@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 10 on tech rolls
 Japanese roll 5,5 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 3 armour moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from Shantung to Anhwe
 2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
 1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 submarine moved from 6 Sea Zone to 18 Sea Zone
 1 submarine moved from 18 Sea Zone to 6 Sea Zone
 2 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 1 fighter moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 20 Sea Zone to 33 Sea Zone
 1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
 1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
 Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 3 armour and 3 infantry
 ANZAC defend with 2 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
 Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 3 infantry
 Battle in Anhwe
 Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
 Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Manchuria
 1 fighter moved from Anhwe to Korea
 2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese 
 1 armour and 2 infantry placed in Shantung
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
 Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
 Kwangsi : 1 flag, 3 armour
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
 Jehol : 1 flag
 Siam : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 artilleries and 1 infantry
 Kweichow : 1 flag, 4 fighters
 Hunan : 1 flag
 Chahar : 1 flag, 1 artillery
 Anhwe : 1 flag, 3 infantry
 Kwangtung : 1 flag, 1 harbour
 33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 52 / 81
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 9 times
 3 was rolled 7 times
 4 was rolled 11 times
 5 was rolled 11 times
 6 was rolled 8 times
 Average roll : 3.745
 Median : 4.000
 Variance : 0.580
 Standard Deviation : 0.762
 Total rolls : 51Null / Other 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Chinese Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 6 times
 Average roll : 3.853
 Median : 4.000
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 34
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 submarine moved from 47 Sea Zone to 30 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to Gibraltar
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 0/1 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;Politics - Americans 
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 bomber moved from Eastern United States to United Kingdom
 1 carrier moved from 10 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
 1 submarine moved from 47 Sea Zone to 30 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to GibraltarCombat - Americans Non Combat Move - Americans 
 1 infantry moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_AlliesPlace Units - Americans 
 1 infantry placed in Eastern United States
 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone
 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 58 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans : Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry 
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
 Aleutian Islands : 1 artillery and 1 infantry
 Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
 Midway : 1 airfield
 30 Sea Zone : 1 submarine
 37 Sea Zone : 1 destroyer
 26 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 25 Sea Zone : 1 destroyer
 10 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
 8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
 Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
 Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
 Gibraltar : 1 fighter
 United Kingdom : 1 bomber
 104 Sea Zone : 1 destroyer
 86 Sea Zone : 2 transports
 101 Sea Zone : 1 carrier, 1 cruiser and 2 transports
 Brazil : 1 flag, 4 infantry
 91 Sea Zone : 4 cruisers and 2 destroyersProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 54 / 83
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 1 infantry placed in Suiyuyan
 1 infantry placed in Hopei
 1 infantry placed in Szechwan
 Chinese undo move 4.
 1 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese : Suiyuyan : 1 infantry 
 Hopei : 2 infantry
 Szechwan : 5 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 54 / 83
 Chinese : 7 / 7
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to Scotland
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to ScotlandCombat - British 
 Battle in Siam
 British attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
 British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Siam
 British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 1 fighter and 2 infantry
 Japanese defend with 2 artilleries and 1 infantry
 British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Siam to Szechwan
 1 fighter moved from Yunnan to Szechwan
 1 aaGun moved from United Kingdom to ScotlandPlace Units - British 
 3 infantry placed in Union of South Africa
 1 artillery and 2 infantry placed in Egypt
 British undo move 2.
 1 artillery and 1 infantry placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
 British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific 
 3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific : Siam : 1 flag, 1 infantry 
 Yunnan : 1 aaGun, 2 armour and 1 infantry
 Szechwan : 2 fighters and 1 tactical_bomber
 Burma : 1 aaGun
 India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
 Malaya : 1 harbour and 1 infantry
 French Indo China : 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
 39 Sea Zone : 1 cruiser and 1 transport
 West India : 3 infantry
 Iceland : 1 airfield
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
 Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 76 Sea Zone : 2 cruisers
 99 Sea Zone : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 5 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.529
 Median : 3.000
 Variance : 0.812
 Standard Deviation : 0.901
 Total rolls : 17Null / Other 
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.750
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4British Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.111
 Median : 3.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 artillery and 9 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British 
 2 infantry moved from United Kingdom to Scotland
 1 fighter moved from Alexandria to Egypt
 1 artillery and 1 infantry moved from Ontario to Quebec
 3 infantry moved from Eastern Persia to West India
 2 infantry moved from Burma to Yunnan
 2 armour moved from India to Yunnan
 1 fighter moved from Shan State to Yunnan
 1 infantry moved from Shan State to 38 Sea Zone
 1 battleship, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 infantry moved from 37 Sea Zone to Siam
 1 fighter and 1 tactical_bomber moved from Shan State to Siam
 1 infantry moved from Shan State to French Indo China
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 transport moved from 38 Sea Zone to 39 Sea Zone
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 fighter moved from United Kingdom to ScotlandCombat - British 
 Battle in Siam
 British attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British roll dice for 1 battleship in Siam, round 2 : 0/1 hits
 British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Siam
 British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 British attack with 2 armour, 1 fighter and 2 infantry
 Japanese defend with 2 artilleries and 1 infantry
 British roll dice for 2 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/5 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
 British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 infantry
 Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Siam to Szechwan
 1 fighter moved from Yunnan to Szechwan
 1 aaGun moved from United Kingdom to ScotlandPlace Units - British 
 3 infantry placed in Union of South Africa
 1 artillery and 2 infantry placed in Egypt
 British undo move 2.
