@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Dregonoid (Axis) vs. yesno789 and KAPPLOCZ. GLOBAL 1940 2ND EDITION
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 1 bomber moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern Italy
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 armour moved from 96 Sea Zone to Malta
 1 infantry moved from 96 Sea Zone to Malta
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 2 infantry moved from Southern Italy to 97 Sea Zone
 1 mech_infantry moved from Tobruk to Libya
 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 submarine moved from 95 Sea Zone to 92 Sea Zone
 2 fighters moved from Southern Italy to 99 Sea Zone
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern France
 1 bomber moved from Northern Italy to 99 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
 1 submarine moved from 95 Sea Zone to 99 Sea Zone
 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 2 infantry moved from Southern Italy to 97 Sea Zone
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 armour moved from 96 Sea Zone to Malta
 1 infantry moved from 96 Sea Zone to Malta
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 mech_infantry moved from Tobruk to Tunisia
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Ethiopia to British Somaliland
 Italians take British Somaliland from British
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern Italy
 1 bomber moved from Northern Italy to 99 Sea Zone
 2 fighters moved from Southern Italy to 99 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 armour moved from 96 Sea Zone to Malta
 1 infantry moved from 96 Sea Zone to Malta
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 mech_infantry moved from Tobruk to Tunisia
 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians 
 2 infantry moved from Northern Italy to Southern France
 2 artilleries moved from Northern Italy to Southern France
 1 armour moved from Northern Italy to Southern Italy
 1 bomber moved from Northern Italy to 99 Sea Zone
 2 fighters moved from Southern Italy to 99 Sea Zone
 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
 1 battleship moved from 97 Sea Zone to 99 Sea Zone
 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
 1 armour moved from Albania to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
 1 armour moved from 96 Sea Zone to Malta
 1 infantry moved from 96 Sea Zone to Malta
 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 mech_infantry moved from Tobruk to Tunisia
 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 artillery moved from Ethiopia to Anglo Egyptian Sudan
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in 99 Sea Zone
 Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
 British defend with 1 carrier, 2 fighters and 1 transport
 Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4/7 hits
 British roll dice for 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/3 hits
 Units damaged: 1 battleship owned by the Italians
 1 carrier owned by the British, 2 fighters owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
 1 transport owned by the British lost in 99 Sea Zone
 Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers and 2 fighters remaining. Battle score for attacker is 35
 Casualties for Italians: 1 destroyer
 Casualties for British: 1 carrier, 2 fighters and 1 transport
 Battle in Anglo Egyptian Sudan
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
 British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
 1 infantry owned by the British lost in Anglo Egyptian Sudan
 Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Southern France
 Italians attack with 2 artilleries and 2 infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
 2 infantry owned by the Italians and 1 infantry owned by the French lost in Southern France
 Italians roll dice for 2 artilleries in Southern France, round 3 : 0/2 hits
 French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
 Italians roll dice for 2 artilleries in Southern France, round 4 : 0/2 hits
 French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
 Italians roll dice for 2 artilleries in Southern France, round 5 : 1/2 hits
 French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
 1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 artillery remaining. Battle score for attacker is -3
 Casualties for Italians: 1 artillery and 2 infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
 French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
 1 infantry owned by the Italians and 1 infantry owned by the French lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for French: 1 infantry
 Battle in Malta
 Italians attack with 1 armour and 1 infantry
 British defend with 1 aaGun and 1 infantry
 Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
 1 aaGun owned by the British lost in Malta
 Italians roll dice for 1 armour and 1 infantry in Malta, round 3 : 1/2 hits
 British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
 1 infantry owned by the British lost in Malta
 Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 8
 Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians 
 2 infantry moved from 97 Sea Zone to Albania
 2 fighters moved from 99 Sea Zone to Libya
 1 bomber moved from 99 Sea Zone to LibyaPlace Units - Italians 
 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
 Italians collect 16 PUs; end with 18 PUs totalTerritory Summary for Italians : Kenya : 1 flag, 1 infantry 
 Malta : 1 flag, 1 armour and 1 infantry
 Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 Tunisia : 1 flag, 1 artillery and 1 mech_infantry
 Tobruk : 1 armour, 1 artillery and 3 infantry
 Albania : 4 infantry
 Northern Italy : 2 aaGuns and 1 factory_major
 Libya : 1 bomber and 2 fighters
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
 96 Sea Zone : 1 transport
