Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from Tobruk to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 infantry moved from Belgian Congo to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                1 infantry moved from French Equatorial Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 94 Sea Zone
                2 fighters moved from Tobruk to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 infantry moved from Belgian Congo to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                1 infantry moved from French Equatorial Africa to Belgian Congo

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 2 submarines
                    British defend with 2 cruisers
                        Italians roll dice for 2 submarines in 94 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British lost in 94 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 cruiser in 94 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the British lost in 94 Sea Zone
                    Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for British: 2 cruisers
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 94 Sea Zone to Southern Italy
                2 fighters moved from 94 Sea Zone to Tobruk

    Place Units - Italians
                1 submarine and 1 transport placed in 95 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Kenya : 1 flag
        Malta : 1 flag, 1 armour and 1 infantry
        Rhodesia : 1 flag, 1 artillery and 2 infantry
        Morocco : 1 flag, 1 artillery and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
        Albania : 2 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        95 Sea Zone : 1 submarine and 1 transport
        94 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 20 / 20
        ANZAC : 14 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 artillery, 1 infantry and 1 transport
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier and 1 transport placed in 54 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        35 Sea Zone : 1 flag
        38 Sea Zone : 1 transport
        21 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
        Alexandria : 1 infantry
        Ethiopia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 19 / 20
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                      French take French Equatorial Africa from Italians
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine and 1 transport
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the French lost in 95 Sea Zone
                    Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Scotland : 2 infantry
        United Kingdom : 1 fighter
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    French Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Germans
                2 units repaired.
                4 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Western Germany
                1 battleship moved from 105 Sea Zone to 110 Sea Zone
                2 submarines moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                5 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Poland
                1 fighter moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Romania
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 battleship moved from 105 Sea Zone to 110 Sea Zone
                3 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 15 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 2,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from Norway to Western Germany
                1 bomber moved from Norway to France
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from Norway to Poland
                1 fighter moved from Norway to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to France

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
        Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
        Germany : 3 aaGuns and 1 factory_major
        Norway : 1 armour
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 2 submarines
        125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        113 Sea Zone : 2 battleships and 4 transports
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Greece : 1 flag, 3 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 2 battleships

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24

    Null / Other
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 2,6,2 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;

    Combat Move - Germans
                2 units repaired.
                1 armour moved from Poland to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                2 bombers moved from 112 Sea Zone to Norway
                2 tactical_bombers moved from Western Germany to Norway
                2 fighters moved from Western Germany to Norway
                1 battleship moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 112 Sea Zone to 119 Sea Zone
                2 submarines moved from 119 Sea Zone to 109 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                7 armour moved from Slovakia Hungary to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 2 battleships in Norway, round 2 :  0/2 hits
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 :  3/8 hits
                        British roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 tactical_bombers moved from Norway to Western Germany
                1 bomber moved from Norway to France
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from Norway to Poland
                1 fighter moved from Norway to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                4 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Western Germany
                1 bomber moved from Western Germany to France

    Place Units - Germans
                3 transports placed in 113 Sea Zone
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
        Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
        Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
        Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
        Germany : 3 aaGuns and 1 factory_major
        Norway : 1 armour
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 2 submarines
        125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
        113 Sea Zone : 2 battleships and 4 transports
        Bulgaria : 1 flag
        109 Sea Zone : 2 submarines
        Greece : 1 flag, 3 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 2 battleships

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 27 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24

    Null / Other
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Ignore the previous posts cause I can use the initial Germany 4 move turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 2,5 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Germans
                2 units repaired.
                4 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Western Germany
                5 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Poland
                1 fighter moved from Western Germany to Slovakia Hungary
                1 fighter moved from Western Germany to Romania
                7 armour moved from Slovakia Hungary to Western Germany
                3 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                2 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                2 battleships moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                2 battleships moved from 105 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers in 110 Sea Zone, round 2 :  5/11 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to Finland
                5 tactical_bombers moved from 110 Sea Zone to Western Germany
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 transports placed in 105 Sea Zone
                3 infantry placed in Western Germany
                Germans undo move 1.
                3 transports placed in 110 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 38 PUs; end with 39 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries, 1 fighter and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
        Romania : 1 armour, 1 artillery, 1 fighter and 6 infantry
        Poland : 2 artilleries, 1 fighter and 12 infantry
        Germany : 3 aaGuns and 1 factory_major
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 cruiser and 2 submarines
        113 Sea Zone : 2 battleships and 2 transports
        Bulgaria : 1 flag, 3 infantry
        109 Sea Zone : 2 submarines
        Greece : 1 flag
        Finland : 1 flag, 1 fighter and 5 infantry
        110 Sea Zone : 3 battleships and 3 transports

