Pretty sure that’s right now.
Bold vs. Adam (+19 big ones)
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intercept in queensland?
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hang on - i seriously need to consider one more tiny issue… it would be a shame to come so far and have it all die due to crazy dice.
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nah it’s good as is.
intercept?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 16 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Marshall Islands to Queensland
2 bombers moved from Kwangtung to Queensland
5 bombers moved from Kwangtung to ShensiCombat - Germans
Air Battle in Queensland
Germans attacks with 3 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Queensland
Bombing raid in Queensland rolls: 3,6,4 and causes: 4 damage to unit: harbour
Bombing raid in Queensland causes 4 damage total.
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 5 bombers
Russians defend with 1 fighter
Germans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Shensi to French Indo China
3 bombers moved from Queensland to Northern Territory
1 fighter moved from 33 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to KiangsuPlace Units - Germans
3 fighters placed in IndiaTurn Complete - Germans
Germans collect 28 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 airfield and 5 bombers; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Romania to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Romania
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 2 artilleries and 31 infantry moved from Afghanistan to West India
2 mech_infantrys moved from Kazakhstan to West India
3 artilleries and 9 infantry moved from Kazakhstan to Afghanistan
1 bomber and 3 tactical_bombers moved from Russia to West India
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Jehol to Shantung
3 armour moved from Korea to Jehol
1 aaGun and 6 infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to Afghanistan
1 fighter moved from Afghanistan to West India
3 fighters and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
2 infantry moved from Central Mongolia to Chahar
2 infantry moved from Korea to Manchuria
1 armour moved from Egypt to Iraq
1 submarine moved from 88 Sea Zone to 11 Sea ZonePlace Units - Russians
1 airfield placed in Novosibirsk
5 bombers placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs -
Perfect use of my bad luck there.
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Perfect use of my bad luck there.
The best time for bad luck is when it doesn’t matter at all.
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This is the first game where Europe actually has no value, and it lasted for the past 3 turns? Kind of makes me waver on the split win conditions for Axis, but that rule is still essential.
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would you be willing to allow me to roll the hawaii battle in low luck? :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber and 1 fighter moved from Marshall Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour, 5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 16 infantry, 11 submarines, 2 tactical_bombers and 11 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 16 infantry moved from 26 Sea Zone to Hawaiian Islands -
scramble in z26?
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would you be willing to allow me to roll the hawaii battle in low luck? :wink:
alternatively, i’d be happy to run the hawaii battle twice and take the result that is closest to the median result.
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Haha no unfortunately I can’t allow that.
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Haha no unfortunately I can’t allow that.
i thought you might say that…
so, will you scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber and 1 fighter moved from Marshall Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour, 5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 16 infantry, 11 submarines, 2 tactical_bombers and 11 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 16 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 26 Sea Zone
Germans loiter and taunt; Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 fighters, 11 submarines, 1 tactical_bomber and 11 transports
Americans defend with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 7 fighters, 11 submarines, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is 45
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 armour, 5 artilleries and 16 infantry
British defend with 1 bomber; Americans defend with 1 airfield, 1 artillery, 2 bombers, 6 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 3 artilleries remaining. Battle score for attacker is 67
Casualties for British: 1 bomber
Casualties for Americans: 1 artillery, 2 bombers, 6 fighters and 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 artilleries and 16 infantryNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Kiangsu
5 fighters and 4 tactical_bombers moved from French Indo China to India
3 artilleries and 6 infantry moved from Kwangsi to Kiangsi
3 mech_infantrys moved from Kwangtung to KiangsuPlace Units - Japanese
1 airfield placed in Kiangsu
3 fighters placed in KiangsuTurn Complete - Japanese
Japanese collect 47 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
well, you rolled up a full standard deviation, which very significantly improves your chances. well, we should be able to finish this up very quickly. i tell you what, you can go ahead and make your attacks on hawaii and india and if either succeeds, you can retroactively purchase for all your powers because if you succeed in taking hawaii or india (or kiangsu for that matter) it’s game over.
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So I just make the attacks, no need for other moves etc?
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correct - you can go back and do all that other stuff if you want later - retroactively. i can’t imagine a scenario where i could continue if any of those three cities falls.