 95 Sea Zone : 1 destroyer and 1 submarine
 99 Sea Zone : 1 flag, 1 battleship and 2 cruisers
 97 Sea Zone : 1 transportProduction/PUs Summary : Germans : 39 / 68 
 Russians : 37 / 38
 Japanese : 29 / 42
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 28 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 10 / 10
 French : 9 / 0
 Dutch : 8 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
 2 fighters moved from New Zealand to Queensland
 2 aaGuns moved from New South Wales to Queensland
 1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC : Malaya : 1 infantry 
 Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 factory_minor, 1 harbour and 1 infantry
 Java : 1 flag, 2 infantry
 42 Sea Zone : 1 destroyer and 1 transport
 62 Sea Zone : 1 cruiser and 1 transport
 Alexandria : 1 infantry
 Egypt : 1 infantryProduction/PUs Summary : Germans : 39 / 68 
 Russians : 37 / 38
 Japanese : 29 / 42
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 28 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Combat Move - French 
 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
 1 infantry moved from French West Africa to French Central Africa
 1 infantry moved from Morocco to Algeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from Syria to Trans-Jordan
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 1 Combat Move - French 
 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
 1 infantry moved from French West Africa to French Central Africa
 1 infantry moved from Morocco to Algeria
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from Syria to Trans-JordanCombat - French 
 Battle in 96 Sea Zone
 French attack with 1 cruiser and 1 destroyer
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 96 Sea Zone
 French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French Turn Complete - French Territory Summary for French : Trans-Jordan : 1 infantry 
 United Kingdom : 1 fighter and 2 infantry
 French Central Africa : 1 infantry
 Algeria : 2 infantry
 96 Sea Zone : 1 cruiser and 1 destroyer
 81 Sea Zone : 1 destroyer
 110 Sea Zone : 1 cruiserProduction/PUs Summary : Germans : 39 / 68 
 Russians : 37 / 38
 Japanese : 29 / 42
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 28 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans 
 Germans spend 15 on tech rolls
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 48 PUs;
 Germans buy 1 battleship and 9 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans 
 6 armour moved from France to Greater Southern Germany
 3 mech_infantrys moved from France to Greater Southern Germany
 5 submarines moved from 117 Sea Zone to 124 Sea Zone
 1 fighter moved from Western Germany to Finland
 1 fighter moved from Western Germany to Normandy Bordeaux
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Germany to Poland
 2 bombers moved from Western Germany to Greece
 1 fighter and 4 tactical_bombers moved from Western Germany to Greece
 5 infantry moved from Bulgaria to Greece
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans 
 Germans spend 15 on tech rolls
 Germans roll 4,4,2 and gets 0 hits
 Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans 
 Germans repair damage of 5x factory_minor; Remaining resources: 0 techTokens; 48 PUs;
 Germans buy 1 battleship and 9 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans 
 6 armour moved from France to Greater Southern Germany
 3 mech_infantrys moved from France to Greater Southern Germany
 5 submarines moved from 117 Sea Zone to 124 Sea Zone
 1 fighter moved from Western Germany to Finland
 1 fighter moved from Western Germany to Normandy Bordeaux
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Germany to Poland
 2 bombers moved from Western Germany to Greece
 1 fighter and 4 tactical_bombers moved from Western Germany to Greece
 5 infantry moved from Bulgaria to GreeceCombat - Germans 
 Battle in Greece
 Germans attack with 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers
 British defend with 5 infantry
 Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers in Greece, round 2 : 5/12 hits
 British roll dice for 5 infantry in Greece, round 2 : 2/5 hits
 2 infantry owned by the Germans and 5 infantry owned by the British lost in Greece
 Germans win, taking Greece from British with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Germans: 2 infantry
 Casualties for British: 5 infantryNon Combat Move - Germans 
 2 bombers moved from Greece to Western Germany
 4 tactical_bombers moved from Greece to Southern Italy
 1 fighter moved from Greece to RomaniaPlace Units - Germans 
 1 aaGun and 2 infantry placed in France
 7 infantry placed in Western Germany
 1 battleship placed in 114 Sea ZoneTurn Complete - Germans 
 Germans collect 41 PUs; end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans : Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour 
 France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
 Greater Southern Germany : 6 armour and 3 mech_infantrys
 Slovakia Hungary : 1 armour, 2 artilleries and 8 infantry
 Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
 Romania : 1 armour, 1 fighter and 1 infantry
 Poland : 1 armour, 3 artilleries and 12 infantry
 Germany : 3 aaGuns, 1 factory_major and 2 infantry
 Norway : 2 infantry
 Denmark : 2 infantry
 Holland Belgium : 1 artillery
 Southern Italy : 4 tactical_bombers
 124 Sea Zone : 5 submarines
 Bulgaria : 1 flag
 Greece : 1 flag, 3 infantry
 114 Sea Zone : 3 battleships, 1 cruiser and 1 transport
 Finland : 1 flag, 1 fighter and 5 infantryProduction/PUs Summary : Germans : 41 / 52 
 Russians : 37 / 38
 Japanese : 29 / 42
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 26 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Russians 
 Russians spend 5 on tech rolls
 Russians rolls : 1/1 hits
 Russians removing all Technology Tokens after successful research.
