Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Shensi to Hopei
 1 infantry moved from Chahar to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in Szechwan
 1 infantry placed in KwangsiTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese : Kwangsi : 1 infantry 
 Hopei : 1 infantry
 Szechwan : 3 infantry
 Chahar : 2 infantry
 Anhwe : 2 infantryProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 31 / 31
 UK_Pacific : 21 / 29
 Italians : 18 / 19
 ANZAC : 14 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 4 aaGuns, 1 destroyer and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 aaGun, 2 armour and 1 cruiser; Remaining resources: 0 PUs;Combat Move - British 
 2 cruisers moved from 99 Sea Zone to 94 Sea Zone
 1 mech_infantry moved from Egypt to Tobruk
 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
 1 tactical_bomber moved from Egypt to Tobruk
 3 fighters moved from Egypt to Tobruk
 2 infantry moved from Persia to Eastern Persia
 1 infantry moved from Persia to Eastern Persia
 1 infantry moved from India to Burma
 1 infantry moved from Sumatra to 41 Sea Zone
 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
 1 battleship and 1 transport moved from 37 Sea Zone to 38 Sea Zone
 1 mech_infantry moved from United Kingdom to ScotlandCombat - British 
 Battle in 94 Sea Zone
 British attack with 2 cruisers
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 2 cruisers remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in Tobruk
 British attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Italians defend with 1 armour, 1 artillery, 2 fighters and 3 infantry
 British roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 1/9 hits
 Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Tobruk, round 2 : 4/7 hits
 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
 1 armour owned by the British retreated to Alexandria
 Italians win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -11
 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Italians: 1 infantryNon Combat Move - British 
 3 fighters moved from Tobruk to Alexandria
 1 tactical_bomber moved from Tobruk to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 aaGun moved from India to Burma
 1 infantry moved from 38 Sea Zone to Burma
 2 aaGuns moved from United Kingdom to ScotlandPlace Units - British 
 4 aaGuns and 1 infantry placed in United Kingdom
 1 destroyer placed in 110 Sea ZoneTurn Complete - British 
 British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific 
 1 aaGun and 2 armour placed in India
 1 cruiser placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 21 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 aaGun and 2 armour
 Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British and UK_Pacific : Shan State : 2 fighters, 2 infantry and 1 tactical_bomber 
 Burma : 1 aaGun and 2 infantry
 India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major and 1 harbour
 Malaya : 1 harbour and 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 37 Sea Zone : 1 destroyer
 39 Sea Zone : 2 cruisers
 38 Sea Zone : 1 battleship, 1 cruiser and 2 transports
 Iceland : 1 airfield
 Quebec : 1 factory_minor
 Alexandria : 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 factory_minor and 1 harbour
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 3 aaGuns, 1 airfield, 1 fighter, 1 infantry and 1 mech_infantry
 United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 94 Sea Zone : 2 cruisers
 99 Sea Zone : 1 flag
 Eastern Persia : 1 flag, 3 infantry
 Persia : 1 flag
 110 Sea Zone : 1 destroyerProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 31 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 19
 ANZAC : 14 / 26
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 3 times
 4 was rolled 7 times
 5 was rolled 2 times
 6 was rolled 1 times
 Average roll : 3.562
 Median : 4.000
 Variance : 1.867
 Standard Deviation : 1.366
 Total rolls : 16British Combat 
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.111
 Median : 4.000
 Variance : 2.375
 Standard Deviation : 1.541
 Total rolls : 9Italians Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 2.857
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 2 submarines moved from 95 Sea Zone to 94 Sea Zone
 2 fighters moved from Tobruk to 94 Sea Zone
 1 bomber moved from Southern Italy to 94 Sea Zone
 1 mech_infantry moved from Algeria to Morocco
 Italians take Morocco from French
 1 artillery moved from Algeria to Morocco
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 infantry moved from Belgian Congo to Rhodesia
 1 artillery moved from Belgian Congo to Rhodesia
 1 infantry moved from French Equatorial Africa to Belgian Congo
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians 
 2 submarines moved from 95 Sea Zone to 94 Sea Zone
 2 fighters moved from Tobruk to 94 Sea Zone
 1 bomber moved from Southern Italy to 94 Sea Zone