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4,167
            Median : 4,000
            Variance : 0,909
            Standard Deviation : 0,953
            Total rolls : 12

    Germans Combat
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4,364
            Median : 4,000
            Variance : 1,700
            Standard Deviation : 1,304
            Total rolls : 11

    British Combat
                2 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                        Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    1 armour owned by the Russians retreated to Bessarabia
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                Battle in Poland
                    Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 fighter and 12 infantry
                        Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                        5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                        Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Russians: 17 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Baltic States
                1 artillery and 4 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 aaGun moved from Novgorod to Baltic States
                1 artillery moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Russians
                2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
        Karelia : 3 infantry
        Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
        Vyborg : 4 infantry
        Eastern Poland : 1 artillery and 2 infantry
        Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 37 to 32
                EDIT: Turning off Edit Mode
                Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Russians
                3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
                6 infantry moved from Bessarabia to Romania
                3 armour moved from Novgorod to Poland
                8 infantry moved from Baltic States to Poland
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                9 infantry moved from Eastern Poland to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Western Ukraine to Poland
                1 armour moved from Western Ukraine to Poland

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
                        Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 :  2/11 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 :  3/9 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 :  2/8 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 :  3/7 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                        Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 :  2/5 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 2 armour and 1 fighter in Romania, round 5 :  1/3 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 :  1/4 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    1 armour owned by the Russians retreated to Bessarabia
                    Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
                Battle in Poland
                    Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 1 fighter and 12 infantry
                        Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 :  4/24 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 :  8/15 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 :  7/16 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 :  5/11 hits
                        5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 :  2/11 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                        Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 :  6/9 hits
                        Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 :  2/2 hits
                        2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
                    Casualties for Russians: 17 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 5 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Romania to Baltic States
                1 artillery and 4 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Poland
                1 aaGun moved from Eastern Poland to Poland
                1 aaGun moved from Novgorod to Baltic States
                1 artillery moved from Ukraine to Bessarabia
                2 mech_infantrys moved from Volgograd to Ukraine

    Place Units - Russians
                2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
        Karelia : 3 infantry
        Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
        Vyborg : 4 infantry
        Eastern Poland : 1 artillery and 2 infantry
        Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 31 / 42
        Americans : 52 / 81
        Chinese : 10 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 5,5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;

    Politics - Japanese
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 armour moved from Kwangtung to Kwangsi
                2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                3 infantry moved from Shantung to Anhwe
                2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
                1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                2 destroyers moved from 20 Sea Zone to 6 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 33 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC
                2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
                1 fighter moved from 20 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 battleship moved from 20 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 :  0/6 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 4 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 armour in Kwangsi, round 5 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 :  3/10 hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Anhwe to Korea
                2 bombers and 4 tactical_bombers moved from Anhwe to Shantung

    Place Units - Japanese
                1 armour and 2 infantry placed in Shantung
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
                Japanese collect 34 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
        Kwangsi : 1 flag, 3 armour
        Korea : 2 fighters and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 3 infantry
        Kwangtung : 1 flag, 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 36 / 44
        Russians : 39 / 42
        Japanese : 34 / 36
        Americans : 52 / 81
        Chinese : 7 / 12
        British : 30 / 31
        UK_Pacific : 21 / 21
        Italians : 18 / 20
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.580
            Standard Deviation : 0.762
            Total rolls : 51

    Null / Other
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.853
            Median : 4.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 4 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                4 cruisers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

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