15L Arthur Bomber Harris (axis) vs nerquen (allies, EUS=29 PU, + UK sub SZ98)


  • My game is going a bit crazy and I have to edit some of my bombers to get them to fly to the legal location.  Very strange…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                1 armour moved from Bryansk to Russia
                1 mech_infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                3 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Smolensk to Russia
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar
                2 aaGuns and 15 infantry moved from Central Mongolia to Ulaanbaatar
                1 fighter moved from Central Mongolia to Suiyuyan

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                1 armour moved from Burma to Yunnan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                      Japanese take 20 Sea Zone from Americans
                      Japanese take 35 Sea Zone from Americans
                1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Kiangsi
                1 bomber moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 armour moved from Yunnan to Hopei
                1 bomber moved from Yunnan to Hopei
                1 armour moved from Yunnan to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 4 submarines
                    ANZAC defend with 2 submarines; Americans defend with 1 armour, 1 artillery, 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 4 infantry, 2 mech_infantrys, 1 submarine, 2 tactical_bombers and 4 transports
                    1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Americans win with 1 battleship, 7 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is -24
                    Casualties for Japanese: 4 submarines
                    Turning on Edit Mode
                    EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Philippines
                Battle in Kiangsu
                Battle in Hopei
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Philippines from Americans, taking Kiangsu from Chinese, taking Hopei from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour, 4 artilleries, 5 infantry and 4 mech_infantrys moved from Burma to Yunnan
                1 bomber moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan
                1 bomber moved from Hopei to Yunnan
                1 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1,1,1,5,3,1,5,1,2,5,5,2,4,3,6,1,1,3,2,1,1,6,2,3,2,1,3,1,3,1,4,6,2,5
                Japanese collect 49 PUs (8 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 carriers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 8 Sea Zone to Japan
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 12 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers moved from 6 Sea Zone to Japan
                5 bombers, 6 fighters and 3 tactical_bombers moved from Midway to Japan

    Combat - Americans
                Battle in Japan
                    Americans attack with 1 armour, 1 artillery, 5 bombers, 20 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 11 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 5 tactical_bombers
                    Americans captures 66PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour, 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 aaGuns, 2 artilleries, 11 fighters, 12 infantry, 2 mech_infantrys and 5 tactical_bombers
                    Casualties for Americans: 1 artillery, 4 bombers, 13 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                7 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western United States to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 destroyer and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
                3 fighters moved from Eastern United States to Iceland

    Place Units - Americans
                1 infantry and 2 mech_infantrys placed in Korea
                3 infantry placed in Central United States
                3 carriers, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 72 PUs; end with 138 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 148 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                5 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from West India to India
                3 fighters moved from Eastern Persia to India
                1 fighter moved from Eastern Persia to India
                2 infantry moved from Eastern Persia to Persia
                6 fighters moved from Eastern Persia to Persia
                3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Persia
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Trans-Jordan from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 4 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns and 16 infantry moved from West India to Eastern Persia
                4 fighters moved from India to Eastern Persia
                6 fighters moved from Persia to Eastern Persia

    Place Units - British
                3 infantry placed in Egypt
                8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Northwest Persia to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 bomber, 1 fighter and 2 tactical_bombers moved from Tobruk to Egypt
                1 infantry moved from Iraq to Persia
                1 infantry moved from Northwest Persia to Persia
                1 armour, 1 artillery and 6 mech_infantrys moved from Iraq to Trans-Jordan
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Yenisey to Yakut S.S.R.
                      Italians take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 artillery and 1 infantry moved from Volgograd to Samara

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Italians win, taking Egypt from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for French: 1 fighter
                    Casualties for British: 5 infantry
                    Casualties for Italians: 1 armour, 1 fighter and 1 tactical_bomber
                Battle in Persia
                    Italians attack with 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Persia from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Samara
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery and 6 mech_infantrys
                    British defend with 2 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Tobruk
                1 fighter moved from 98 Sea Zone to Syria
                1 bomber moved from Egypt to Southern Italy
                1 tactical_bomber moved from Egypt to Tobruk
                1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Caucasus to Tambov
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Belarus
                1 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 armour, 5 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Suiyuyan to Kansu
                2 fighters moved from Buyant-Uhaa to Kansu
                1 fighter moved from Buyant-Uhaa to 19 Sea Zone
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Queensland to 35 Sea Zone

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kansu
                    ANZAC attack with 3 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Kansu to Russia
                2 fighters moved from Kansu to Suiyuyan
                1 fighter moved from 19 Sea Zone to Korea
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Caroline Islands

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by ANZAC to 26 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode


