15L Arthur Bomber Harris (axis) v Marakanda (allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Egypt to Ukraine
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British
                British creates battle in territory 98 Sea Zone
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Morocco
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Morocco, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Morocco
                    British win, taking 98 Sea Zone from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Persia to Iraq
                4 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Siam to Shan State
                2 aaGuns and 9 infantry moved from Yunnan to Burma
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 battleship moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 35 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Siam : 1 flag
        Hunan : 1 infantry
        Shan State : 1 infantry
        Burma : 2 aaGuns and 9 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
        Malaya : 1 harbour
        35 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
        Eastern Persia : 1 flag
        101 Sea Zone : 1 armour and 1 infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag, 4 infantry
        Persia : 1 flag, 1 factory_minor and 3 infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
        91 Sea Zone : 1 fighter and 1 transport
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 59 / 89
        Russians : 23 / 25
        Japanese : 35 / 43
        Americans : 52 / 77
        Chinese : 19 / 24
        British : 36 / 37
        UK_Pacific : 11 / 11
        Italians : 15 / 21
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Italians win, taking Morocco from British with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bessarabia to Southern Italy
                1 fighter moved from Bessarabia to Southern Italy
                1 fighter moved from Bessarabia to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun and 2 artilleries moved from Ukraine to Rostov
                4 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                1 aaGun and 2 infantry moved from Romania to Bessarabia

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                1 infantry placed in Northern Italy
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                Battle in 37 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Philippines
                2 fighters moved from Caroline Islands to Philippines
                1 fighter moved from Yunnan to India
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Borneo : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 3 fighters
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 2 submarines
        37 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 89
        Russians : 23 / 25
        Japanese : 27 / 43
        Americans : 52 / 77
        Chinese : 19 / 24
        British : 35 / 37
        UK_Pacific : 15 / 11
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 89
        Russians : 23 / 25
        Japanese : 27 / 43
        Americans : 52 / 77
        Chinese : 19 / 24
        British : 35 / 37
        UK_Pacific : 15 / 11
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 4 bombers, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia
                1 tactical_bomber moved from Ukraine to Northwest Persia
                1 artillery moved from Rostov to Volgograd
                1 bomber moved from Ukraine to Northwest Persia
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Caucasus to Kazakhstan

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 4 infantry
                    retreated to Northwest Persia
                    British win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Northwest Persia to Caucasus
                3 tactical_bombers moved from Northwest Persia to Caucasus
                3 aaGuns, 4 artilleries and 17 infantry moved from Rostov to Caucasus
                1 bomber moved from Ukraine to Southern Italy
                1 bomber moved from Ukraine to Southern Italy
                1 bomber moved from Ukraine to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun and 3 artilleries moved from Ukraine to Rostov
                2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Belarus to Smolensk
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                4 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Caucasus to Ukraine
                1 fighter moved from Gibraltar to Morocco
                1 fighter moved from Gibraltar to Morocco
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 aaGuns and 1 artillery moved from Western Germany to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 bombers placed in France
                1 submarine placed in 105 Sea Zone
                2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
                Russians buy 7 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
                6 artilleries moved from Russia to Tambov
                53 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  0/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 6 artilleries and 53 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 6 artilleries and 53 infantry in Tambov, round 2 :  9/59 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 6 artilleries and 53 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                2 aaGuns moved from Russia to Tambov
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Manchuria : 2 aaGuns and 18 infantry
        Kazakhstan : 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 6 artilleries and 53 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 20 / 23
        Japanese : 24 / 43
        Americans : 52 / 77
        Chinese : 22 / 24
        British : 35 / 37
        UK_Pacific : 15 / 11
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                5 infantry and 1 mech_infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 submarine
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 2 bombers, 3 fighters and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to French Indo China
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to French Indo China
                1 aaGun moved from Jehol to Anhwe
                2 bombers and 3 fighters moved from Shan State to French Indo China

    Place Units - Japanese
                2 carriers placed in 36 Sea Zone
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,6,5,3,6,6
                Japanese collect 18 PUs (12 lost to blockades); end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from India to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 19 Sea Zone from Japanese


  • Would you like to scramble and is there any particular order of loss you’d prefer? Or would you rather take it round by round?


  • @Marakanda:

    Would you like to scramble and is there any particular order of loss you’d prefer? Or would you rather take it round by round?

