That went perfectly!
Bold vs. Adam (+19 big ones)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Ethiopia to Italian Somaliland
1 armour moved from Ethiopia to Kenya
1 armour moved from Kenya to Italian Somaliland
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
retreated to Tambov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Italian Somaliland
Russians attack with 2 armour
Italians defend with 1 artillery
Russians win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Italians: 1 artillery
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Samara
2 infantry moved from Urals to Novosibirsk
4 aaGuns, 1 armour, 5 artilleries, 55 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 7 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
ok, the stage is set for a wild finish!~
What do you mean by that?
First time someone pulls what you did in Ukraine without a ground buy G1, nice move. Going to watch out for that in the future.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
4 artilleries and 6 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi -
scramble 54?
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Yes scramble.
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lose the ftr or the des first? i hit once in round 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
4 artilleries and 6 infantry moved from Sikang to Kazakhstan
1 infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Kazakhstan
Japanese attack with 4 artilleries and 6 infantry
Russians defend with 2 infantry
Japanese win, taking Kazakhstan from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 fighter
retreated to 54 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 carrier, 4 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
6 infantry moved from Anhwe to KweichowPlace Units - Japanese
3 artilleries and 1 harbour placed in French Indo China
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
Yeah dd was the right casualty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 37 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Normandy Bordeaux
Battle in CelebesNon Combat Move - Americans
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 fighters, 2 infantry, 6 submarines and 2 transports moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Burma to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 37 PUs;
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters moved from Bryansk to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Northwest Persia to Iraq
3 aaGuns, 4 artilleries and 21 infantry moved from Burma to India
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from Ethiopia to Egypt
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 transport moved from 83 Sea Zone to 91 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
good grief man you’re bOmbing is prolific!
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I’ve often had good luck with bombing, pretty much the opposite of my convoying.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
6 infantry moved from Rostov to Volgograd
1 aaGun and 2 armour moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
2 bombers moved from Southern France to Caucasus
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 fighters moved from Southern Italy to Germany
3 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Southern France
Italians undo move 2.
Italians undo move 1.
1 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,4,3,5,2,3
Italians collect 10 PUs (9 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Java to India
1 destroyer moved from 39 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from GermansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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the french in 110 are on 1 US trn i assume?
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Yeah, btw a trick to see it is to go on edit mode and try to remove a tp, you’ll see the troops on them. It is still good to ask in case of a mistake on the player’s part.
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Yeah, btw a trick to see it is to go on edit mode and try to remove a tp, you’ll see the troops on them. It is still good to ask in case of a mistake on the player’s part.
ah yes, good point - i did subconsciously notice that before