 1 mech_infantry moved from Algeria to Morocco
 Italians take Morocco from French
 1 artillery moved from Algeria to Morocco
 1 infantry moved from Belgian Congo to Rhodesia
 Italians take Rhodesia from British
 1 infantry moved from Belgian Congo to Rhodesia
 1 artillery moved from Belgian Congo to Rhodesia
 1 infantry moved from French Equatorial Africa to Belgian CongoCombat - Italians 
 Battle in 94 Sea Zone
 Italians attack with 1 bomber, 2 fighters and 2 submarines
 British defend with 2 cruisers
 Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the British lost in 94 Sea Zone
 Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits
 British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Italians and 1 cruiser owned by the British lost in 94 Sea Zone
 Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
 Casualties for British: 2 cruisers
 Casualties for Italians: 1 submarineNon Combat Move - Italians 
 1 bomber moved from 94 Sea Zone to Southern Italy
 2 fighters moved from 94 Sea Zone to TobrukPlace Units - Italians 
 1 submarine and 1 transport placed in 95 Sea Zone
 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Italians collect 20 PUs; end with 20 PUs totalTerritory Summary for Italians : Belgian Congo : 1 flag, 1 infantry 
 Kenya : 1 flag
 Malta : 1 flag, 1 armour and 1 infantry
 Rhodesia : 1 flag, 1 artillery and 2 infantry
 Morocco : 1 flag, 1 artillery and 1 mech_infantry
 French Equatorial Africa : 1 flag
 Algeria : 1 flag
 Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 Tunisia : 1 flag
 Tobruk : 1 armour, 1 artillery, 2 fighters and 2 infantry
 Albania : 2 infantry
 Northern Italy : 2 aaGuns and 1 factory_major
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
 95 Sea Zone : 1 submarine and 1 transport
 94 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 20 / 20
 ANZAC : 14 / 26
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
 ANZAC take 35 Sea Zone from Japanese
 1 transport moved from 36 Sea Zone to 42 Sea Zone
 1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from Italians
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
 ANZAC take 35 Sea Zone from Japanese
 1 transport moved from 36 Sea Zone to 42 Sea Zone
 1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 ANZAC take Ethiopia from ItaliansCombat - ANZAC 
 Battle in 21 Sea Zone
 ANZAC attack with 1 destroyer
 Japanese defend with 1 artillery, 1 infantry and 1 transport
 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 21 Sea Zone
 ANZAC win with 1 destroyer remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 artillery, 1 infantry and 1 transportNon Combat Move - ANZAC Place Units - ANZAC 
 1 carrier and 1 transport placed in 54 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
 EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
 EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
 EDIT: Turning off Edit Mode
 1 infantry placed in Queensland
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
 EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 transport
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC : Kwangsi : 2 infantry 
 Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 factory_minor and 1 harbour
 Java : 1 flag, 1 infantry
 Dutch New Guinea : 1 flag, 1 infantry
 35 Sea Zone : 1 flag
 38 Sea Zone : 1 transport
 21 Sea Zone : 1 destroyer
 54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
 Alexandria : 1 infantry
 Ethiopia : 1 flag, 1 infantryProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 19 / 20
 ANZAC : 15 / 25
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 French take French Equatorial Africa from Italians
 1 infantry moved from Trans-Jordan to Egypt
 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
 1 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to ScotlandCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 submarine and 1 transport
 French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
 Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 4 : 0/1 hits
 Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 1/1 hits
 1 destroyer owned by the French lost in 95 Sea Zone
 Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
 Casualties for French: 1 destroyerNon Combat Move - French Turn Complete - French Territory Summary for French : Egypt : 1 infantry 
 Scotland : 2 infantry
 United Kingdom : 1 fighter
 French Equatorial Africa : 1 infantryProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 2 times
 5 was rolled 3 times
 Average roll : 3.667
 Median : 4.000
 Variance : 1.600
 Standard Deviation : 1.265
 Total rolls : 6Italians Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3French Combat 
 3 was rolled 1 times
 5 was rolled 2 times
 Average roll : 4.333
 Median : 5.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans 
 Germans spend 10 on tech rolls
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans 
 2 units repaired.