    Bringing the questions to the front page. Any input?


  • Sorry, I missed the message from before.  Yes scramble.  Take losses as you think is most logical.  I trust you.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 bomber moved from India to 36 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 19 Sea Zone from Japanese

    Combat - Americans
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in Sumatra
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 2 fighters; Italians defend with 2 artilleries, 3 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Morocco, round 2 :  2/8 hits
                        Italians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Morocco, round 2 :  5/8 hits
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    2 fighters owned by the Americans retreated
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 3 :  2/6 hits
                        1 armour owned by the Americans lost in Morocco
                    Italians win, taking Sumatra from Japanese with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports
                        Americans roll dice for 5 submarines in 36 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 6 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  7/17 hits
                    Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 2 transports in 36 Sea Zone, round 2 :  12/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 carriers owned by the Americans, 1 submarine owned by the Japanese, 5 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 5 submarines in 36 Sea Zone, round 3 :  0/5 hits
                        Americans roll dice for 1 battleship, 1 bomber, 3 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 :  8/12 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 7 fighters, 4 tactical_bombers and 2 transports in 36 Sea Zone, round 3 :  7/19 hits
                        5 submarines owned by the Americans, 2 cruisers owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese and 3 carriers owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 4 :  8/10 hits
                        Japanese roll dice for 2 battleships, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 4 :  7/11 hits
                        1 destroyer owned by the Japanese, 6 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 fighters owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 36 Sea Zone, round 5 :  2/3 hits
                        Japanese roll dice for 2 battleships, 1 fighter and 2 transports in 36 Sea Zone, round 5 :  1/3 hits
                        1 battleship owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 6 :  1/2 hits
                        Japanese roll dice for 1 battleship and 2 transports in 36 Sea Zone, round 6 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                        2 transports owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine, 4 tactical_bombers and 2 transports

    Non Combat Move - Americans
                1 fighter moved from 36 Sea Zone to Philippines
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Morocco to 91 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 fighters placed in Eastern United States
                2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Burma : 1 artillery
        Philippines : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 flag, 3 submarines
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 1 submarine
        101 Sea Zone : 2 carriers, 2 destroyers and 3 transports
        91 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 20 / 23
        Japanese : 26 / 19
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 35 / 37
        UK_Pacific : 13 / 11
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from Shensi to Szechwan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Chinese
                2 artilleries placed in Szechwan
                1 artillery placed in Shensi
                2 infantry placed in Szechwan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 infantry
        Shensi : 1 artillery and 6 infantry
        Szechwan : 2 artilleries, 1 fighter and 6 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 20 / 23
        Japanese : 23 / 19
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 35 / 37
        UK_Pacific : 16 / 11
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • With that sea battle defeat on Japan and the poor situation in Europe, I’m going to officially surrender.  You are doing well on both halves of the board.

    Congratulations!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                9 infantry moved from Burma to Shan State

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 3 :  0/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 4 :  0/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 4 :  0/2 hits
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 5 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 5 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 6 :  1/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 6 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Shan State
                    British attack with 9 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 9 infantry in Shan State, round 2 :  1/9 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 8 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Shan State
                1 aaGun and 14 infantry moved from India to Burma
                1 infantry moved from Hunan to Yunnan
                3 infantry moved from Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from 91 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 battleship moved from 35 Sea Zone to 57 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Yunnan : 1 infantry
        Shan State : 1 aaGun and 8 infantry
        Burma : 2 aaGuns and 14 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        57 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 3 infantry
        Gibraltar : 1 armour, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 2 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
        91 Sea Zone : 1 transport
        Suriname : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 20 / 23
        Japanese : 22 / 19
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 35 / 40
        UK_Pacific : 17 / 22
        Italians : 16 / 23
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Arthur:

    With that sea battle defeat on Japan and the poor situation in Europe, I’m going to officially surrender.  You are doing well on both halves of the board.

    Congratulations!

    Good game and well played. Would you care for a rematch? Either swap sides with same bid or rebid would be fine by me.


  • Sure, I could use some more practice as the Allies.  Same bid, same troops.

Suggested Topics

  • 24
  • 20
  • 30
  • 19
  • 33
  • 35
  • 84
  • 248
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.9k

Users

40.6k

Topics

1.8m

Posts