In considering ITA-6, I noticed that I forgot to move the German inf in FCA to FCW.
15L G40 Surprise Attack (allies +12) vs Rubioton (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Rostov to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 fighter moved from Russia to NovgorodNon Combat Move - Russians
1 artillery moved from Novgorod to Belarus
1 artillery moved from Bryansk to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
2 infantry moved from Chahar to Central Mongolia
2 fighters and 2 tactical_bombers moved from Jehol to Central Mongolia
1 tactical_bomber moved from Manchuria to Central Mongolia
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Central Mongolia
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Central Mongolia, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Central Mongolia, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits
6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
2 tactical_bombers moved from Central Mongolia to Chahar
2 fighters moved from Central Mongolia to Chahar
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Central Mongolia to Anhwe
1 fighter moved from Buryatia to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Amur to Korea
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Korea : 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
Yunnan : 1 flag, 3 infantry
Hunan : 1 flag, 2 artilleries and 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 fighter and 2 tactical_bombers
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Amur : 1 flag
Buryatia : 1 flag, 1 artillery and 1 mech_infantry
36 Sea Zone : 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 4 transports
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 7 / 15
British : 29 / 34
UK_Pacific : 17 / 17
Italians : 10 / 8
ANZAC : 14 / 16
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Japanese Combat
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 fighter moved from Malta to Egypt
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 bomber moved from Syria to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to Gibraltar
1 fighter moved from Malta to Egypt
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 bomber moved from Syria to Northern ItalyCombat - British
Battle in Italian Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
1 armour moved from Tobruk to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.136
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22Japanese Combat
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Tunisia to Libya
1 bomber and 1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Cyprus
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 fighter
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Libya, round 2 : 3/3 hits
British roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the British lost in Libya
Italians win, taking Cyprus from British, taking Libya from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Tunisia
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
2 aaGuns and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Syria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 fighter
Slovakia Hungary : 1 aaGun, 2 armour, 1 artillery and 3 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Libya : 1 artillery
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer
99 Sea Zone : 1 cruiser and 2 transports
Yugoslavia : 2 aaGuns and 4 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 37
UK_Pacific : 17 / 18
Italians : 11 / 10
ANZAC : 14 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 2 destroyers
Italians defend with 1 cruiser and 2 transports
French roll dice for 2 destroyers in 99 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transportsNon Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tunisia to 98 Sea Zone
1 fighter and 3 tactical_bombers moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern France to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
French defend with 2 destroyers
Germans win with 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for French: 2 destroyers
Battle in 98 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Syria
1 bomber moved from 99 Sea Zone to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 armour moved from Western Germany to Poland
11 armour and 2 artilleries moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria
2 tactical_bombers moved from 99 Sea Zone to Southern Italy
1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 3 fighters and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Romania : 3 armour, 2 artilleries and 4 infantry
Poland : 3 aaGuns, 12 armour, 4 artilleries and 12 infantry
Germany : 3 aaGuns, 1 factory_major and 8 mech_infantrys
Norway : 1 armour and 1 infantry
Northern Italy : 1 infantry
Southern Italy : 2 tactical_bombers
113 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 10 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 35 / 36
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 37
UK_Pacific : 17 / 18
Italians : 11 / 10
ANZAC : 17 / 17
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 infantry moved from Kansu to Tsagaan Olom
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 infantry moved from Kansu to Tsagaan Olom
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Belarus
1 artillery moved from Bryansk to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western UkraineNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to Suiyuyan
1 tactical_bomber moved from Chahar to Shensi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 tactical_bomber moved from Chahar to Yunnan
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to 16 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to 37 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports
British defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 10
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarines
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 4 infantry; ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Suiyuyan to Anhwe
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 artillery and 1 harbour
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag
43 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 transport
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Buyant-Uhaa : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 35
Japanese : 49 / 50
Americans : 50 / 52
Chinese : 4 / 14
British : 31 / 37
UK_Pacific : 11 / 18
Italians : 11 / 10
ANZAC : 17 / 17
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Western United States to Alaska
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsDice Statistics:
Total
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7