 4 infantry moved from Slovakia Hungary to Romania
 4 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Poland to Slovakia Hungary
 1 armour moved from Poland to Western Germany
 1 battleship moved from 105 Sea Zone to 110 Sea Zone
 2 submarines moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 110 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 5 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to Poland
 1 fighter moved from Western Germany to Slovakia Hungary
 1 fighter moved from Western Germany to Romania
 1 transport moved from 114 Sea Zone to 113 Sea Zone
 7 armour moved from Slovakia Hungary to Western Germany
 1 battleship moved from 105 Sea Zone to 110 Sea Zone
 3 infantry moved from Greece to Bulgaria
 1 mech_infantry moved from Slovakia Hungary to Western Germany
 2 mech_infantrys moved from Slovakia Hungary to Western Germany
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans 
 Germans spend 15 on tech rolls
 Germans removing all Technology Tokens after successful research.
 Germans discover Jet PowerActivate Technology - Germans 
 Germans activating Jet PowerPurchase Units - Germans 
 Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans 
 2 units repaired.
 1 armour moved from Poland to 114 Sea Zone
 1 infantry moved from Poland to 114 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Norway
 1 armour moved from 113 Sea Zone to Norway
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 bombers moved from Western Germany to 112 Sea Zone
 2 bombers moved from 112 Sea Zone to Norway
 2 tactical_bombers moved from Western Germany to Norway
 2 fighters moved from Western Germany to Norway
 1 battleship moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 119 Sea Zone to 109 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 2 battleships moved from 105 Sea Zone to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 7 armour moved from Slovakia Hungary to Western Germany
 1 mech_infantry moved from Slovakia Hungary to Poland
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Poland to Slovakia Hungary
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans 
 Germans spend 15 on tech rolls
 Germans roll 2,6,2 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Jet PowerActivate Technology - Germans 
 Germans activating Jet PowerPurchase Units - Germans 
 Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans 
 2 units repaired.
 1 armour moved from Poland to 114 Sea Zone
 1 infantry moved from Poland to 114 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Norway
 1 armour moved from 113 Sea Zone to Norway
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 bombers moved from Western Germany to 112 Sea Zone
 2 bombers moved from 112 Sea Zone to Norway
 2 tactical_bombers moved from Western Germany to Norway
 2 fighters moved from Western Germany to Norway
 1 battleship moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 119 Sea Zone to 109 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 2 battleships moved from 105 Sea Zone to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 7 armour moved from Slovakia Hungary to Western Germany
 1 mech_infantry moved from Slovakia Hungary to Poland
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Poland to Slovakia HungaryCombat - Germans 
 Battle in Norway
 Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 2 infantry
 Germans roll dice for 2 battleships in Norway, round 2 : 0/2 hits
 Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits
 British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
 Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
 British defend with 1 destroyer
 Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 2 tactical_bombers moved from Norway to Western Germany
 1 bomber moved from Norway to France
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from Norway to Poland
 1 fighter moved from Norway to Slovakia Hungary
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 2 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Slovakia Hungary to Romania
 2 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Poland to Slovakia Hungary
 4 infantry moved from Germany to Poland
 2 infantry moved from Slovakia Hungary to Romania
 2 infantry moved from Slovakia Hungary to Romania
 1 bomber moved from Norway to Western Germany
 1 bomber moved from Western Germany to FrancePlace Units - Germans 
 3 transports placed in 113 Sea Zone
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 
 France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
 Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
 Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
 Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
 Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
 Germany : 3 aaGuns and 1 factory_major
 Norway : 1 armour
 Denmark : 3 infantry
 Holland Belgium : 1 artillery and 3 infantry
 119 Sea Zone : 2 submarines
 125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
 113 Sea Zone : 2 battleships and 4 transports
 Bulgaria : 1 flag
 109 Sea Zone : 2 submarines
 Greece : 1 flag, 3 infantry
 Finland : 1 flag, 5 infantry
 110 Sea Zone : 2 battleshipsProduction/PUs Summary : Germans : 41 / 56 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 27 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.957
 Standard Deviation : 0.978
 Total rolls : 24Null / Other 
 2 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4Germans Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 6 times
 6 was rolled 4 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.438
 Standard Deviation : 1.199
 Total rolls : 17British Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.333
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans 
 Germans spend 15 on tech rolls
 Germans roll 2,6,2 and gets 1 hit
 Germans removing all Technology Tokens after successful research.