 Russians discover Increased Factory ProductionActivate Technology - Russians 
 Russians activating Increased Factory ProductionPurchase Units - Russians 
 Russians buy 2 armour and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 artillery and 1 infantry moved from Bryansk to Ukraine
 1 aaGun moved from Bryansk to Western Ukraine
 1 aaGun moved from Bryansk to Ukraine
 2 infantry moved from Novgorod to Baltic States
 2 infantry moved from Baltic States to Eastern Poland
 1 infantry moved from Eastern Poland to Bessarabia
 1 infantry moved from Novgorod to Baltic States
 1 infantry moved from Volgograd to Kazakhstan
 1 infantry moved from Russia to Bryansk
 2 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Ukraine to Western Ukraine
 1 artillery moved from Ukraine to Western UkrainePlace Units - Russians 
 1 armour and 3 infantry placed in Novgorod
 1 armour and 3 infantry placed in Ukraine
 1 infantry placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians : Amur : 2 aaGuns and 17 infantry 
 Siberia : 1 infantry
 Kazakhstan : 1 infantry
 Karelia : 3 infantry
 Baltic States : 5 infantry
 Bryansk : 1 infantry
 Vyborg : 5 infantry
 Eastern Poland : 5 infantry
 Bessarabia : 4 infantry
 Russia : 1 airfield and 1 factory_major
 Ukraine : 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
 Western Ukraine : 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 Volgograd : 1 factory_minor and 1 infantry
 Novgorod : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
 Caucasus : 2 infantry
 127 Sea Zone : 1 submarine
 115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary : Germans : 41 / 52 
 Russians : 37 / 37
 Japanese : 29 / 42
 Americans : 52 / 52
 Chinese : 9 / 15
 British : 26 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 fighter moved from Jehol to Korea
 2 infantry moved from Hunan to Yunnan
 1 artillery moved from Hunan to Yunnan
 1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
 7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
 1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
 2 artilleries moved from Anhwe to Kweichow
 6 infantry moved from Anhwe to Kweichow
 1 infantry moved from Shantung to Anhwe
 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
 1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
 1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
 1 cruiser moved from 6 Sea Zone to 22 Sea Zone
 1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 37 Sea Zone to 41 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese rolls : 0/1 hits
 Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese 
 Japanese buy 1 armour, 1 cruiser, 1 factory_minor and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 fighter moved from Jehol to Korea
 2 infantry moved from Hunan to Yunnan
 1 artillery moved from Hunan to Yunnan
 1 artillery, 2 bombers, 1 fighter and 3 infantry moved from Kwangsi to Yunnan
 7 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
 1 fighter and 2 tactical_bombers moved from Jehol to Yunnan
 2 artilleries moved from Anhwe to Kweichow
 6 infantry moved from Anhwe to Kweichow
 1 infantry moved from Shantung to Anhwe
 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
 1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
 1 carrier and 1 destroyer moved from 20 Sea Zone to 22 Sea Zone
 1 cruiser moved from 6 Sea Zone to 22 Sea Zone
 1 battleship and 1 destroyer moved from 17 Sea Zone to 22 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 37 Sea Zone to 41 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese 
 Battle in Kweichow
 Japanese attack with 2 artilleries and 6 infantry
 Chinese defend with 4 infantry
 Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 2 : 1/8 hits
 Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 3 : 1/7 hits
 Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 2 artilleries and 4 infantry in Kweichow, round 4 : 2/6 hits
 Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 2 infantry
 Battle in Suiyuyan
 Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
 Chinese defend with 3 infantry
 Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
 Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
 Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
 1 mech_infantry owned by the Japanese lost in Suiyuyan
 Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
 Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
 1 artillery owned by the Japanese lost in Suiyuyan
 Chinese win with 1 infantry remaining. Battle score for attacker is -8
 Casualties for Chinese: 2 infantry
 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers
 Chinese defend with 1 fighter and 7 infantry
 Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/26 hits
 Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 3/8 hits
 1 fighter owned by the Chinese, 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 22
 Casualties for Chinese: 1 fighter and 7 infantry
 Casualties for Japanese: 3 infantryNon Combat Move - Japanese 
 2 bombers, 9 fighters and 8 tactical_bombers moved from Yunnan to HunanPlace Units - Japanese 
 1 factory_minor placed in Shantung
 1 armour placed in Japan
 Japanese undo move 2.
