15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans rolls :  0/1 hits

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                2 bombers moved from Western Germany to Archangel
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Eastern Poland to Tambov
                13 armour and 23 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 13 armour and 23 mech_infantrys
                    British defend with 2 aaGuns, 3 artilleries and 24 infantry
                        Germans roll dice for 13 armour and 23 mech_infantrys in Anglo Egyptian Sudan, round 2 :  10/36 hits
                        British roll dice for 2 aaGuns, 3 artilleries and 24 infantry in Anglo Egyptian Sudan, round 2 :  12/27 hits
                        12 mech_infantrys owned by the Germans, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 13 armour and 11 mech_infantrys in Anglo Egyptian Sudan, round 3 :  6/24 hits
                        British roll dice for 3 artilleries and 16 infantry in Anglo Egyptian Sudan, round 3 :  6/19 hits
                        6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 13 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 :  3/18 hits
                        British roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 4 :  3/13 hits
                        3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 13 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 5 :  10/15 hits
                        British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 5 :  4/10 hits
                        2 mech_infantrys owned by the Germans, 3 artilleries owned by the British, 7 infantry owned by the British and 2 armour owned by the Germans lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 11 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 armour and 23 mech_infantrys
                    Casualties for British: 2 aaGuns, 3 artilleries and 24 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Tambov to Bryansk
                1 aaGun moved from Bessarabia to Ukraine
                5 artilleries and 6 infantry moved from Belarus to Bryansk
                1 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers moved from Archangel to Bryansk
                4 armour moved from Novgorod to Bryansk
                2 aaGuns moved from Germany to Western Germany
                1 fighter moved from Western Germany to Novgorod

    Place Units - Germans
                3 armour and 1 mech_infantry placed in Ukraine
                1 fighter and 3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Germans collect 2 PUs from War Bonds; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 10 / 21
        Japanese : 67 / 82
        Americans : 51 / 71
        Chinese : 3 / 3
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 17 / 20
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Caucasus
                2 mech_infantrys moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Samara
                1 tactical_bomber moved from Caucasus to Samara
                11 artilleries and 100 infantry moved from Russia to Samara

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Russians collect 3 PUs from War Bonds; end with 17 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  1/1 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover AA Radar

    Activate Technology - Japanese
                Japanese activating AA Radar

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 bomber moved from Szechwan to Tsinghai
                1 bomber moved from Szechwan to Sikang
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                4 submarines moved from 35 Sea Zone to 42 Sea Zone
                2 carriers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Siberia to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
                1 bomber moved from Kiangsu to Soviet Far East
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer, 4 submarines and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 :  1/4 hits
                    Japanese win with 2 carriers, 1 destroyer, 4 submarines and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 :  4/9 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Soviet Far East, round 2 :  3/5 hits
                        Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                4 armour and 6 mech_infantrys moved from Yunnan to Burma
                8 mech_infantrys moved from Szechwan to Burma
                7 artilleries and 2 infantry moved from Shensi to Kweichow
                1 aaGun moved from Szechwan to Kweichow
                1 bomber moved from Tsinghai to Kweichow
                1 bomber moved from Sikang to Kweichow
                1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
                1 bomber moved from Soviet Far East to Amur
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
                5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
                7 fighters and 1 tactical_bomber moved from Japan to Philippines
                2 bombers moved from Kiangsu to Philippines
                1 infantry moved from Chahar to Jehol
                1 artillery moved from Dzavhan to Ulaanbaatar
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser, 9 destroyers and 7 submarines moved from 35 Sea Zone to 36 Sea Zone
                7 carriers moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 transports placed in 36 Sea Zone
                1 carrier and 1 destroyer placed in 19 Sea Zone
                1 mech_infantry placed in Manchuria
                1 harbour placed in French Indo China
                Japanese undo move 4.
                1 harbour placed in French Indo China
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,2
                Japanese collect 72 PUs (3 lost to blockades); end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 55 / 79
        Russians : 13 / 17
        Japanese : 75 / 83
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 17 / 20
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                      British take Belgian Congo from Germans
                1 mech_infantry moved from Kenya to Ethiopia
                1 mech_infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 submarine moved from 99 Sea Zone to 81 Sea Zone
                      British take 99 Sea Zone from Italians

