 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Battle in Korea
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
4 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to Central United States
2 fighters moved from 125 Sea Zone to Scotland
1 bomber moved from 125 Sea Zone to United Kingdom
Place Units - Americans
1 bomber and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 3 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Trans-Jordan
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Russia to 127 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 127 Sea Zone to Russia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
Place Units - British
2 destroyers placed in 81 Sea Zone
1 mech_infantry placed in Egypt
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
3 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,6,1,1,3,4,6,6,1
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from New South Wales to New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from South Australia to Western Australia
1 infantry moved from Queensland to New South Wales
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Belarus to Archangel
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
1 armour, 1 artillery and 6 infantry moved from Normandy Bordeaux to France
8 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Ukraine to Eastern Poland
3 armour moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Nenetsia to Urals
4 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 fighters placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
1 fighter and 2 infantry placed in Germany
2 fighters placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 armour, 2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,2,6,2,6,5,2,3,5,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
That’s wierd? I did this local to figure out if your scramble does anything. I don’t think you would but I tried it with it an it doesn’t do anything…is that legit? I’m going to do turn as is with no scramble, but will also ask in the rules…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Sardinia
Battle in Urals
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Urals to Russia
4 infantry moved from Russia to Samara
1 artillery moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Hunan to Korea
1 infantry moved from Amur to Korea
1 armour moved from Buryatia to Korea
4 artilleries and 4 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 armour, 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 armour moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 artillery moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 2 bombers and 1 infantry
Americans defend with 3 infantry and 1 mech_infantry
Americans win with no units remaining. Battle score for attacker is -20
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 2 bombers and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 submarine
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hunan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 submarines moved from 19 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,2,5,6,1,5,5,4,4,3,6,1,2,5,3,3,1,5,2,6,6,6,4,6,2,2,5
Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs total
Using the bodies for sandbags in Korea…my 18 Russians, your previous 10 inf, and now this…
The new killing fields…terrible dice though…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship and 1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
4 submarines moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 transport moved from 104 Sea Zone to 103 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 103 Sea Zone to 102 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 tactical_bomber moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Non Combat Move - Americans
Place Units - Americans
3 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 bomber and 3 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs