Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Jehol to Korea
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
                7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
                1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
                2 artilleries moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Jehol to Korea
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
                7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
                1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
                2 artilleries moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                1 infantry moved from Shantung to Anhwe
                1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 22 Sea Zone
                1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 6 infantry
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 :  1/8 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 :  1/7 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 4 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 :  13/26 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  3/8 hits
                        1 fighter owned by the Chinese, 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 9 fighters and 8 tactical_bombers moved from Yunnan to Hunan

    Place Units - Japanese
                1 factory_minor placed in Shantung
                1 armour placed in Japan
                Japanese undo move 2.
                1 cruiser and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Korea : 1 fighter and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 2 infantry
        Kweichow : 1 flag, 2 artilleries and 4 infantry
        Hunan : 1 flag, 2 bombers, 9 fighters and 8 tactical_bombers
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        41 Sea Zone : 1 submarine
        22 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 4 destroyers
        4 Sea Zone : 1 submarine
        6 Sea Zone : 2 armour, 1 artillery, 1 cruiser, 3 infantry and 4 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 31 / 41
        Americans : 52 / 52
        Chinese : 7 / 15
        British : 26 / 33
        UK_Pacific : 20 / 20
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 bomber moved from Central United States to Eastern United States
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Americans
                1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        47 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
        8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
        Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 3 cruisers, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 31 / 41
        Americans : 52 / 53
        Chinese : 7 / 15
        British : 26 / 33
        UK_Pacific : 20 / 20
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Hopei to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Chinese retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 infantry
        Chahar : 3 infantry

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 30 / 41
        Americans : 52 / 53
        Chinese : 8 / 8
        British : 26 / 33
        UK_Pacific : 20 / 20
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 armour moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Celebes to 44 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Shan State to Siam


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Activate Technology - British
                British giving technology to UK_Pacific: AA Radar

    Purchase Units - British
                British buy 3 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                1 battleship moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 armour moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Celebes to 44 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Shan State to Siam

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/9 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  4/7 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Siam
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 battleship in Siam, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                        British roll dice for 1 artillery and 1 fighter in Siam, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Siam, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Siam, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Siam, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Siam, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Siam
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                    1 fighter owned by the British retreated
                Battle in 99 Sea Zone
                    British attack with 2 cruisers, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 battleship and 2 cruisers
                        British roll dice for 2 cruisers, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 battleship and 2 cruisers in 99 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                        British roll dice for 2 cruisers and 1 tactical_bomber in 99 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 99 Sea Zone, round 3 :  0/2 hits
                        1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship and 2 cruisers
                Battle in 41 Sea Zone
                    British attack with 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                    Japanese defend with 1 submarine
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Norway
                    British attack with 1 bomber and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 battleships and 1 cruiser in Norway, round 2 :  3/3 hits
                        Germans roll dice for 2 infantry in Norway, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    British win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Norway to United Kingdom
                1 tactical_bomber moved from 99 Sea Zone to Egypt
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                2 infantry moved from Malaya to Shan State
                1 fighter moved from Siam to Shan State
                3 aaGuns moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies

    Place Units - British
                3 fighters placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 aaGun and 1 infantry placed in India
                1 cruiser placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 aaGun and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 cruiser

    Territory Summary for British and UK_Pacific :

    Yunnan : 3 aaGuns, 1 armour, 1 artillery and 2 infantry
        Shan State : 2 fighters, 2 infantry and 1 tactical_bomber
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        37 Sea Zone : 1 battleship and 1 transport
        39 Sea Zone : 1 cruiser
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour, 1 artillery and 2 infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        Norway : 1 flag, 2 infantry
        112 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
        99 Sea Zone : 1 flag, 2 cruisers
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 53
        Chinese : 9 / 8
        British : 31 / 31
        UK_Pacific : 24 / 29
        Italians : 16 / 18
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 16 times
                6 was rolled 8 times
            Average roll : 3.793
            Median : 4.000
            Variance : 1.088
            Standard Deviation : 1.043
            Total rolls : 58

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.895
            Median : 4.000
            Variance : 1.514
            Standard Deviation : 1.230
            Total rolls : 38

    Italians Combat
                2 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.600
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Libya to 96 Sea Zone
                2 fighters moved from Libya to 96 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Libya to 96 Sea Zone
                2 fighters moved from Libya to 96 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Kenya to Belgian Congo

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 :  3/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 :  1/4 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  1/2 hits
                        1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 :  2/3 hits
                        French roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Tobruk
                1 bomber moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 artillery and 2 infantry
        Kenya : 1 flag
        Malta : 1 flag, 1 armour and 1 infantry
        Anglo Egyptian Sudan : 1 flag
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 artillery and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Tobruk : 1 armour, 1 artillery, 2 fighters and 3 infantry
        Albania : 2 infantry
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 2 submarines
        94 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 53
        Chinese : 9 / 8
        British : 30 / 31
        UK_Pacific : 24 / 29
        Italians : 19 / 19
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Java to 42 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Java to 42 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Java to 42 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from New South Wales to 62 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Kwangsi

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 cruiser and 1 transport
        36 Sea Zone : 1 destroyer and 1 transport
        Alexandria : 1 infantry
        Anglo Egyptian Sudan : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 53
        Chinese : 10 / 8
        British : 31 / 31
        UK_Pacific : 24 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 infantry moved from French Central Africa to Nigeria

