TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
3 submarines owned by the Japanese Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is -47
Casualties for Americans: 1 bomber, 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer and 2 tactical_bombers
Battle in 55 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 2 fighters, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 1 infantry
Germans win with 1 aaGun and 2 fighters remaining. Battle score for attacker is -20
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 submarines moved from 108 Sea Zone to 91 Sea Zone
1 carrier and 1 submarine moved from 107 Sea Zone to 91 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 mech_infantrys and 4 transports moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
4 fighters placed in Western United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs