4d10<=2: 6, 1, 2, 2; Hits: 3
2d10<=4: 10, 1; Hits: 1
1d10<=5: 10; Hits: 0
Infrastructure vs Stalingradski 2.0
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 fighter moved from United Kingdom to 106 Sea Zone
1 bomber moved from United Kingdom to 97 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from 106 Sea Zone to Quebec
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 artillery moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
8 infantry placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
Please use this map instead ~
-
Technology Advancements
ITA spends 10 IPCs
GER: 1.50
RUS 1.85
JPN: 1.30
USA: 2.60
GBR: 2.25
ITA: 0.50
ANZ: 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Yugoslavia -
before rolling dice. I am changing my purchase to 1 dest save 2ipcs.
Technology Advancements
ITA spends 8 IPCs
GER: 1.50
RUS 1.85
JPN: 1.30
USA: 2.60
GBR: 2.25
ITA: 0.40
ANZ: 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Gibraltar from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters -
3 hits in sz97.
OOL? -
tip/fighter/fighter
-
Italy uses its first reroll token in sz87. Not even a question on how over the top bad it was.
-
i guess rolling it here makes most sense?
-
Sz97;sub,dest,crz,2ftr,1strat vs crz, carr, 2ftr
sub
Rolls: 1@2; Total Hits: 01@2: (5) -
rest of attack;
Rolls: 1@2, 3@3, 1@4; Total Hits: 11@2,: (4)3@3,: (6, 1, 4)1@4: (5) -
wow anyone say two rerolls already used? This is truly ugly.
Anyway I got 1 hit. OOL?
-
Sorry man.
Cruiser lost first -
-
defense ftrs cant hit sub.
Rolls: 1@2, 1@3, 2@4; Total Hits: 21@2,: (2)1@3,: (5)2@4: (5, 4) -
eound 2
Sz97;crz,2ftr,1strat vs carr, 2ftr
attack :
Rolls: 3@3, 1@4; Total Hits: 23@3,: (5, 1, 4)1@4: (3) -
ool?
-
wait a second our reroll is supposed to be lowluck. I shouldnt be playing this tired.
We should probably discuss how to handle these two f’ed up games and our new lowluck rule. -
I’m lost cause I’m tired too… I’m hardly aware of what’s going on :-)
I trust your choices - go ahead and arbitrate in a way that makes the most sense ~
-
Maybe it;'s time to ditch any LL version online, keep our current tech rules, and just play faster, less predictable games?
If we both accept that madness can happen, it should be ok, and it should even out over time.
In F2F games, we can use whatever system we want… what say you?