 1 artillery and 1 infantry placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4,4,4,4
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,2
 British collect 25 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific 
 3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 22 PUs; end with 22 PUs total
 Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific : Siam : 1 flag, 1 infantry 
 Yunnan : 1 aaGun, 2 armour and 1 infantry
 Szechwan : 2 fighters and 1 tactical_bomber
 Burma : 1 aaGun
 India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
 Malaya : 1 harbour and 1 infantry
 French Indo China : 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 37 Sea Zone : 1 battleship, 1 destroyer and 1 transport
 39 Sea Zone : 1 cruiser and 1 transport
 West India : 3 infantry
 Iceland : 1 airfield
 Quebec : 1 artillery, 1 factory_minor and 1 infantry
 Alexandria : 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
 Scotland : 4 aaGuns, 1 airfield, 2 fighters, 3 infantry and 1 mech_infantry
 United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 76 Sea Zone : 2 cruisers
 99 Sea Zone : 1 flag
 Eastern Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 5 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.529
 Median : 3.000
 Variance : 0.812
 Standard Deviation : 0.901
 Total rolls : 17Null / Other 
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 3.750
 Median : 4.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4British Combat 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 3 times
 6 was rolled 2 times
 Average roll : 3.111
 Median : 3.000
 Variance : 1.375
 Standard Deviation : 1.173
 Total rolls : 9Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.250
 Median : 4.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Southern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from 92 Sea Zone to Gibraltar
 1 submarine moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 2 infantry moved from Albania to Greece
 1 artillery moved from Southern France to Northern Italy
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians 
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 armour moved from Southern Italy to 95 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Gibraltar
 1 armour moved from 92 Sea Zone to Gibraltar
 1 submarine moved from 95 Sea Zone to 98 Sea Zone
 1 submarine moved from 94 Sea Zone to 98 Sea Zone
 1 bomber moved from Southern Italy to Gibraltar
 2 infantry moved from Albania to Greece
 1 artillery moved from Southern France to Northern ItalyCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 1 bomber and 1 infantry
 British defend with 1 harbour and 1 infantry; Americans defend with 1 fighter
 Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
 British roll dice for 1 fighter and 1 infantry in Gibraltar, round 2 : 2/2 hits
 1 armour owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
 Italians roll dice for 1 bomber in Gibraltar, round 3 : 1/1 hits
 British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
 1 bomber owned by the Italians and 1 fighter owned by the Americans lost in Gibraltar
 British win with no units remaining. Battle score for attacker is -8
 Casualties for Italians: 1 armour, 1 bomber and 1 infantry
 Casualties for British: 1 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Italians 
 1 aaGun moved from Northern Italy to Southern France
 1 infantry moved from Belgian Congo to RhodesiaPlace Units - Italians 
 4 infantry placed in Northern Italy
 2 infantry placed in Southern FranceTurn Complete - Italians 
 Italians collect 18 PUs; end with 20 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians : Belgian Congo : 1 flag 
 Kenya : 1 flag
 Malta : 1 flag, 1 armour and 1 infantry
 Rhodesia : 1 flag, 1 artillery and 3 infantry
 Morocco : 1 flag, 1 artillery and 1 mech_infantry
 Algeria : 1 flag
 Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
 Tunisia : 1 flag
 Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
 Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
 Greece : 2 infantry
 92 Sea Zone : 1 transport
 98 Sea Zone : 2 submarinesProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 30 / 25
 UK_Pacific : 22 / 22
 Italians : 18 / 25
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.857
 Median : 2.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Italians Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.500
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4British Combat 
 2 was rolled 2 times