 Germans discover Jet PowerActivate Technology - Germans 
 Germans activating Jet PowerPurchase Units - Germans 
 Germans buy 2 infantry and 3 transports; Remaining resources: 0 techTokens; 5 PUs;Combat Move - Germans 
 2 units repaired.
 1 armour moved from Poland to 114 Sea Zone
 1 infantry moved from Poland to 114 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 infantry moved from 113 Sea Zone to Norway
 1 armour moved from 113 Sea Zone to Norway
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 3 tactical_bombers moved from Western Germany to 110 Sea Zone
 2 bombers moved from Western Germany to 112 Sea Zone
 2 bombers moved from 112 Sea Zone to Norway
 2 tactical_bombers moved from Western Germany to Norway
 2 fighters moved from Western Germany to Norway
 1 battleship moved from 112 Sea Zone to 125 Sea Zone
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 112 Sea Zone to 119 Sea Zone
 2 submarines moved from 119 Sea Zone to 109 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 2 battleships moved from 105 Sea Zone to 110 Sea Zone
 1 battleship moved from 112 Sea Zone to 113 Sea Zone
 7 armour moved from Slovakia Hungary to Western Germany
 1 mech_infantry moved from Slovakia Hungary to Poland
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Poland to Slovakia HungaryCombat - Germans 
 Battle in Norway
 Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 2 infantry
 Germans roll dice for 2 battleships in Norway, round 2 : 0/2 hits
 Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/8 hits
 British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
 Germans win, taking Norway from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantry
 Battle in 110 Sea Zone
 Germans attack with 2 battleships, 2 fighters and 3 tactical_bombers
 British defend with 1 destroyer
 Germans roll dice for 2 battleships, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 2 battleships, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 2 tactical_bombers moved from Norway to Western Germany
 1 bomber moved from Norway to France
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from 110 Sea Zone to Western Germany
 1 fighter moved from Norway to Poland
 1 fighter moved from Norway to Slovakia Hungary
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 2 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Slovakia Hungary to Romania
 2 infantry moved from Poland to Slovakia Hungary
 2 infantry moved from Poland to Slovakia Hungary
 4 infantry moved from Germany to Poland
 2 infantry moved from Slovakia Hungary to Romania
 2 infantry moved from Slovakia Hungary to Romania
 1 bomber moved from Norway to Western Germany
 1 bomber moved from Western Germany to FrancePlace Units - Germans 
 3 transports placed in 113 Sea Zone
 2 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 41 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 
 France : 1 flag, 1 aaGun, 1 airfield, 2 bombers and 1 factory_minor
 Slovakia Hungary : 1 artillery, 1 fighter and 8 infantry
 Western Germany : 3 aaGuns, 1 airfield, 7 armour, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 5 tactical_bombers
 Romania : 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
 Poland : 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
 Germany : 3 aaGuns and 1 factory_major
 Norway : 1 armour
 Denmark : 3 infantry
 Holland Belgium : 1 artillery and 3 infantry
 119 Sea Zone : 2 submarines
 125 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
 113 Sea Zone : 2 battleships and 4 transports
 Bulgaria : 1 flag
 109 Sea Zone : 2 submarines
 Greece : 1 flag, 3 infantry
 Finland : 1 flag, 5 infantry
 110 Sea Zone : 2 battleshipsProduction/PUs Summary : Germans : 41 / 56 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 27 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 6 times
 3 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 6 times
 6 was rolled 5 times
 Average roll : 3.625
 Median : 4.000
 Variance : 0.957
 Standard Deviation : 0.978
 Total rolls : 24Null / Other 
 2 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.000
 Median : 2.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4Germans Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 6 times
 6 was rolled 4 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.438
 Standard Deviation : 1.199
 Total rolls : 17British Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.333
 Median : 2.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3
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 Ignore the previous posts cause I can use the initial Germany 4 move turn. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans 
 Germans spend 10 on tech rolls
 Germans roll 2,5 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans buy 3 infantry and 4 transports; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans 
 2 units repaired.