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Nigeria : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        112 Sea Zone : 1 cruiser
        96 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 38 / 52
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 53
        Chinese : 10 / 8
        British : 31 / 31
        UK_Pacific : 24 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    French Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Germans
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Romania to Western Germany
                4 tactical_bombers moved from Southern Italy to 112 Sea Zone
                5 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Finland to 112 Sea Zone
                3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                2 infantry moved from France to Normandy Bordeaux
                6 armour moved from Greater Southern Germany to Slovakia Hungary
                3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 3,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 2 battleships and 2 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Germans
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 battleship moved from 114 Sea Zone to 112 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Romania to Western Germany
                4 tactical_bombers moved from Southern Italy to 112 Sea Zone
                5 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Finland to 112 Sea Zone
                3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Denmark
                2 infantry moved from France to Normandy Bordeaux
                6 armour moved from Greater Southern Germany to Slovakia Hungary
                3 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers
                    British defend with 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports; French defend with 1 cruiser
                        British roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 5 submarines in 112 Sea Zone, round 2 :  0/5 hits
                        Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 :  7/10 hits
                    Units damaged: 2 battleships owned by the British
                        Germans roll dice for 3 battleships and 1 cruiser in 112 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 112 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 2 battleships owned by the Germans
                        1 submarine owned by the British, 2 cruisers owned by the British, 1 cruiser owned by the French and 3 destroyers owned by the British lost in 112 Sea Zone
                        Germans roll dice for 5 submarines in 112 Sea Zone, round 3 :  3/5 hits
                        2 battleships owned by the British and 1 transport owned by the British lost in 112 Sea Zone
                        Germans roll dice for 3 battleships, 2 bombers, 1 cruiser, 3 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 :  7/14 hits
                        1 transport owned by the British lost in 112 Sea Zone
                    Germans win with 3 battleships, 2 bombers, 1 cruiser, 3 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 120
                    Casualties for British: 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
                    Casualties for French: 1 cruiser

    Non Combat Move - Germans
                2 bombers, 3 fighters and 5 tactical_bombers moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                2 battleships placed in 105 Sea Zone
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Germans collect 37 PUs (1 lost to blockades); end with 39 PUs total
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Slovakia Hungary : 7 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
        Romania : 1 armour and 1 infantry
        Poland : 1 armour, 3 artilleries and 12 infantry
        Germany : 3 aaGuns, 1 factory_major and 4 infantry
        Denmark : 3 infantry
        Holland Belgium : 1 artillery and 3 infantry
        112 Sea Zone : 3 battleships, 1 cruiser and 5 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 3 infantry
        114 Sea Zone : 1 transport
        Finland : 1 flag, 5 infantry
        105 Sea Zone : 2 battleships

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 53
        Chinese : 10 / 8
        British : 31 / 31
        UK_Pacific : 24 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians rolls :  0/1 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Novgorod to Baltic States
                2 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Caucasus to Kazakhstan
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                4 infantry placed in Novgorod
                Russians undo move 1.
                1 armour and 3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 mech_infantrys placed in Volgograd
                Russians undo move 3.
                1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                Russians undo move 3.
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 17 infantry
        Siberia : 1 infantry
        Kazakhstan : 3 infantry
        Karelia : 3 infantry
        Baltic States : 1 aaGun and 8 infantry
        Vyborg : 4 infantry
        Eastern Poland : 1 aaGun and 9 infantry
        Bessarabia : 1 aaGun and 6 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 5 infantry and 1 mech_infantry
        Western Ukraine : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Caucasus : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 28 / 41
        Americans : 52 / 53
        Chinese : 10 / 8
        British : 31 / 31
        UK_Pacific : 24 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 battleship, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 4 infantry moved from Kweichow to Yunnan
                2 bombers, 9 fighters and 8 tactical_bombers moved from Hunan to Yunnan
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 22 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                3 infantry moved from 20 Sea Zone to Kwangtung
                3 armour moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 3 armour and 3 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 3 cruisers in Kwangtung, round 2 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 4 infantry and 8 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery and 2 infantry
                        AA fire in Yunnan :  2/9 hits
                        2 fighters owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 :  10/23 hits
                        Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 :  3/4 hits
                        3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British, 1 armour owned by the British and 2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 3 aaGuns, 1 armour, 1 artillery and 2 infantry
                    Casualties for Japanese: 2 fighters and 3 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Yunnan to 20 Sea Zone
                2 fighters moved from Yunnan to 20 Sea Zone
                4 fighters moved from Yunnan to Kweichow
                2 bombers, 1 fighter and 4 tactical_bombers moved from Yunnan to Shantung

    Place Units - Japanese
                3 infantry placed in Shantung
                1 battleship and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 31 PUs (1 lost to blockades); end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 4 tactical_bombers
        Korea : 1 fighter and 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 artillery, 1 fighter and 1 infantry
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun and 6 infantry
        Yunnan : 1 flag, 2 artilleries and 1 infantry
        Kweichow : 1 flag, 4 fighters
        Hunan : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 harbour and 3 infantry
        20 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 fighters, 4 tactical_bombers and 3 transports
        21 Sea Zone : 1 artillery, 1 infantry and 1 transport
        4 Sea Zone : 1 submarine
        6 Sea Zone : 1 battleship and 1 submarine

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 53
        Chinese : 9 / 8
        British : 31 / 31
        UK_Pacific : 21 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser and 2 destroyers; Remaining resources: 0 techTokens; 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 cruiser and 2 destroyers placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 infantry
                EDIT: Turning off Edit Mode
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        47 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        26 Sea Zone : 2 battleships, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier
        8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 4 cruisers, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 38 / 44
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 81
        Chinese : 9 / 8
        British : 31 / 31
        UK_Pacific : 21 / 29
        Italians : 18 / 19
        ANZAC : 14 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Chahar to Anhwe

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