 4 was rolled 1 times
 Average roll : 2.667
 Median : 2.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC 
 1 infantry moved from Ethiopia to Kenya
 British take Kenya from Italians
 1 destroyer moved from 21 Sea Zone to 43 Sea Zone
 ANZAC take 35 Sea Zone from Japanese
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from 54 Sea Zone to Queensland
 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC 
 1 battleship placed in 54 Sea Zone
 1 artillery placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 16 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC : Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry 
 Northern Territory : 1 infantry
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor and 1 harbour
 Java : 1 flag, 1 infantry
 Dutch New Guinea : 1 flag, 1 infantry
 43 Sea Zone : 1 destroyer
 35 Sea Zone : 1 flag
 38 Sea Zone : 1 transport
 54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
 Alexandria : 1 infantry
 Kenya : 1 infantry
 Ethiopia : 1 flagProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 31 / 25
 UK_Pacific : 22 / 22
 Italians : 17 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Scotland to United Kingdom
 1 infantry moved from Scotland to United KingdomCombat - French Non Combat Move - French Turn Complete - French Territory Summary for French : Belgian Congo : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 32 / 25
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 British take Belgian Congo from Italians
 1 infantry moved from Scotland to United Kingdom
 1 infantry moved from Scotland to United KingdomCombat - French Non Combat Move - French Turn Complete - French Territory Summary for French : Belgian Congo : 1 infantry 
 Egypt : 1 infantry
 United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 32 / 25
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans 
 1 unit repaired.
 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 transports moved from 113 Sea Zone to 112 Sea Zone
 5 armour moved from Western Germany to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
 5 armour moved from 110 Sea Zone to United Kingdom
 5 infantry moved from 110 Sea Zone to United Kingdom
 2 battleships moved from 113 Sea Zone to 110 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 5 tactical_bombers moved from Western Germany to United Kingdom
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 3 infantry moved from Slovakia Hungary to Romania
 3 armour moved from Western Germany to Germany
 1 armour moved from Germany to Slovakia Hungary
 1 armour moved from Germany to Slovakia Hungary
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans 
 1 unit repaired.
 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 transports moved from 113 Sea Zone to 112 Sea Zone
 5 armour moved from Western Germany to 112 Sea Zone
 5 infantry moved from Western Germany to 112 Sea Zone
 5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
 5 armour moved from 110 Sea Zone to United Kingdom
 5 infantry moved from 110 Sea Zone to United Kingdom
 2 battleships moved from 113 Sea Zone to 110 Sea Zone
 2 bombers moved from Western Germany to United Kingdom
 5 tactical_bombers moved from Western Germany to United Kingdom
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 3 infantry moved from Slovakia Hungary to Romania
 3 armour moved from Western Germany to Germany
 1 armour moved from Germany to Slovakia Hungary
 1 armour moved from Germany to Slovakia HungaryCombat - Germans 
 Battle in United Kingdom
 Germans attack with 5 armour, 2 bombers, 5 infantry and 5 tactical_bombers
 British defend with 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 bomber
 AA fire in United Kingdom : 3/7 hits
 3 tactical_bombers owned by the Germans lost in United Kingdom
 Germans roll dice for 5 battleships in United Kingdom, round 2 : 4/5 hits
 Germans roll dice for 5 armour, 2 bombers, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 4/14 hits
 British roll dice for 5 aaGuns, 1 armour, 2 bombers, 2 fighters and 7 infantry in United Kingdom, round 2 : 6/12 hits
 1 bomber owned by the Americans, 5 aaGuns owned by the British, 1 bomber owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
 Germans roll dice for 4 armour, 2 bombers and 2 tactical_bombers in United Kingdom, round 3 : 5/8 hits
 British roll dice for 1 armour, 2 fighters and 6 infantry in United Kingdom, round 3 : 4/9 hits
 2 tactical_bombers owned by the Germans, 4 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