 1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 31 PUs; end with 31 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Shantung : 1 flag, 1 factory_minor
 Kwangsi : 1 flag
 Korea : 1 fighter and 4 infantry
 Kiangsu : 1 flag
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
 Jehol : 1 flag
 Siam : 2 infantry
 Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 6 infantry
 Yunnan : 1 flag, 2 artilleries and 2 infantry
 Kweichow : 1 flag, 2 artilleries and 4 infantry
 Hunan : 1 flag, 2 bombers, 9 fighters and 8 tactical_bombers
 Chahar : 1 flag
 Anhwe : 1 flag, 1 infantry
 41 Sea Zone : 1 submarine
 22 Sea Zone : 2 battleships, 3 carriers, 2 cruisers and 4 destroyers
 4 Sea Zone : 1 submarine
 6 Sea Zone : 2 armour, 1 artillery, 1 cruiser, 3 infantry and 4 transportsProduction/PUs Summary : Germans : 41 / 52 
 Russians : 37 / 37
 Japanese : 31 / 41
 Americans : 52 / 52
 Chinese : 7 / 15
 British : 26 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans rolls : 0/1 hits
 Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans 
 Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 infantry and 1 mech_infantry moved from Central United States to Western United States
 1 bomber moved from Central United States to Eastern United States
 1 submarine moved from 35 Sea Zone to 47 Sea Zone
 1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Americans 
 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
 1 cruiser placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans : Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry 
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Aleutian Islands : 1 artillery and 1 infantry
 Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
 Midway : 1 airfield
 47 Sea Zone : 1 submarine
 37 Sea Zone : 1 destroyer
 26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
 25 Sea Zone : 1 destroyer
 10 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
 8 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
 Central United States : 1 armour, 1 factory_minor and 2 mech_infantrys
 Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 101 Sea Zone : 3 cruisers, 1 destroyer and 2 transportsProduction/PUs Summary : Germans : 41 / 52 
 Russians : 37 / 37
 Japanese : 31 / 41
 Americans : 52 / 53
 Chinese : 7 / 15
 British : 26 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 2 infantry moved from Hopei to Anhwe
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 2 infantry moved from Hopei to AnhweCombat - Chinese 
 Battle in Anhwe
 Chinese attack with 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 1 infantry owned by the Chinese retreated to Hopei
 Japanese win with 1 infantry remaining. Battle score for attacker is -3
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Chahar
 1 infantry placed in Shensi
 1 infantry placed in Szechwan
 1 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese : Shensi : 1 infantry 
 Hopei : 1 infantry
 Szechwan : 2 infantry
 Chahar : 3 infantryProduction/PUs Summary : Germans : 41 / 52 
 Russians : 37 / 37
 Japanese : 30 / 41
 Americans : 52 / 53
 Chinese : 8 / 8
 British : 26 / 33
 UK_Pacific : 20 / 20
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 4 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
 1 tactical_bomber moved from Egypt to 99 Sea Zone
 2 infantry moved from United Kingdom to 109 Sea Zone
 1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
 1 battleship moved from 110 Sea Zone to 112 Sea Zone
 1 battleship moved from 109 Sea Zone to 112 Sea Zone
 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 bomber moved from United Kingdom to Norway
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 armour moved from India to Yunnan
 4 infantry moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 fighter moved from Burma to Yunnan
 1 artillery moved from India to 39 Sea Zone
 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 infantry moved from Shan State to 38 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
 1 tactical_bomber moved from Shan State to Yunnan
 1 infantry moved from Shan State to Yunnan
 2 infantry moved from Celebes to 44 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
 1 fighter moved from Shan State to Siam
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Activate Technology - British 
 British giving technology to UK_Pacific: AA RadarPurchase Units - British 
 British buy 3 fighters and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 aaGun, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Politics - British 
 British takes Political Action: Political Action British To War With Japanese
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British 
 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
 1 tactical_bomber moved from Egypt to 99 Sea Zone
 2 infantry moved from United Kingdom to 109 Sea Zone