 4 infantry moved from Slovakia Hungary to Romania
 4 infantry moved from Germany to Slovakia Hungary
 1 infantry moved from Slovakia Hungary to Romania
 1 artillery moved from Slovakia Hungary to Romania
 1 artillery moved from Poland to Slovakia Hungary
 1 armour moved from Poland to Western Germany
 5 tactical_bombers moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 bomber moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to Poland
 1 fighter moved from Western Germany to Slovakia Hungary
 1 fighter moved from Western Germany to Romania
 7 armour moved from Slovakia Hungary to Western Germany
 3 infantry moved from Greece to Bulgaria
 1 mech_infantry moved from Slovakia Hungary to Western Germany
 2 mech_infantrys moved from Slovakia Hungary to Western Germany
 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 1 submarine moved from 112 Sea Zone to 119 Sea Zone
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 1 submarine moved from 119 Sea Zone to 109 Sea Zone
 2 battleships moved from 112 Sea Zone to 113 Sea Zone
 1 battleship moved from 112 Sea Zone to 110 Sea Zone
 2 battleships moved from 105 Sea Zone to 110 Sea Zone
 1 bomber moved from Western Germany to 110 Sea Zone
 1 transport moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers
 British defend with 1 destroyer
 Germans roll dice for 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers in 110 Sea Zone, round 2 : 5/11 hits
 British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 battleship owned by the Germans
 1 destroyer owned by the British lost in 110 Sea Zone
 Germans win with 3 battleships, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Germans 
 1 fighter moved from 110 Sea Zone to Finland
 5 tactical_bombers moved from 110 Sea Zone to Western Germany
 2 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans 
 3 transports placed in 105 Sea Zone
 3 infantry placed in Western Germany
 Germans undo move 1.
 3 transports placed in 110 Sea Zone
 1 transport placed in 113 Sea ZoneTurn Complete - Germans 
 Germans collect 38 PUs; end with 39 PUs total
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 
 France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
 Slovakia Hungary : 2 artilleries, 1 fighter and 7 infantry
 Western Germany : 3 aaGuns, 1 airfield, 8 armour, 2 bombers, 1 factory_major, 1 harbour, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
 Romania : 1 armour, 1 artillery, 1 fighter and 6 infantry
 Poland : 2 artilleries, 1 fighter and 12 infantry
 Germany : 3 aaGuns and 1 factory_major
 Denmark : 3 infantry
 Holland Belgium : 1 artillery and 3 infantry
 119 Sea Zone : 1 submarine
 125 Sea Zone : 1 cruiser and 2 submarines
 113 Sea Zone : 2 battleships and 2 transports
 Bulgaria : 1 flag, 3 infantry
 109 Sea Zone : 2 submarines
 Greece : 1 flag
 Finland : 1 flag, 1 fighter and 5 infantry
 110 Sea Zone : 3 battleships and 3 transportsProduction/PUs Summary : Germans : 38 / 44 
 Russians : 37 / 37
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 1 times
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 4,167
 Median : 4,000
 Variance : 0,909
 Standard Deviation : 0,953
 Total rolls : 12Germans Combat 
 3 was rolled 4 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 4,364
 Median : 4,000
 Variance : 1,700
 Standard Deviation : 1,304
 Total rolls : 11British Combat 
 2 was rolled 1 times
 Average roll : 2,000
 Median : 2,000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 37 to 32
 EDIT: Turning off Edit Mode
 Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians 
 3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
 6 infantry moved from Bessarabia to Romania
 3 armour moved from Novgorod to Poland
 8 infantry moved from Baltic States to Poland
 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 9 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Novgorod to Poland
 1 mech_infantry moved from Western Ukraine to Poland
 1 armour moved from Western Ukraine to Poland
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 37 to 32
 EDIT: Turning off Edit Mode
 Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians 
 3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
 6 infantry moved from Bessarabia to Romania
 3 armour moved from Novgorod to Poland
 8 infantry moved from Baltic States to Poland
 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 9 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Novgorod to Poland
 1 mech_infantry moved from Western Ukraine to Poland
 1 armour moved from Western Ukraine to Poland
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 37 to 32
 EDIT: Turning off Edit Mode
 Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians 
 3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
 6 infantry moved from Bessarabia to Romania
 3 armour moved from Novgorod to Poland
 8 infantry moved from Baltic States to Poland
