@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
Bold vs. Adam (+19 big ones)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 88 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from New Zealand to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 63 Sea Zone to 26 Sea Zone
7 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 50 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory -
Look good for the planes? It allows me to send more lol.
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looks like a legal move to me
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let’s go round by round on the casualties - want to make sure i’m getting the max defense
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post the map please
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Yup should be coming soon. I won’t be saying the number of casualties, but I already assigned 3 sub hits to BB BB carrier.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 88 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from New Zealand to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 63 Sea Zone to 26 Sea Zone
7 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 50 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern TerritoryCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 20 fighters, 6 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 7 fighters, 11 submarines, 1 tactical_bomber and 11 transports; Germans defend with 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese -
tip 4 more acc’s, lose 8 subs
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wait
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no that’s right go ahead.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 88 PUs;Combat Move - Americans
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
4 infantry and 2 transports moved from 11 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from New Zealand to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from 63 Sea Zone to 26 Sea Zone
7 fighters moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 50 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from Western Australia to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern TerritoryCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 20 fighters, 6 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 7 fighters, 11 submarines, 1 tactical_bomber and 11 transports; Germans defend with 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 4 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans -
Brutal, about 1% chance of me winning now. Sub hit, OOL? Feel free to finish the battle, if you keep subs I keep subs.
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lose the sub - go ahead and roll the rest of your attack
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Buying 3 fighters with Germany and sending bombers to India?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Afghanistan to IndiaCombat - French
Battle in India
French attack with 1 fighter
Japanese defend with 5 fighters and 4 tactical_bombers; Germans defend with 1 airfield, 9 armour, 8 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 12 mech_infantrys
Germans win with 9 armour, 8 artilleries, 8 fighters, 2 infantry, 12 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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can post right away
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 14 PUs;Combat Move - Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kiangsu to India
5 bombers moved from French Indo China to IndiaPlace Units - Germans
3 fighters placed in IndiaTurn Complete - Germans
Germans collect 28 PUs; end with 42 PUs total -
ok - you have two “zero percent” battles to go. course i’ve seen wheatbeer win a zero percent battle so it’s by no means over yet.
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had you kept the russian airforce in kweichow you could have forked the two victory cities, giving me much more of a headache. i recall my frantic calcs telling me you could have something like a 10-20% shot at each VC. combine that with your ~20% shot at hawaii and you can see how i put you at roughly a coin flip back then.
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Yeah but Kweichow was in danger of air strikes from Japan and Germany.
Anyway good game, you expertly made use of my mistakes to steal the game away, kudos. A loss here should be better for me long term I think, I was pretty ambivalent in the end.