 Germans roll dice for 2 armour and 2 bombers in United Kingdom, round 4 : 3/4 hits
 British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 4 : 2/4 hits
 1 bomber owned by the Germans, 1 fighter owned by the British, 1 armour owned by the British, 1 armour owned by the Germans and 1 infantry owned by the French lost in United Kingdom
 Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 1/2 hits
 British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
 1 bomber owned by the Germans and 1 fighter owned by the French lost in United Kingdom
 Germans captures 25PUs while taking British capital
 Germans converts factory_major into different units
 Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -22
 Casualties for Germans: 4 armour, 2 bombers, 5 infantry and 5 tactical_bombers
 Casualties for British: 5 aaGuns, 1 armour, 1 bomber, 1 fighter and 5 infantry
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Americans: 1 bomber
 Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans 
 1 infantry moved from Western Germany to GermanyPlace Units - Germans 
 10 infantry placed in Germany
 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 69 PUs totalTerritory Summary for Germans : United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour 
 Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
 Slovakia Hungary : 2 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
 Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
 Romania : 1 armour, 1 artillery, 1 fighter and 3 infantry
 Germany : 3 aaGuns, 1 armour, 1 factory_major and 11 infantry
 Denmark : 3 infantry
 Holland Belgium : 1 artillery and 3 infantry
 119 Sea Zone : 1 submarine
 125 Sea Zone : 1 cruiser and 2 submarines
 Bulgaria : 1 flag, 3 infantry
 109 Sea Zone : 2 submarines
 Greece : 1 flag
 Finland : 1 flag, 1 fighter and 5 infantry
 110 Sea Zone : 5 battleships and 5 transportsProduction/PUs Summary : Germans : 42 / 69 
 Russians : 39 / 42
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 26 / 0
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 13 times
 3 was rolled 12 times
 4 was rolled 15 times
 5 was rolled 11 times
 6 was rolled 9 times
 Average roll : 3,591
 Median : 4,000
 Variance : 0,769
 Standard Deviation : 0,877
 Total rolls : 66Germans Combat 
 1 was rolled 3 times
 2 was rolled 5 times
 3 was rolled 4 times
 4 was rolled 10 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3,788
 Median : 4,000
 Variance : 0,969
 Standard Deviation : 0,984
 Total rolls : 33British Combat 
 1 was rolled 3 times
 2 was rolled 8 times
 3 was rolled 8 times
 4 was rolled 5 times
 5 was rolled 5 times
 6 was rolled 4 times
 Average roll : 3,394
 Median : 3,000
 Variance : 0,719
 Standard Deviation : 0,848
 Total rolls : 33
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 fighters and 1 tactical_bomber moved from Baltic States to Romania
 1 armour moved from Poland to Romania
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians rolls : 0/1 hits
 Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians 
 Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians 
 1 armour, 2 artilleries and 5 infantry moved from Bessarabia to Romania
 1 armour and 2 mech_infantrys moved from Ukraine to Romania
 2 fighters and 1 tactical_bomber moved from Baltic States to Romania
 1 armour moved from Poland to RomaniaCombat - Russians 
 Battle in Romania
 Russians attack with 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
 Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/15 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Romania, round 2 : 3/6 hits
 3 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/12 hits
 Germans roll dice for 1 fighter in Romania, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
 Russians win, taking Romania from Germans with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 artillery and 1 infantry moved from Ukraine to Bessarabia
 1 aaGun moved from Bessarabia to Romania
 2 infantry moved from Baltic States to Eastern Poland
 1 artillery and 2 infantry moved from Baltic States to Poland
 1 armour moved from Novgorod to Poland
 1 armour moved from Novgorod to Eastern Poland
 1 infantry moved from Novgorod to Baltic States
 1 aaGun moved from Baltic States to Poland
 2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
 1 mech_infantry moved from Novgorod to Poland
 1 infantry moved from Eastern Poland to PolandPlace Units - Russians 
 2 armour, 1 artillery and 1 mech_infantry placed in Novgorod
 Russians undo move 1.
