15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 3 artilleries, 1 factory_minor, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Ceylon to 39 Sea Zone
                6 artilleries and 5 infantry moved from India to 39 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 39 Sea Zone to 57 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 57 Sea Zone to 56 Sea Zone
                6 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                2 fighters moved from 39 Sea Zone to 42 Sea Zone
                4 bombers moved from Persia to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 43 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone
                3 bombers moved from India to 20 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone

    Combat - Japanese
                Battle in Western Australia
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 :  4/5 hits
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 3 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 3 bombers and 1 destroyer in 20 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 4 bombers, 1 destroyer and 2 fighters
                    Americans defend with 1 submarine; ANZAC defend with 1 submarine
                        Japanese roll dice for 4 bombers, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  6/11 hits
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 4 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 artillery and 4 infantry moved from West India to India
                1 carrier moved from 39 Sea Zone to 56 Sea Zone
                2 fighters moved from 42 Sea Zone to 56 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 56 Sea Zone
                6 carriers moved from 39 Sea Zone to 56 Sea Zone
                3 bombers moved from 20 Sea Zone to Philippines
                4 bombers moved from 42 Sea Zone to Malaya
                8 submarines moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from Jehol to Anhwe
                3 fighters moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 56 Sea Zone
                3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
                3 destroyers moved from 39 Sea Zone to 56 Sea Zone
                2 carriers, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Turkmenistan to Persia
                3 mech_infantrys moved from Kazakhstan to Northwest Persia
                1 mech_infantry moved from Sikang to Caucasus
                1 infantry moved from Anhwe to Hunan

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 aaGun and 2 infantry placed in Persia
                1 factory_minor placed in Malaya
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in West India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
                Japanese collect 81 PUs (2 lost to blockades); end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Trans-Jordan: 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 60 / 95
        Russians : 0 / 0
        Japanese : 83 / 89
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 30 / 20
        UK_Pacific : 0 / 0
        Italians : 19 / 26
        ANZAC : 13 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Egypt
                1 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,1,6,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
                British collect 21 PUs (9 lost to blockades); end with 21 PUs total
                British collect 6 PUs from War Bonds; end with 27 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    Allies surrender!

    Thank for a great game Wheatbeer.  I will post in results thread.

  • 17

    Thanks to you as well for a good match.

    How are your other custom bid games going? It seems like a powerful alternative to convention bids.

  • 17 16 15 14 12

    Well I have a game with Dutchman with war bonds for Russia, UK and USA and I will probably lose eventually but it seems to let me hold out a lot longer against superior players.  I think war bonds for Russia and a sub in z9 would even things up with two equally good but not outstanding players.

Suggested Topics

  • 14
  • 115
  • 34
  • 49
  • 136
  • 197
  • 94
  • 215
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.7k

Topics

1.8m

Posts