 1 cruiser, 2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
 1 battleship moved from 110 Sea Zone to 112 Sea Zone
 1 battleship moved from 109 Sea Zone to 112 Sea Zone
 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 bomber moved from United Kingdom to Norway
 1 infantry moved from Rhodesia to Belgian Congo
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Norway
 1 armour moved from India to Yunnan
 4 infantry moved from Burma to Yunnan
 1 artillery moved from Burma to Yunnan
 1 fighter moved from Burma to Yunnan
 1 artillery moved from India to 39 Sea Zone
 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 infantry moved from Shan State to 38 Sea Zone
 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
 1 tactical_bomber moved from Shan State to Yunnan
 1 infantry moved from Shan State to Yunnan
 2 infantry moved from Celebes to 44 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
 1 fighter moved from Shan State to SiamCombat - British 
 Battle in Yunnan
 British attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
 Japanese defend with 2 artilleries and 2 infantry
 British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/9 hits
 Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
 British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 1/3 hits
 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
 British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for British: 3 infantry
 Casualties for Japanese: 2 artilleries and 2 infantry
 Battle in Siam
 British attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 2 infantry
 British roll dice for 1 battleship in Siam, round 2 : 1/1 hits
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 0/3 hits
 Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
 British roll dice for 1 artillery and 1 fighter in Siam, round 3 : 0/2 hits
 Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
 British roll dice for 1 artillery and 1 fighter in Siam, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits
 British roll dice for 1 artillery and 1 fighter in Siam, round 5 : 0/2 hits
 Japanese roll dice for 1 infantry in Siam, round 5 : 1/1 hits
 1 artillery owned by the British lost in Siam
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Japanese: 1 infantry
 1 fighter owned by the British retreated
 Battle in 99 Sea Zone
 British attack with 2 cruisers, 1 destroyer and 1 tactical_bomber
 Italians defend with 1 battleship and 2 cruisers
 British roll dice for 2 cruisers, 1 destroyer and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/4 hits
 Italians roll dice for 1 battleship and 2 cruisers in 99 Sea Zone, round 2 : 1/3 hits
 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
 British roll dice for 2 cruisers and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/3 hits
 Italians roll dice for 1 battleship and 1 cruiser in 99 Sea Zone, round 3 : 0/2 hits
 1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
 British win, taking 99 Sea Zone from Italians with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 36
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 battleship and 2 cruisers
 Battle in 41 Sea Zone
 British attack with 1 cruiser, 1 destroyer, 2 infantry and 1 transport
 Japanese defend with 1 submarine
 British roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in Norway
 British attack with 1 bomber and 3 infantry
 Germans defend with 2 infantry
 British roll dice for 2 battleships and 1 cruiser in Norway, round 2 : 3/3 hits
 Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
 British win, taking Norway from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 bomber moved from Norway to United Kingdom
 1 tactical_bomber moved from 99 Sea Zone to Egypt
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 2 infantry moved from Malaya to Shan State
 1 fighter moved from Siam to Shan State
 3 aaGuns moved from Burma to Yunnan
 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 3 fighters placed in Egypt
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific 
 1 aaGun and 1 infantry placed in India
 1 cruiser placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 aaGun and 1 infantry
 Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for British and UK_Pacific : Yunnan : 3 aaGuns, 1 armour, 1 artillery and 2 infantry 
 Shan State : 2 fighters, 2 infantry and 1 tactical_bomber
 India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
 Malaya : 1 harbour and 1 infantry
 Kwangtung : 1 harbour and 2 infantry
 Celebes : 1 flag
 Sumatra : 1 flag, 2 infantry
 41 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
 37 Sea Zone : 1 battleship and 1 transport
 39 Sea Zone : 1 cruiser
 Belgian Congo : 1 infantry
 Iceland : 1 airfield
 Quebec : 1 factory_minor
 Alexandria : 1 armour, 1 artillery and 2 infantry
 Gibraltar : 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
