@surfer oops, sorry about that, but you surmised correctly on the placement.
15L axis-dominion (axis) vs hobo (allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Belarus to Archangel
5 armour, 11 artilleries, 27 infantry and 8 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Novgorod
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Archangel
2 bombers moved from Southern Italy to IraqCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 armour, 11 artilleries, 27 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Smolensk from Russians with 5 armour, 11 artilleries, 26 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Novgorod
Germans attack with 2 bombers and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 2 bombers
Russians defend with 1 mech_infantry; British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -17
Casualties for Germans: 2 bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Novgorod to Germany
2 bombers moved from Archangel to Eastern Poland
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Western Germany to Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to GibraltarPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 19 infantry moved from Timguska to Novosibirsk
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 45 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to VolgogradPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 fighters moved from Hopei to Suiyuyan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Hopei to Shensi
1 bomber and 2 fighters moved from Suiyuyan to Hopei
1 aaGun moved from Central Mongolia to Suiyuyan
1 infantry moved from Dzavhan to Central Mongolia
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Hopei to Anhwe
1 bomber moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Amur to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
1 harbour placed in Hainan
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Malaya
2 submarines placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone -
need ool for sz41 and gibraltar
now I’ve lost so many 90-95% battles, how about some equal balancing now :lol:
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let’s see how the first round rolls go and we’ll go from there.
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sure enough I hit below average, damn marti half my rolls were 6s :|
4 hits, ool for z41
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sure enough I hit below average, damn marti half my rolls were 6s :|
4 hits, ool for z41
damage bb, kill cv, and dd
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I knew it was coming… you got 7 hits or 2 above average :|
I then hit twice with my last 2, so ool… you have 4 planes, carrier, cruiser, and damaged battleship
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also ool for gilbratar would be nice, I assume you want best def? ie lose aa first?
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I knew it was coming… you got 7 hits or 2 above average :|
I then hit twice with my last 2, so ool… you have 4 planes, carrier, cruiser, and damaged battleship
take out the tacs
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for gib, not necessarily, as i may want to keep my aa in actually. so i’ll decide based on your first roll
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I’m rolling dandy this game so far, you hit with both your destroyers too :|
no aa hit, and I got 2 lucky hits on you :-P
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ok take the two inf out
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well you nailed two of my bombers in iraq! and you got your convoy on norway too!
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you going to make me ask every round? you hit twice, then I hit another time
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take an art out
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sz41 more than made up for it :-P
plus I missed a lot of chances to kill axis air early on with my ships
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sorry, not trying to make it difficult, but b/c this is a one-two type of attack, i wanna see how long i can retain my aa, as i know you have 4 ftrs coming in next round
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you hit once, I hit once, art or aa now…





