Yeah, full scramble.
15L G40 oysteilo(Axis) vs JWW (allies+18)
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because the battle had already started, perhaps, just a glitch in an imperfect system.
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…I am also very curious on why you are so agressive with the scrambles?
Well if I put a fgt in scotland, I am doing it so I can have the scramble option and some players don’t play a conservative G1, which makes the full scramble potentially more effective. I really don’t see a downside to scrambling as the UK. I fear a strong G1 open when the germans have all their AF after the battles….
w/respect to the usa scramble it made sense in HAW, not Phi. sometimes it is a simple math equation…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 battleship moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Central United States to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
1 cruiser moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4,3,3,5,6,2,4,4
Americans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
7 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 cruiser
86 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 37 / 68
Russians : 37 / 37
Japanese : 38 / 43
Americans : 54 / 78
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 10 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 37 / 68
Russians : 37 / 37
Japanese : 37 / 43
Americans : 54 / 78
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from Malta to Tobruk
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for British: 1 fighter
Battle in 111 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 battleship
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 destroyer
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 111 Sea Zone to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Yunnan : 1 fighter, 2 infantry and 1 tactical_bomber
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery and 6 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
76 Sea Zone : 1 cruiser
106 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 destroyer and 1 transport
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 37 / 68
Russians : 37 / 37
Japanese : 37 / 43
Americans : 54 / 78
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 14 / 15
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
As indicated I am away for a few days. I am back on monday
But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad
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As indicated I am away for a few days. I am back on monday
But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad
I have conceded on T1 a few times, there is no dishonor in that. G1 and the dice wasn’t the end of the world for you, losing all your Jpn trans, really stinks though. Quite a bad oversight. You should have continued your assault on the Philippines.
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@JWW:
As indicated I am away for a few days. I am back on monday
But more importantly I think this has been a unbelievable awful first round for axis. In addition when I also fail to protect my japanese tansports it already seems like a lost cause. Usually I am not that bad
I have conceded on T1 a few times, there is no dishonor in that. G1 and the dice wasn’t the end of the world for you, losing all your Jpn trans, really stinks though. Quite a bad oversight. You should have continued your assault on the Philippines.
Hi, I am back, bottom line is
1. You let me re-do J1 with buys, moves etc, but I will still do J1 DOW
2. If you disagree with 1. I give up, you win -
I can’t let myself give you an entire pass on J1….as much as id like to I just can’t.
how about I give you two of your three trans back, just edit them back into japan waters? Otherwise, if you want to concede just post the victory in the league game thread and if you want to try me again, perhaps as the allies w/an 18 bid I am game…
let me know.
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@JWW:
I can’t let myself give you an entire pass on J1….as much as id like to I just can’t.
how about I give you two of your three trans back, just edit them back into japan waters? Otherwise, if you want to concede just post the victory in the league game thread and if you want to try me again, perhaps as the allies w/an 18 bid I am game…
let me know.
I will look at it in some detail. I think your offer is more than generous, very nice of you! I am just worried it is not enough and it is a waste of time to continue even with 2 transports in japans sz.
Now, where do I find information about the rating system? If i play a bunch of games against good players and end up loosing. Is it worse to loose 5 games with no wins or is it the same as loosing 1 game (out of 1)? I am unranked anyway and I guess I cant be worse than that?
If loosing another few games does not hurt me long term maybe the best solution is to post the current game as win for you and then start a new game
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YOU NEED TO CHECK OUT SOME OF THE LEAGUE THREADS, sorry about the caps…
http://www.axisandallies.org/forums/index.php?topic=34803.0 league rules
http://www.axisandallies.org/forums/index.php?topic=34806.0 league standingsthe points are rated…you could argue that it is worse for a highly rated player to play a lower rated player. Lower rated players even earn points losing to higher rated players. The above two links can give you all the insight you need. Gamerman01 basically runs the league. He would answer any questions you have.
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@JWW:
YOU NEED TO CHECK OUT SOME OF THE LEAGUE THREADS, sorry about the caps…
http://www.axisandallies.org/forums/index.php?topic=34803.0 league rules
http://www.axisandallies.org/forums/index.php?topic=34806.0 league standingsthe points are rated…you could argue that it is worse for a highly rated player to play a lower rated player. Lower rated players even earn points losing to higher rated players. The above two links can give you all the insight you need. Gamerman01 basically runs the league. He would answer any questions you have.
Thanks for the resources. I will study it in some detail. I will post your win to the forum shortly. Now, are we supposed to play another game to finalize this? (I am up for it!)
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@JWW:
YOU NEED TO CHECK OUT SOME OF THE LEAGUE THREADS, sorry about the caps…
http://www.axisandallies.org/forums/index.php?topic=34803.0 league rules
http://www.axisandallies.org/forums/index.php?topic=34806.0 league standingsthe points are rated…you could argue that it is worse for a highly rated player to play a lower rated player. Lower rated players even earn points losing to higher rated players. The above two links can give you all the insight you need. Gamerman01 basically runs the league. He would answer any questions you have.
Thanks for the resources. I will study it in some detail. I will post your win to the forum shortly. Now, are we supposed to play another game to finalize this? (I am up for it!)
we don’t “have to” but we certainly can, do you want to simply switch sides, or would you prefer to start the bidding process again? Up to you?
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@JWW:
@JWW:
YOU NEED TO CHECK OUT SOME OF THE LEAGUE THREADS, sorry about the caps…
http://www.axisandallies.org/forums/index.php?topic=34803.0 league rules
http://www.axisandallies.org/forums/index.php?topic=34806.0 league standingsthe points are rated…you could argue that it is worse for a highly rated player to play a lower rated player. Lower rated players even earn points losing to higher rated players. The above two links can give you all the insight you need. Gamerman01 basically runs the league. He would answer any questions you have.
Why dont we just switch sides. I can use the same bid as you did with the same units placed in the same location. Then you can show me how its done :wink:
Thanks for the resources. I will study it in some detail. I will post your win to the forum shortly. Now, are we supposed to play another game to finalize this? (I am up for it!)
we don’t “have to” but we certainly can, do you want to simply switch sides, or would you prefer to start the bidding process again? Up to you?
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Lets just switch sides
I can use the same bid units as you did in the same location. Then you can show me how its done! -
Ok, I will start the thread today
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new game thread has been started. Good luck.