 2 infantry and 1 mech_infantry placed in Novgorod
 2 armour and 1 mech_infantry placed in Ukraine
 1 artillery placed in Novgorod
 1 mech_infantry placed in Ukraine
 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 42 PUs; end with 42 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians : Amur : 2 aaGuns and 17 infantry 
 Siberia : 1 infantry
 Kazakhstan : 3 infantry
 Romania : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
 Poland : 1 flag, 3 aaGuns, 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
 Karelia : 3 infantry
 Baltic States : 1 infantry
 Vyborg : 4 infantry
 Eastern Poland : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
 Bessarabia : 1 artillery and 1 infantry
 Russia : 1 airfield, 1 factory_major and 1 infantry
 Ukraine : 2 armour, 1 factory_minor and 2 mech_infantrys
 Volgograd : 1 factory_minor
 Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
 Caucasus : 1 infantry
 127 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 39 / 69 
 Russians : 42 / 48
 Japanese : 32 / 36
 Americans : 54 / 83
 Chinese : 8 / 7
 British : 26 / 0
 UK_Pacific : 22 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 4 times
 3 was rolled 8 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 4 times
 Average roll : 3.686
 Median : 4.000
 Variance : 0.853
 Standard Deviation : 0.924
 Total rolls : 35Null / Other 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Russians Combat 
 1 was rolled 3 times
 2 was rolled 3 times
 3 was rolled 4 times
 4 was rolled 5 times
 5 was rolled 8 times
 6 was rolled 4 times
 Average roll : 3.889
 Median : 4.000
 Variance : 0.731
 Standard Deviation : 0.855
 Total rolls : 27
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese 
 3 armour moved from Kwangsi to Yunnan
 4 fighters moved from Kweichow to Yunnan
 2 bombers moved from Shantung to Yunnan
 3 tactical_bombers moved from Shantung to Yunnan
 1 artillery moved from Chahar to Suiyuyan
 1 tactical_bomber moved from Shantung to Suiyuyan
 3 infantry moved from Anhwe to Hopei
 1 armour moved from Shantung to Hopei
 2 infantry moved from Shantung to Jehol
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 1 infantry moved from 44 Sea Zone to Celebes
 2 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 21 Sea Zone
 1 infantry moved from 21 Sea Zone to Guam
 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea ZoneCombat - Japanese 
 Battle in Suiyuyan
 Japanese attack with 1 artillery and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 2 : 1/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery
 Battle in Hopei
 Japanese attack with 1 armour and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 armour and 3 infantry in Hopei, round 2 : 1/4 hits
 Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Japanese roll dice for 1 armour and 2 infantry in Hopei, round 3 : 1/3 hits
 Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Guam
 Battle in Celebes
 Battle in Yunnan
 Japanese attack with 3 armour, 2 bombers, 4 fighters and 3 tactical_bombers
 British defend with 1 aaGun, 2 armour and 1 infantry
 AA fire in Yunnan : 1/3 hits
 1 fighter owned by the Japanese lost in Yunnan
 Japanese roll dice for 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 2 : 6/11 hits
 Chinese roll dice for 1 aaGun, 2 armour and 1 infantry in Yunnan, round 2 : 1/3 hits
 1 armour owned by the Japanese, 1 aaGun owned by the British, 2 armour owned by the British and 1 infantry owned by the British lost in Yunnan
 Japanese win, taking Guam from Americans, taking Celebes from UK_Pacific, taking Yunnan from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for British: 1 aaGun, 2 armour and 1 infantry
 Casualties for Japanese: 1 armour and 1 fighterNon Combat Move - Japanese 
 2 bombers moved from Yunnan to Kwangtung
 3 fighters moved from Yunnan to Kwangtung
 3 tactical_bombers moved from Yunnan to Hunan
 1 tactical_bomber moved from Suiyuyan to ChaharPlace Units - Japanese 
 2 armour and 1 infantry placed in Shantung
 6 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 40 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield and 1 harbour 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry
 Kwangsi : 1 flag
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
 Jehol : 1 flag, 2 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 armour
 Kweichow : 1 flag
 Hunan : 1 flag, 3 tactical_bombers
 Hopei : 1 flag, 1 armour and 2 infantry
 Chahar : 1 flag, 1 tactical_bomber
 Anhwe : 1 flag
 Kwangtung : 1 flag, 2 bombers, 3 fighters and 1 harbour
 Guam : 1 flag, 1 airfield and 1 infantry
 Celebes : 1 flag, 1 infantry
 44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
 35 Sea Zone : 1 armour, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 tactical_bombers and 1 transport
 21 Sea Zone : 1 artillery and 1 transport
 6 Sea Zone : 2 submarinesProduction/PUs Summary : Germans : 39 / 69 
 Russians : 42 / 48
 Japanese : 37 / 40
 Americans : 54 / 83
 Chinese : 6 / 7
 British : 26 / 0
 UK_Pacific : 19 / 22
 Italians : 16 / 25
 ANZAC : 15 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 8 times
 3 was rolled 5 times
 4 was rolled 4 times
 5 was rolled 6 times
 6 was rolled 4 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.552
 Standard Deviation : 0.743
 Total rolls : 30British Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Chinese Combat 
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7Japanese Combat 
 1 was rolled 2 times
 2 was rolled 5 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 4 times
 6 was rolled 2 times
 Average roll : 3.400
 Median : 3.000
 Variance : 0.421
 Standard Deviation : 0.649
 Total rolls : 20
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 2 battleships, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans 
 4 infantry moved from Brazil to 86 Sea Zone
 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Morocco
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour and 1 infantry moved from Central United States to 101 Sea Zone
 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco


 
		 
		