    Combat - British

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
                5 infantry moved from Union of South Africa to Rhodesia
                2 artilleries moved from Union of South Africa to Rhodesia
                5 armour and 3 mech_infantrys moved from Iraq to Egypt
                4 bombers moved from Ceylon to Egypt
                2 mech_infantrys moved from Eastern Persia to Iraq
                3 mech_infantrys moved from Persia to Trans-Jordan
                5 armour and 6 mech_infantrys moved from West India to Persia
                3 fighters and 1 tactical_bomber moved from West India to Iraq
                1 aaGun moved from West India to Eastern Persia
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 mech_infantrys placed in Iraq
                2 infantry and 1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total
                British collect 4 PUs from War Bonds; end with 37 PUs total

    Turn Complete - UK_Pacific

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Rostov to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 fighter moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Caucasus to Ukraine
                1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Caucasus to Ukraine
                1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Production/PUs Summary :

    Germans : 54 / 79
        Russians : 11 / 17
        Japanese : 75 / 83
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 34 / 37
        UK_Pacific : 2 / 0
        Italians : 19 / 24
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

  • 17

    ool egypt?

  • 17

    ool egypt?

  • 17 16 15 14 12

    French inf, UK inf, mechs, tanks, US bomber, UK bombers

  • 17

    sorry about the double post, page didn’t load right so I hit refresh

  • 17

    round 2 makes it extremely likely that the Allies will lose … do you want to stick with that ool?

    Or if you prefer, I’m willing to just give you a no-strings low luck reroll on this battle, because I can see it’s going to be a bottom 5% result for Allies.

  • 17 16 15 14 12

    OK bombers go first, tanks last

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans rolls :  0/1 hits

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 6 submarines; Remaining resources: 1 techTokens; 1 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Tambov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 tactical_bomber moved from Novgorod to Volgograd
                1 armour moved from Ukraine to Volgograd
                3 artilleries and 4 infantry moved from Bryansk to Russia
                2 fighters and 2 tactical_bombers moved from Novgorod to Russia
                1 artillery moved from Bryansk to Russia
                11 armour moved from Anglo Egyptian Sudan to Egypt

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  1/5 hits
                        Russians roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Russia
                    Germans attack with 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 7 infantry
                        Germans roll dice for 4 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Russia, round 2 :  4/12 hits
                        Russians roll dice for 7 infantry in Russia, round 2 :  2/7 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                        Germans roll dice for 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 3 :  5/10 hits
                        Russians roll dice for 3 infantry in Russia, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 7 infantry
                Battle in Egypt
                    Germans attack with 11 armour
                    British defend with 5 armour, 4 bombers, 1 harbour, 1 infantry and 3 mech_infantrys; French defend with 2 infantry; Americans defend with 1 bomber
                        Germans roll dice for 11 armour in Egypt, round 2 :  8/11 hits
                        British roll dice for 5 armour, 5 bombers, 3 infantry and 3 mech_infantrys in Egypt, round 2 :  3/16 hits
                        3 mech_infantrys owned by the British, 2 armour owned by the British, 1 infantry owned by the British, 3 armour owned by the Germans and 2 infantry owned by the French lost in Egypt
                        Germans roll dice for 8 armour in Egypt, round 3 :  4/8 hits
                        British roll dice for 3 armour and 5 bombers in Egypt, round 3 :  4/8 hits
                        1 bomber owned by the Americans, 3 bombers owned by the British and 4 armour owned by the Germans lost in Egypt
                        Germans roll dice for 4 armour in Egypt, round 4 :  0/4 hits
                        British roll dice for 3 armour and 1 bomber in Egypt, round 4 :  1/4 hits
                        1 armour owned by the Germans lost in Egypt
                        Germans roll dice for 3 armour in Egypt, round 5 :  1/3 hits
                        British roll dice for 3 armour and 1 bomber in Egypt, round 5 :  3/4 hits
                        1 bomber owned by the British and 3 armour owned by the Germans lost in Egypt
                    British win with 3 armour remaining. Battle score for attacker is 27
                    Casualties for Germans: 11 armour
                    Casualties for British: 2 armour, 4 bombers, 1 infantry and 3 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                3 bombers moved from Bryansk to Western Germany
                16 armour, 32 artilleries, 28 infantry and 46 mech_infantrys moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Tambov
                2 fighters and 2 tactical_bombers moved from Russia to Tambov
                1 tactical_bomber moved from Volgograd to Tambov
                1 aaGun moved from Ukraine to Rostov

