Balladeer (axis) v Rubioton (allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns, 3 artilleries, 19 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 aaGuns, 5 artilleries, 1 fighter and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                6 infantry moved from Russia to Smolensk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                1 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 12 infantry
        Timguska : 6 infantry
        Belarus : 4 aaGuns, 1 armour, 9 artilleries, 2 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
        Rostov : 1 armour, 1 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 5 mech_infantrys
        Ukraine : 1 factory_minor
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 6 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 46 / 49
        Americans : 50 / 72
        Chinese : 7 / 6
        British : 30 / 31
        UK_Pacific : 14 / 14
        Italians : 14 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans


  • Good move Sir,

    I think the game is over, but I’ll continue fighting.

  • '18 '16 '15

    Thank you, a couple more units in India might have held it, like this it was too juicy a target to ignore :)

    Good luck with the fighting, it ain’t over till the fat lady sings, but it’ll be a tough one.


  • I didn’t realize that you could reach India with a couple of plane more from Kwangsi.
    Once to learn.  :wink:


  • Sorry Sir forgot in using my troops from the sea,

    I’m going to reroll in the forum

    Your AA made 1 hit so I have lose a fighter and my ships made 1 hit (to your

    so I will have 3 inf, one art and 1 fighter against your two inf.
    Attack
    DiceRolls: 2@1, 2@2, 1@3; Total Hits: 22@1,: (5, 6)2@2,: (5, 1)1@3: (2)

    In your defense you made another hit.


  • I hope this will be ok for you.

    Sorry about this EM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Solomon Islands to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 fighters
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -15
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 aaGun
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
                    EDIT: Changing ownership of Caroline Islands from Japanese to Americans
                    EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 3 infantry and 2 transports
                    EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery, 1 fighter and 2 infantry
                    EDIT: Adding units owned by Americans to 33 Sea Zone: 2 transports
                    EDIT: Turning off Edit Mode
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber and 1 fighter moved from Gibraltar to Egypt
                2 aaGuns moved from Western United States to Central United States
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        26 Sea Zone : 1 carrier and 1 destroyer
        11 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
        Central United States : 2 aaGuns, 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Egypt : 1 bomber and 1 fighter
        101 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 59 / 80
        Americans : 50 / 71
        Chinese : 4 / 6
        British : 30 / 31
        UK_Pacific : 7 / 0
        Italians : 14 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow
                3 infantry moved from Szechwan to Shensi
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                6 infantry moved from Szechwan to Sikang
                1 fighter moved from Kweichow to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Sikang : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 58 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 30 / 31
        UK_Pacific : 7 / 0
        Italians : 14 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery and 10 infantry moved from Burma to India
                2 infantry moved from Tanganyika Territory to Belgian Congo
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo

    Combat - British
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in India
                    British attack with 1 artillery and 10 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                1 cruiser and 1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to Gibraltar
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Shan State to Sikang

    Place Units - British
                3 infantry placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,2,6,5,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,3,5,4,6,4,3,4,1,5,4,3
                UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total

    Territory Summary for British and UK_Pacific :

    Sikang : 2 fighters and 1 tactical_bomber
        Shan State : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery and 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 36 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 13 / 15
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    Hey, I’ll be on holiday until sunday, not sure when I’ll be able to move again, might be a week or so. Hope you don’t mind.


  • Don’t worry Sir,

    Have fun in your holidays.

    Cheers

  • '18 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                3 fighters moved from Southern Italy to Egypt
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine

  • '18 '16 '15

    OOL for Egypt?


  • If you make 7 hits (naval and land) or less, in first round, apply on the infantery french and Anzac first. If you have 8 or more max defense.

    If my first defense make 5 hits or less, max defense in the next rounds.

    If your second round make 5 hits or more, max defense. If you don’t and my second defense makes 3 hits or more bombers and armour last to die.

    Cheers

  • '18 '16 '15

    Hmm, very bad result. I accidently retreated all Art, but should’ve been 2 art 2 inf, edited that in right.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries and 3 infantry moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                3 fighters moved from Southern Italy to Egypt
                1 armour moved from Eastern Poland to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 3 fighters, 8 infantry and 1 mech_infantry
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
                    1 armour, 2 artilleries and 1 mech_infantry retreated to Alexandria
                    British win with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries and 8 infantry
                    Casualties for British: 4 infantry
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Adding units owned by Italians to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode
                3 fighters moved from Egypt to Alexandria
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        46 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 34 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry
        Libya : 1 flag, 1 infantry
        72 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 34 / 41
        Japanese : 54 / 80
        Americans : 50 / 71
        Chinese : 5 / 5
        British : 31 / 33
        UK_Pacific : 11 / 7
        Italians : 15 / 20
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    I see now that Russia got 5 IPC for the Russia at war objective, but there is a Ger ship in Sz 125 which cancels it, is it okay if I deduct the 5 IPC in my Ger turn?

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