  • I just forgot to move 2 anzac subs hidden in US fleet off Japan, so I edited it in the last post.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 3 tactical_bombers; Remaining resources: 3 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 artilleries and 5 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                2 armour and 1 mech_infantry moved from Urals to Vologda
                3 mech_infantrys moved from Yenisey to Novosibirsk
                1 mech_infantry moved from Syria to Egypt
                EDIT: 1 tactical_bomber moved from Volgograd to Russia
                EDIT: 1 bomber moved from Volgograd to Russia
                EDIT: 1 bomber moved from Volgograd to Russia
                EDIT: 1 bomber moved from Volgograd to Russia
                EDIT: 1 bomber moved from Volgograd to Russia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 4 armour, 4 artilleries, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 4 armour, 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Russia rolls: 8,6,4,4 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 24 damage total.  Damaged units is as follows: airfield = 4, factory_major = 20
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from Russia to Volgograd
                EDIT: 1 bomber moved from Russia to Volgograd
                EDIT: 1 tactical_bomber moved from Russia to Volgograd
                2 armour, 5 artilleries, 14 infantry and 2 mech_infantrys moved from Volgograd to Tambov
                1 bomber moved from Northwest Persia to Southern Italy
                7 bombers moved from Northwest Persia to Southern Italy
                7 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
                1 bomber moved from Novgorod to Southern Italy
                1 bomber moved from Novgorod to Southern Italy
                1 bomber moved from France to Southern Italy
                1 bomber moved from France to Southern Italy
                1 bomber moved from France to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 mech_infantry moved from France to Western Germany
                3 bombers moved from Yunnan to Volgograd
                1 infantry moved from Smolensk to Vologda
                EDIT: 1 bomber moved from Yunnan to Volgograd
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 aaGun moved from Volgograd to Tambov
                EDIT: 1 mech_infantry moved from Novosibirsk to Urals
                EDIT: 1 mech_infantry moved from Novosibirsk to Urals

    Place Units - Germans
                3 bombers placed in Western Germany
                3 armour placed in Volgograd
                3 tactical_bombers placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 1 infantry
                EDIT: Adding units owned by Germans to Tambov: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 65 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 15 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Italians
                1 fighter moved from Suiyuyan to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                6 artilleries, 3 fighters and 48 infantry moved from Russia to Vologda
                1 armour moved from Smolensk to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour, 6 artilleries, 4 fighters and 48 infantry
                    Germans defend with 4 armour, 4 artilleries, 5 infantry and 4 mech_infantrys
                    41 infantry owned by the Russians, 1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
                    Germans win with 4 armour and 3 artilleries remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery, 5 infantry and 4 mech_infantrys
                    Casualties for Russians: 7 infantry

    Non Combat Move - Russians
                4 fighters moved from Vologda to Russia
                2 aaGuns and 15 infantry moved from Ulaanbaatar to Yakut S.S.R.

    Turn Complete - Russians
                Russians collect 10 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs


  • btw, I would have intercepted that Moscow bombing raid, but as I guess you would like to keep the AA shots and bombing damage rolls as they happened in your roll then it does not make much sense for me to intercept you… I would need 2 hits @ 1 to actually get any chance to have not fully damaged factory.

    Also, tripleA does AA shots wrong, AA shots shall be directed against specific planes… so if you are sending mixed force and/or bombing different targets you shall make a note into the forum in what order are tripleA rolls will allocated to specific attacking planes. In other words if my AA did get 1 shot you could not simple chose tactical bomber as casualty but would have to take down that specific plane specified before the AA roll.


  • Sorry about your intercept; I thought that you wouldn’t want to risk your planes.  Roll it during your allied turn.


  • I need to do it so that I can use my Japanese bombers over Moscow in case it is not fully damaged.  Here are the results:

    Your dice (3, correct?)
    2,2,4 (no hits)

    My dice (5, correct?)

    6, 1, 3, 6, 2 (1 hit)

    I assume that this is the correct procedure.  I haven’t done intercepts manually in a while.


  • I had 4 fighters in Moscow (1 from Anzac), also I am intercepting only if we also reroll AA shots and bombing raid damage… otherwise… as I wrote earlier it does not make much sense for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from Yunnan to Russia
                1 bomber moved from Yunnan to Russia
                1 bomber moved from Yunnan to Russia
                1 armour moved from Anhwe to Manchuria
                      Japanese take Jehol from Chinese
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kiangsu to Shantung
                      Japanese take Shantung from Chinese
                1 armour moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Yunnan to India

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Russia
                    Japanese attack with 3 bombers
                    ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 3 fighters, 59 infantry and 1 mech_infantry
                    Russians win with 4 aaGuns, 1 armour, 6 artilleries, 4 fighters, 59 infantry and 1 mech_infantry remaining. Battle score for attacker is -36
                    Casualties for Japanese: 3 bombers
                Battle in India
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from India to 79 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 aaGun, 4 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour and 3 mech_infantrys moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                2 mech_infantrys moved from Kiangsi to Yunnan
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma

    Turn Complete - Japanese


  • waw, are you kidding me 1,1,1 on AA shots against Japanesse bombers… if it happened any earlier in the game it can be so devastating for the bombing side… instead of damage of ~ 10-15 to the enemy the attacker would have damage 36…


  • Misread that… add back in your Russian plane.

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