15L Buckman (Axis) vs Majikforce Allies +18)


  • Test summary from TripleA, engine version: 1.8.0.5, time: 21:00:01


  • I have no clue why that posted here

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                1 bomber moved from Volgograd to Bryansk
                2 fighters moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                3 artilleries and 3 infantry moved from Finland to Vyborg
                      Russians take Vyborg from Germans

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                6 infantry moved from Timguska to Kansu
                1 aaGun and 9 infantry moved from Yenisey to Timguska
                2 aaGuns, 4 artilleries and 10 infantry moved from Russia to Samara
                1 infantry moved from Vologda to Samara
                1 aaGun moved from Vologda to Samara
                2 fighters moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Volgograd
                1 bomber moved from Bryansk to Volgograd
                3 artilleries moved from Ukraine to Rostov
                4 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

  • 22 16

    Turn 5 Russian take.  Nice Job!


  • thanks!

    Did you forget to move the AA gun in Vologda?  I don’t want to take advantage of an opps.  I know it is much easier to miss a move or a piece on the computer than when looking at a board (or at least it is for me).  Just seemed odd that you would leave the aa gun there for an auto kill when you moved the rest of the stuff out of that territory.

    If you want me to move it, let me know.

    Also, if you want surrender I will take that too!  :-D


  • NVM, I looked at the board again.  Guess I should actually look at the whole board and not just the one territory.

    But I will still let you surrender.  :  )

  • 22 16

    I will agree that losing Russia this early really hurts.  But you still have a lot of fighting to do to gain the upper hand.  Alot of Russian territory for you to still take.  Plus we haven’t even unleashed the green monster yet!  Should be a very interesting game.  I left the aa there to prevent a blitz.  I dont really need it being on the run and all. :-D


  • I have an opportunity to buy another apartment complex.  I might not be able to post again until Monday.  It might or might not pan out, but if it does I will very busy.  Just wanted you to know.

  • 22 16

    Thanks for the heads up.  I hope it all works out for you.  My weekend is shaping up to be pretty busy too so no worries.  Post when you can.  I’ll be here.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 15 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                3 mech_infantrys moved from Shantung to Kiangsi
                3 mech_infantrys moved from Kiangsu to Kiangsi
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                2 destroyers moved from 36 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Hopei to Shensi
                3 bombers and 5 fighters moved from Yunnan to India
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                3 tactical_bombers moved from Yunnan to Szechwan
                2 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
                2 infantry, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 43 Sea Zone
                2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone


  • Scramble?

  • 22 16

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 15 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                3 mech_infantrys moved from Shantung to Kiangsi
                3 mech_infantrys moved from Kiangsu to Kiangsi
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                2 destroyers moved from 36 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Philippines
                2 fighters moved from 36 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from Hopei to Shensi
                3 bombers and 5 fighters moved from Yunnan to India
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                3 tactical_bombers moved from Yunnan to Szechwan
                2 tactical_bombers moved from Yunnan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                2 infantry and 2 mech_infantrys moved from Kwangsi to 36 Sea Zone
                2 infantry, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 43 Sea Zone
                2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 8 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major
                    Bombing raid in India causes 15 damage total.
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    ANZAC defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Philippines
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 fighter
                    Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
                    British defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 6 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Shensi
                    Japanese attack with 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 artilleries moved from Suiyuyan to Hopei
                1 aaGun moved from Hunan to Yunnan
                1 fighter moved from 44 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                5 fighters moved from India to Yunnan
                2 bombers moved from India to Yunnan
                3 tactical_bombers moved from Szechwan to Yunnan
                2 tactical_bombers moved from Shensi to Yunnan
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Kweichow to Hopei

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Shantung
                10 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

  • 22 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima

  • 22 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima

  • 22 16

    Sry I’m just getting my turn in. Busy evenings lately.  Scramble orders for sz 6?  Going forward how would you like to handle most scramble/intercept situations.  I personally like to be asked everytime as I dont like people making decisions for me and I will ask everytime unless you instruct me to use my best judgement as I dont like to make decisions for someone else.  I’m cool with either way.  Cheers!


  • no scramble

    you can just ask, that is fine by me….I will do the same

    I am not in a big rush.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Korea
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Korea from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 102 Sea Zone to 91 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 1 fighter; Remaining resources: 6 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries moved from Tobruk to Libya
                      British take Libya from Italians
                2 infantry moved from India to Burma
                1 tactical_bomber moved from India to Burma
                2 fighters moved from India to Burma
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Greece
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Eastern Persia to Turkmenistan
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                1 fighter placed in Egypt
                1 destroyer placed in 81 Sea Zone
                1 artillery and 3 infantry placed in United Kingdom
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 fighter

Suggested Topics

  • 15
  • 34
  • 22
  • 91
  • 49
  • 116
  • 55
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.7k

Topics

1.8m

Posts