    Place Units - Germans
                1 armour and 3 mech_infantrys placed in Ukraine
                4 mech_infantrys placed in Novgorod
                1 destroyer and 6 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 57 PUs (3 lost to blockades); end with 75 PUs total
                Germans collect 6 PUs from War Bonds; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs

    Production/PUs Summary :

    Germans : 60 / 106
        Russians : 5 / 0
        Japanese : 75 / 83
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 34 / 37
        UK_Pacific : 2 / 0
        Italians : 19 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Allies unexpectedly turned it around. Feel free to swap casualties.

    I didn’t want to delay the game by asking for yet another updated OOL. But if you’d seen the German whiff in round 3, then you might have saved the UK bomber at least.

  • 17 16 15 14 12

    OK I’ll trade a tank for the bomber

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                11 artilleries and 100 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 11 artilleries and 100 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 11 artilleries and 100 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Iraq

    Turn Complete - Russians

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                11 artilleries and 100 infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 11 artilleries and 100 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 11 artilleries and 100 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Iraq

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                7 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                2 bombers moved from Philippines to 41 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer and 7 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 :  2/7 hits
                        1 submarine owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 7 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/9 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 artillery moved from Ulaanbaatar to Amur
                1 artillery moved from Soviet Far East to Siberia
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                5 armour and 15 mech_infantrys moved from Burma to West India
                5 artilleries and 7 infantry moved from Burma to India
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                1 carrier moved from 19 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Japan
                1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 carriers, 3 infantry, 4 submarines and 3 transports moved from 42 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from 39 Sea Zone to India
                4 artilleries and 2 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Yunnan
                1 artillery moved from Sikang to Kazakhstan
                1 bomber moved from Amur to Japan
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                2 bombers moved from 41 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
                2 bombers moved from Kweichow to India
                8 fighters moved from Philippines to Japan
                1 fighter moved from Philippines to Japan
                3 fighters moved from Philippines to Japan
                3 tactical_bombers moved from Philippines to 39 Sea Zone

    Place Units - Japanese
                2 bombers and 1 fighter placed in Japan
                1 artillery placed in Manchuria
                3 mech_infantrys placed in French Indo China
                3 transports placed in 39 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 59 / 106
        Russians : 3 / 0
        Japanese : 80 / 91
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 34 / 37
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    going to adjust NCM slightly

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                7 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                2 bombers moved from Philippines to 41 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer and 7 submarines
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 :  2/7 hits
                        1 submarine owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 7 submarines remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 :  4/9 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Amur to Manchuria
                1 artillery moved from Ulaanbaatar to Amur
                1 artillery moved from Soviet Far East to Siberia
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                5 armour and 15 mech_infantrys moved from Burma to West India
                5 artilleries and 7 infantry moved from Burma to India
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                1 carrier moved from 19 Sea Zone to 5 Sea Zone
                1 fighter and 1 tactical_bomber moved from Amur to Japan
                1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 carriers, 3 infantry, 4 submarines and 3 transports moved from 42 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from 39 Sea Zone to India
                4 artilleries and 2 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Yunnan
                1 artillery moved from Sikang to Kazakhstan
                1 bomber moved from Amur to Japan
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                2 bombers moved from 41 Sea Zone to India
                2 fighters and 2 tactical_bombers moved from 41 Sea Zone to India
                2 bombers moved from Kweichow to India
                8 fighters moved from Philippines to Japan
                1 fighter moved from Philippines to Japan
                3 fighters moved from Philippines to Japan
                3 tactical_bombers moved from Philippines to 39 Sea Zone

    Place Units - Japanese
                2 bombers and 1 fighter placed in Japan
                1 artillery placed in Manchuria
                3 mech_infantrys placed in French Indo China
                3 transports placed in 39 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 59 / 106
        Russians : 3 / 0
        Japanese : 80 / 91
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 34 / 37
        UK_Pacific : 0 / 0
        Italians : 19 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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