Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
15L Arthur Bomber Harris (axis) v Marakanda (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 52 / 68
Russians : 30 / 31
Japanese : 39 / 45
Americans : 52 / 78
Chinese : 11 / 10
British : 35 / 28
UK_Pacific : 15 / 12
Italians : 16 / 21
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Arthur:
Oops, need to edit 2 Italian artillery and an AA from Bessarabia to Ukraine
Edit made.
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5 bombers after Moscow, I assume no intercept?
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@Arthur:
5 bombers after Moscow, I assume no intercept?
Correct. Just hoping the gunners aren’t cross-eyed drunk by now… it is 2am there….
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Ooops, it said I was attacking instead of bombing; redoing that round of attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 3 bombers; Remaining resources: 8 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Rostov from Russians
1 bomber moved from Bessarabia to Volgograd
5 bombers moved from Bessarabia to Russia
8 armour and 8 mech_infantrys moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
3 aaGuns, 5 artilleries and 20 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Ukraine
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 1 mech_infantry and 3 tactical_bombers moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery moved from 127 Sea Zone to Novgorod
1 artillery moved from France to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
7 infantry moved from Vologda to Russia
2 aaGuns, 6 artilleries and 29 infantry moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 18 infantry moved from Korea to AmurPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns and 18 infantry
Kazakhstan : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 68 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 39 / 45
Americans : 52 / 78
Chinese : 11 / 10
British : 35 / 28
UK_Pacific : 15 / 12
Italians : 16 / 21
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
2 battleships, 2 carriers, 2 cruisers and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Szechwan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Kweichow
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 9 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from Manchuria to French Indo China
2 fighters and 2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Japan to French Indo China
1 bomber moved from Japan to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 38 PUs (7 lost to blockades); end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from Shan State to Burma
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Burma : 1 artillery
India : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 submarine
33 Sea Zone : 2 destroyers and 2 submarines
36 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
89 Sea Zone : 2 submarines
64 Sea Zone : 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 4 transports
91 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 submarinesProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 45 / 43
Americans : 52 / 77
Chinese : 9 / 10
British : 35 / 28
UK_Pacific : 11 / 12
Italians : 16 / 21
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Tsinghai to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 37 / 43
Americans : 52 / 77
Chinese : 17 / 24
British : 35 / 28
UK_Pacific : 11 / 12
Italians : 16 / 21
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Ukraine
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - British
British creates battle in territory 98 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Morocco
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking 98 Sea Zone from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Persia to Iraq
4 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Siam to Shan State
2 aaGuns and 9 infantry moved from Yunnan to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 35 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Hunan : 1 infantry
Shan State : 1 infantry
Burma : 2 aaGuns and 9 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Malaya : 1 harbour
35 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 1 armour and 1 infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
91 Sea Zone : 1 fighter and 1 transport
Suriname : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 35 / 43
Americans : 52 / 77
Chinese : 19 / 24
British : 36 / 37
UK_Pacific : 11 / 11
Italians : 15 / 21
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Morocco from British with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 2 artilleries moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 aaGun and 2 infantry moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 44 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Philippines
2 fighters moved from Caroline Islands to Philippines
1 fighter moved from Yunnan to India
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
India : 1 fighter
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Philippines : 3 fighters
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 2 submarines
37 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 27 / 43
Americans : 52 / 77
Chinese : 19 / 24
British : 35 / 37
UK_Pacific : 15 / 11
Italians : 16 / 23
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 59 / 89
Russians : 23 / 25
Japanese : 27 / 43
Americans : 52 / 77
Chinese : 19 / 24
British : 35 / 37
UK_Pacific : 15 / 11
Italians : 16 / 23
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 bombers, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery moved from Rostov to Volgograd
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to KazakhstanCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 mech_infantrys and 3 tactical_bombers
British defend with 4 infantry
retreated to Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Caucasus
3 tactical_bombers moved from Northwest Persia to Caucasus
3 aaGuns, 4 artilleries and 17 infantry moved from Rostov to Caucasus
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
1 aaGun and 3 artilleries moved from Ukraine to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Smolensk
1 transport moved from 127 Sea Zone to 112 Sea Zone
4 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to Morocco
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns and 1 artillery moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in France
1 submarine placed in 105 Sea Zone
2 submarines placed in 112 Sea Zone
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
6 artilleries moved from Russia to Tambov
53 infantry moved from Russia to TambovCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries and 53 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 53 infantry in Tambov, round 2 : 9/59 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 artilleries and 53 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns moved from Russia to Tambov
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 23 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 18 infantry
Kazakhstan : 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 6 artilleries and 53 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 84
Russians : 20 / 23
Japanese : 24 / 43
Americans : 52 / 77
Chinese : 22 / 24
British : 35 / 37
UK_Pacific : 15 / 11
Italians : 16 / 23
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
5 infantry and 1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in Shantung
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to French Indo China
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 aaGun moved from Jehol to Anhwe
2 bombers and 3 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,6,5,3,6,6
Japanese collect 18 PUs (12 lost to blockades); end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers and 2 submarines moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from India to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese -
Would you like to scramble and is there any particular order of loss you’d prefer? Or would you rather take it round by round?
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Would you like to scramble and is there any particular order of loss you’d prefer? Or would you rather take it round by round?
Bringing the questions to the front page. Any input?