 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 9 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Novgorod to Poland
 1 mech_infantry moved from Western Ukraine to Poland
 1 armour moved from Western Ukraine to PolandCombat - Russians 
 Battle in Romania
 Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
 Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
 Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 : 3/9 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/8 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 : 3/7 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 : 1/5 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 : 2/5 hits
 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
 Russians roll dice for 2 armour and 1 fighter in Romania, round 5 : 1/3 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 : 1/4 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
 1 armour owned by the Russians retreated to Bessarabia
 Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
 Casualties for Germans: 6 infantry
 Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
 Battle in Poland
 Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 2 artilleries, 1 fighter and 12 infantry
 Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 4/24 hits
 Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 : 8/15 hits
 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 7/16 hits
 Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 : 5/11 hits
 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 : 2/11 hits
 Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 : 2/4 hits
 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 6/9 hits
 Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 : 2/2 hits
 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
 Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
 Casualties for Russians: 17 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Poland to Baltic States
 1 artillery and 5 infantry moved from Ukraine to Bessarabia
 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
 1 fighter moved from Romania to Baltic States
 1 artillery and 4 infantry moved from Novgorod to Baltic States
 1 aaGun moved from Baltic States to Poland
 1 aaGun moved from Eastern Poland to Poland
 1 aaGun moved from Novgorod to Baltic States
 1 artillery moved from Ukraine to Bessarabia
 2 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians 
 2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
 1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians : Amur : 2 aaGuns and 17 infantry 
 Siberia : 1 infantry
 Kazakhstan : 3 infantry
 Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
 Karelia : 3 infantry
 Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
 Vyborg : 4 infantry
 Eastern Poland : 1 artillery and 2 infantry
 Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
 Russia : 1 airfield and 1 factory_major
 Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
 Volgograd : 1 factory_minor
 Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Caucasus : 1 infantry
 127 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Turning on Edit Mode
 EDIT: Changing PUs for Russians from 37 to 32
 EDIT: Turning off Edit Mode
 Russians buy 3 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Germans
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians 
 3 armour, 1 fighter and 1 mech_infantry moved from Ukraine to Romania
 6 infantry moved from Bessarabia to Romania
 3 armour moved from Novgorod to Poland
 8 infantry moved from Baltic States to Poland
 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
 9 infantry moved from Eastern Poland to Poland
 1 fighter and 1 tactical_bomber moved from Novgorod to Poland
 1 mech_infantry moved from Western Ukraine to Poland
 1 armour moved from Western Ukraine to PolandCombat - Russians 
 Battle in Romania
 Russians attack with 3 armour, 1 fighter, 6 infantry and 1 mech_infantry
 Germans defend with 1 armour, 1 artillery, 1 fighter and 6 infantry
 Russians roll dice for 3 armour, 1 fighter, 6 infantry and 1 mech_infantry in Romania, round 2 : 2/11 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 6 infantry in Romania, round 2 : 3/9 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 mech_infantry in Romania, round 3 : 2/8 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Romania, round 3 : 3/7 hits
 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
 Russians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Romania, round 4 : 1/5 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Romania, round 4 : 2/5 hits
 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
 Russians roll dice for 2 armour and 1 fighter in Romania, round 5 : 1/3 hits
 Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Romania, round 5 : 1/4 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
