@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
Bold vs. Adam (+19 big ones)
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it’s purely a superstition. if you are concerned about it, i’m happy to roll it on the forum.
i mean happy to roll it through Marti.
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it’s purely a superstition. if you are concerned about it, i’m happy to roll it on the forum.
i mean happy to roll it through Marti.
No problem go ahead the way you prefer.
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alrighty…. think i have it…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 16 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Marshall Islands to Queensland
2 bombers moved from Kwangtung to Queensland
5 bombers moved from Kwangtung to Shensi -
intercept in queensland?
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hang on - i seriously need to consider one more tiny issue… it would be a shame to come so far and have it all die due to crazy dice.
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nah it’s good as is.
intercept?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters; Remaining resources: 16 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Marshall Islands to Queensland
2 bombers moved from Kwangtung to Queensland
5 bombers moved from Kwangtung to ShensiCombat - Germans
Air Battle in Queensland
Germans attacks with 3 units heading to Queensland
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Queensland
Bombing raid in Queensland rolls: 3,6,4 and causes: 4 damage to unit: harbour
Bombing raid in Queensland causes 4 damage total.
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 5 bombers
Russians defend with 1 fighter
Germans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 fighter
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from Shensi to French Indo China
3 bombers moved from Queensland to Northern Territory
1 fighter moved from 33 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to KiangsuPlace Units - Germans
3 fighters placed in IndiaTurn Complete - Germans
Germans collect 28 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 airfield and 5 bombers; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Romania to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Romania
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 2 artilleries and 31 infantry moved from Afghanistan to West India
2 mech_infantrys moved from Kazakhstan to West India
3 artilleries and 9 infantry moved from Kazakhstan to Afghanistan
1 bomber and 3 tactical_bombers moved from Russia to West India
2 infantry moved from Suiyuyan to Hopei
3 infantry moved from Jehol to Shantung
3 armour moved from Korea to Jehol
1 aaGun and 6 infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to Afghanistan
1 fighter moved from Afghanistan to West India
3 fighters and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
2 infantry moved from Central Mongolia to Chahar
2 infantry moved from Korea to Manchuria
1 armour moved from Egypt to Iraq
1 submarine moved from 88 Sea Zone to 11 Sea ZonePlace Units - Russians
1 airfield placed in Novosibirsk
5 bombers placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs -
Perfect use of my bad luck there.
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Perfect use of my bad luck there.
The best time for bad luck is when it doesn’t matter at all.
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This is the first game where Europe actually has no value, and it lasted for the past 3 turns? Kind of makes me waver on the split win conditions for Axis, but that rule is still essential.
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would you be willing to allow me to roll the hawaii battle in low luck? :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 14 PUs;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber and 1 fighter moved from Marshall Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Caroline Islands to 26 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour, 5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 16 infantry, 11 submarines, 2 tactical_bombers and 11 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 5 artilleries and 16 infantry moved from 26 Sea Zone to Hawaiian Islands -
scramble in z26?
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would you be willing to allow me to roll the hawaii battle in low luck? :wink:
alternatively, i’d be happy to run the hawaii battle twice and take the result that is closest to the median result.
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Haha no unfortunately I can’t allow that.
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Haha no unfortunately I can’t allow that.
i thought you might say that…
so, will you scramble?
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No scramble.





