@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 45 PUs;
Germans buy 2 artilleries, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 armour, 1 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
4 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Ukraine
Germans attack with 7 armour, 1 infantry and 12 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 7 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 artilleries and 24 infantry moved from Western Ukraine to Ukraine
3 aaGuns, 9 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Russia to Western Ukraine
1 infantry moved from Karelia to Novgorod
1 artillery and 6 infantry moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Eastern Poland
2 aaGuns and 6 mech_infantrys moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Germany
1 armour moved from Western Germany to Germany
2 armour and 3 mech_infantrys moved from Western Germany to Poland
1 aaGun, 5 artilleries and 5 infantry moved from France to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
1 mech_infantry placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,6,6,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns, 5 artilleries and 21 infantry moved from Smolensk to Bryansk
1 aaGun, 10 artilleries, 10 infantry and 1 mech_infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 16 infantry moved from Tambov to Bryansk
6 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Amur to Siberia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Egypt to Alexandria
Place Units - Russians
1 infantry placed in Volgograd
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Bump.
Hi Adam
Sry for the delay. Its hard to get my head around this J5 which makes me more inclined to take turns in other “easier” games. I almost have it rdy however so it shouldnt be long
Thanks for your patience
/Rasmus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
3 bombers moved from Yunnan to Chahar
2 armour and 2 mech_infantrys moved from Yunnan to India
5 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 fighter, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 3 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Manchuria to Korea
1 aaGun and 4 infantry moved from Manchuria to Jehol
3 bombers moved from Chahar to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
And here it is…
I forgot a CM walk in. Hope you will allow it…
No worries, just wanted to make you sure you didn’t forget.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 artilleries, 5 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western United States
1 tactical_bomber moved from United Kingdom to Quebec
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Central United States to Western United States
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 fighter and 9 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 34 PUs;
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
Combat - British
Battle in Tobruk
British attack with 2 artilleries and 3 infantry
Italians defend with 2 artilleries and 2 infantry
British win, taking Tobruk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Non Combat Move - British
1 infantry moved from British Somaliland to Ethiopia
4 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 fighter moved from Persia to West India
2 artilleries moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
4 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Norway to United Kingdom
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Iraq to West India
Place Units - British
1 destroyer placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Rostov
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Western Germany to Germany
3 aaGuns moved from Northern Italy to Western Germany
4 artilleries and 10 infantry moved from Northern Italy to France
1 artillery and 5 infantry moved from Western Germany to France
1 bomber moved from Rostov to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,5,3,5,5,1,5,4
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to New Zealand
1 fighter moved from Persia to West India
2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Romania
3 aaGuns, 9 artilleries and 2 infantry moved from Western Ukraine to Ukraine
2 armour and 3 mech_infantrys moved from Poland to Bessarabia
1 armour and 7 mech_infantrys moved from Germany to Western Germany
5 artilleries and 15 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in France
1 infantry placed in Southern France
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,2,6,2,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 37 PUs;
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Volgograd
2 infantry moved from Kazakhstan to Volgograd
4 infantry moved from Kazakhstan to Caucasus
1 armour moved from Alexandria to Libya
Russians take Libya from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
5 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 6 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians win, taking Rostov from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Bryansk
2 fighters moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
2 aaGuns and 11 infantry moved from Siberia to Amur
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
5 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Midway from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 25 Sea Zone
6 infantry moved from Korea to 6 Sea Zone
2 carriers, 6 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 25 Sea Zone
6 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry and 2 mech_infantrys moved from Burma to India
3 bombers moved from Yunnan to Japan
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 mech_infantry moved from Chahar to Hunan
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
2 mech_infantrys moved from Kweichow to Yunnan
1 battleship, 1 carrier and 2 transports moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
So here is my japanese power play. I really hope you don’t find a good way to counter it :evil:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 2 fighters moved from Western United States to 25 Sea Zone
3 carriers, 2 cruisers, 2 destroyers and 11 submarines moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 13 submarines
Japanese defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 5 transports