 1 armour owned by the Russians retreated to Bessarabia
 Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16
 Casualties for Germans: 6 infantry
 Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
 Battle in Poland
 Russians attack with 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 2 artilleries, 1 fighter and 12 infantry
 Russians roll dice for 4 armour, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 4/24 hits
 Germans roll dice for 2 artilleries, 1 fighter and 12 infantry in Poland, round 2 : 8/15 hits
 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 7/16 hits
 Germans roll dice for 2 artilleries, 1 fighter and 8 infantry in Poland, round 3 : 5/11 hits
 5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 4 : 2/11 hits
 Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Poland, round 4 : 2/4 hits
 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
 Russians roll dice for 4 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 5 : 6/9 hits
 Germans roll dice for 1 artillery and 1 fighter in Poland, round 5 : 2/2 hits
 2 infantry owned by the Russians, 1 fighter owned by the Germans and 1 artillery owned by the Germans lost in Poland
 Russians win, taking Poland from Germans with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry
 Casualties for Russians: 17 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Poland to Baltic States
 1 artillery and 5 infantry moved from Ukraine to Bessarabia
 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
 1 fighter moved from Romania to Baltic States
 1 artillery and 4 infantry moved from Novgorod to Baltic States
 1 aaGun moved from Baltic States to Poland
 1 aaGun moved from Eastern Poland to Poland
 1 aaGun moved from Novgorod to Baltic States
 1 artillery moved from Ukraine to Bessarabia
 2 mech_infantrys moved from Volgograd to UkrainePlace Units - Russians 
 2 armour, 1 infantry and 1 mech_infantry placed in Novgorod
 1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 39 PUs; end with 39 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians : Amur : 2 aaGuns and 17 infantry 
 Siberia : 1 infantry
 Kazakhstan : 3 infantry
 Poland : 1 flag, 2 aaGuns, 4 armour and 1 mech_infantry
 Karelia : 3 infantry
 Baltic States : 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
 Vyborg : 4 infantry
 Eastern Poland : 1 artillery and 2 infantry
 Bessarabia : 1 aaGun, 1 armour, 2 artilleries and 5 infantry
 Russia : 1 airfield and 1 factory_major
 Ukraine : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
 Volgograd : 1 factory_minor
 Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Caucasus : 1 infantry
 127 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 31 / 42
 Americans : 52 / 81
 Chinese : 10 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 10 on tech rolls
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 3 armour moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from Shantung to Anhwe
 2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
 1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 submarine moved from 6 Sea Zone to 18 Sea Zone
 1 submarine moved from 18 Sea Zone to 6 Sea Zone
 2 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 1 fighter moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 20 Sea Zone to 33 Sea Zone
 1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
 1 battleship moved from 20 Sea Zone to 33 Sea Zone
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 10 on tech rolls
 Japanese roll 5,5 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 3 armour moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from Shantung to Anhwe
 2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
 1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 submarine moved from 6 Sea Zone to 18 Sea Zone
 1 submarine moved from 18 Sea Zone to 6 Sea Zone
 2 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 1 fighter moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 20 Sea Zone to 33 Sea Zone
 1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
 1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
 Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 3 armour and 3 infantry
 ANZAC defend with 2 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
 Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 3 infantry
 Battle in Anhwe
 Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
 Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Manchuria
 1 fighter moved from Anhwe to Korea
 2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese 
 1 armour and 2 infantry placed in Shantung
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
 Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
 Kwangsi : 1 flag, 3 armour
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
 Jehol : 1 flag
 Siam : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 artilleries and 1 infantry