 Union of South Africa : 1 factory_minor and 1 harbour
 Ontario : 1 artillery and 1 infantry
 Scotland : 1 aaGun, 1 airfield, 1 fighter and 1 infantry
 United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
 Tanganyika Territory : 1 infantry
 Norway : 1 flag, 2 infantry
 112 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers, 1 submarine and 2 transports
 99 Sea Zone : 1 flag, 2 cruisers
 Eastern Persia : 1 flag
 Persia : 1 flag, 3 infantryProduction/PUs Summary : Germans : 38 / 52 
 Russians : 37 / 37
 Japanese : 29 / 41
 Americans : 52 / 53
 Chinese : 9 / 8
 British : 31 / 31
 UK_Pacific : 24 / 29
 Italians : 16 / 18
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 6 times
 2 was rolled 8 times
 3 was rolled 10 times
 4 was rolled 10 times
 5 was rolled 16 times
 6 was rolled 8 times
 Average roll : 3.793
 Median : 4.000
 Variance : 1.088
 Standard Deviation : 1.043
 Total rolls : 58Germans Combat 
 1 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2British Combat 
 1 was rolled 2 times
 2 was rolled 5 times
 3 was rolled 7 times
 4 was rolled 9 times
 5 was rolled 11 times
 6 was rolled 4 times
 Average roll : 3.895
 Median : 4.000
 Variance : 1.514
 Standard Deviation : 1.230
 Total rolls : 38Italians Combat 
 2 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 4.600
 Median : 5.000
 Variance : 2.750
 Standard Deviation : 1.658
 Total rolls : 5Japanese Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.231
 Median : 3.000
 Variance : 0.250
 Standard Deviation : 0.500
 Total rolls : 13
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 bomber moved from Libya to 96 Sea Zone
 2 fighters moved from Libya to 96 Sea Zone
 2 infantry moved from Albania to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Algeria
 1 artillery moved from Tunisia to Algeria
 1 mech_infantry moved from Tunisia to Algeria
 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Kenya to Belgian Congo
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 bomber moved from Libya to 96 Sea Zone
 2 fighters moved from Libya to 96 Sea Zone
 2 infantry moved from Albania to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Algeria
 1 artillery moved from Tunisia to Algeria
 1 mech_infantry moved from Tunisia to Algeria
 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
 Italians take French Equatorial Africa from French
 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 infantry moved from Kenya to Belgian CongoCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/4 hits
 French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Italians, 1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
 Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
 Casualties for Italians: 1 submarine
 Casualties for French: 1 cruiser and 1 destroyer
 Battle in Belgian Congo
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 0/3 hits
 British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits
 British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
 1 infantry owned by the British lost in Belgian Congo
 Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Algeria
 Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
 1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
 Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 2/3 hits
 French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits
 1 infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 2 infantry
 Casualties for French: 2 infantryNon Combat Move - Italians 
 2 fighters moved from 96 Sea Zone to Tobruk
 1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians 
 2 infantry placed in Southern Italy
 2 submarines placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 19 PUs; end with 19 PUs totalTerritory Summary for Italians : Belgian Congo : 1 flag, 1 artillery and 2 infantry 
 Kenya : 1 flag
 Malta : 1 flag, 1 armour and 1 infantry
 Anglo Egyptian Sudan : 1 flag
 French Equatorial Africa : 1 flag, 1 infantry
 Algeria : 1 flag, 1 artillery and 1 mech_infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 Tunisia : 1 flag
 Tobruk : 1 armour, 1 artillery, 2 fighters and 3 infantry
 Albania : 2 infantry
 Northern Italy : 2 aaGuns and 1 factory_major
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
 96 Sea Zone : 1 destroyer
 95 Sea Zone : 2 submarines
 94 Sea Zone : 1 transportProduction/PUs Summary : Germans : 38 / 52 
 Russians : 37 / 37
 Japanese : 29 / 41
 Americans : 52 / 53
 Chinese : 9 / 8
 British : 30 / 31
 UK_Pacific : 24 / 29
 Italians : 19 / 19
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 infantry moved from Java to 42 Sea Zone
 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
 1 infantry moved from Malaya to 37 Sea Zone
 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to Kwangsi
 1 infantry moved from New South Wales to 62 Sea Zone
 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone


 
		 
		