 Kweichow : 1 flag, 4 fighters
 Hunan : 1 flag
 Chahar : 1 flag, 1 artillery
 Anhwe : 1 flag, 3 infantry
 Kwangtung : 1 flag, 1 harbour
 33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 52 / 81
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 9 times
 3 was rolled 7 times
 4 was rolled 11 times
 5 was rolled 11 times
 6 was rolled 8 times
 Average roll : 3.745
 Median : 4.000
 Variance : 0.580
 Standard Deviation : 0.762
 Total rolls : 51Null / Other 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Chinese Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 6 times
 Average roll : 3.853
 Median : 4.000
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 34
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Japanese 
 Japanese spend 10 on tech rolls
 Japanese roll 5,5 and gets 0 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 10 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 2 PUs;Politics - Japanese 
 Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 3 armour moved from Kwangtung to Kwangsi
 2 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 3 infantry moved from Shantung to Anhwe
 2 bombers, 1 fighter and 4 tactical_bombers moved from Shantung to Anhwe
 1 artillery, 1 fighter and 1 infantry moved from Jehol to Chahar
 1 submarine moved from 4 Sea Zone to 6 Sea Zone
 1 submarine moved from 6 Sea Zone to 18 Sea Zone
 1 submarine moved from 18 Sea Zone to 6 Sea Zone
 2 transports moved from 20 Sea Zone to 6 Sea Zone
 1 battleship moved from 20 Sea Zone to 6 Sea Zone
 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
 2 destroyers moved from 20 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 1 carrier moved from 20 Sea Zone to 33 Sea Zone
 Japanese take 35 Sea Zone from ANZAC
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
 1 fighter moved from 20 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
 1 fighter moved from 20 Sea Zone to 33 Sea Zone
 1 cruiser, 2 destroyers and 1 transport moved from 20 Sea Zone to 33 Sea Zone
 1 battleship moved from 20 Sea Zone to 33 Sea ZoneCombat - Japanese 
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 1/3 hits
 Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Chahar
 Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 3 : 2/3 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in Kwangsi
 Japanese attack with 3 armour and 3 infantry
 ANZAC defend with 2 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 3 armour and 3 infantry in Kwangsi, round 2 : 0/6 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 2 infantry in Kwangsi, round 3 : 0/5 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 3 : 1/3 hits
 1 infantry owned by the Japanese lost in Kwangsi
 Japanese roll dice for 3 armour and 1 infantry in Kwangsi, round 4 : 2/4 hits
 Chinese roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Kwangsi
 Japanese roll dice for 3 armour in Kwangsi, round 5 : 2/3 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 3 armour remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 3 infantry
 Battle in Anhwe
 Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/10 hits
 Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Chahar to Manchuria
 1 fighter moved from Anhwe to Korea
 2 bombers and 4 tactical_bombers moved from Anhwe to ShantungPlace Units - Japanese 
 1 armour and 2 infantry placed in Shantung
 8 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
 Japanese collect 34 PUs; end with 36 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 4 tactical_bombers
 Kwangsi : 1 flag, 3 armour
 Korea : 2 fighters and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
 Jehol : 1 flag
 Siam : 1 infantry
 Manchuria : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 artilleries and 1 infantry
 Kweichow : 1 flag, 4 fighters
 Hunan : 1 flag
 Chahar : 1 flag, 1 artillery
 Anhwe : 1 flag, 3 infantry
 Kwangtung : 1 flag, 1 harbour
 33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
 6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary : Germans : 36 / 44 
 Russians : 39 / 42
 Japanese : 34 / 36
 Americans : 52 / 81
 Chinese : 7 / 12
 British : 30 / 31
 UK_Pacific : 21 / 21
 Italians : 18 / 20
 ANZAC : 15 / 25
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 5 times
 2 was rolled 9 times
 3 was rolled 7 times
 4 was rolled 11 times
 5 was rolled 11 times
 6 was rolled 8 times
 Average roll : 3.745
 Median : 4.000
 Variance : 0.580
 Standard Deviation : 0.762
 Total rolls : 51Null / Other 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Chinese Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 4 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 3 times
 2 was rolled 7 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 9 times
 6 was rolled 6 times
 Average roll : 3.853
 Median : 4.000
 Variance : 0.909
 Standard Deviation : 0.953
 Total rolls : 34


 
		 
		





